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Unit Quality (Little Upsilon)

Topics: Problems: Unit Quality (Little Upsilon)

RagingPencil (Little Upsilon)

Thursday, December 22, 2011 - 11:49 pm Click here to edit this post


The initial weapons and ammunition quality depends on the production process and the quality of weapons and ammunition that were purchased by the country. When weapons and ammunition are transferred to military units, their initial quality is divided by two and is used as the initial quality within the military unit.

The reason for the division by 2 is that the quality range of weapons is far too high compared with the standard quality of 100 that is used by the war engine.

So, just to clear things up for myself, the division by 2 is only when the unit is RESUPPLIED?

I buy for example,

1 special force unit at 350Q
400 hand held missiles at 350Q
Fighting Level of unit is 250 (At it's max) (I actually assumed it would be 175Q due to division by 2, hmm)


Purchasing weapons and ammunition at quality 260 will result in a start value of 130 in the units and a 30% increase in the fighting power of the unit.

The above is incorrect in all my testing.

As per above unit, if I change the unit to support 800 hand held missiles at which the extra 400 missile in stock are 200Q, once they are resupplied the Fighting level is 208.00, with ammo level at 166!

So, resupplying divides quality by two, but creating the unit doesn't. Is this correct?

Annoying to train a unit to 250 Fighting Level (or buy it starting at 250 in my case) then have it resupplied, and dramatically reduce the level even if the ammo is 350Q (EXPENSIVE!)

RagingPencil (White Giant)

Monday, December 26, 2011 - 01:29 am Click here to edit this post
Meh. I'll just buy 250Q weapons and make 250 Fighting level units and just dismantle units after use. Mwhahaha!

Psycho_Honey (Golden Rainbow)

Monday, December 26, 2011 - 02:25 pm Click here to edit this post
lol, don't let the supply units cut your quality to pieces... :s

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