Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
  Enter the Game

Getting Enterprises Profitable Without A Demand-Driven Market

Topics: Problems: Getting Enterprises Profitable Without A Demand-Driven Market

Borg Queen

Monday, July 23, 2012 - 05:59 pm Click here to edit this post
As many of you allready saw and in many threads discussed we are living with a market that doesnt care about demand and supply and therefore have seen price-dumping in various products as the Trade-Strategy-Tool is switched off by the Admins and doesnt seem to be turned on no matter how much the players complain about it ;) As my CEOs dropped from about 150B Profit per Month to about the same amount of loss without any change of the settings you can make as a CEO I tried to figure out how to fix that little problem and hope some of you did the same and are willing to share your Experience with us, so if you came up with something feel free to post in here.

The only thing I can say for sure atm is that you shouldnt put the salaries above 300 or you kill your profit.


Monday, July 23, 2012 - 06:53 pm Click here to edit this post
What I found that does make a significant improvement is to be sure to order supplies at 170Q or as near as you can so you get output 250Q, then sell at -5, -10, or best price. Avoid those countries with under 100 welfare, even paying 30% tax is better than 90% production. If you have cash wait a few months after a large dump (should I rephrase that!) and buy some of the excess cheap cheap cheap. Things like oil, electric and FMU are good for this as you can sell them cheap to your corps.

Add a Message