ANDY, again, I just wish us to know what your definition of trivial is, so I don't waste time of ideas that are to your definition of trivial. Of course I think we have disagreed based of this one word, in the past. even if your response is private, IDC, I just don't want to bring up these trivial things. I don't think we want to add trivial things (if we use the same def), but some ease lost is not good, as well as unhealthy limits and duplication of cost, which can be trivial, is not good for the newer players.
I'd like to see more advanced war levels past WL12 and game levels, vs us make a level harder.... expand vs change the concept of the core of the levels as they exist now. To me I'd call it trivial, not to be offensive again, my tone is of understanding and discussion towards a better game that has more challenge to it while maintaining a healthy system that allows new player to be attracted and given good grace to
I am sure Andy did not mean offense. I believe he was addressing Katman talking about the reduction in cash awards from taking C3s. In the past, raiding income made it possible to avoid addressing about any other aspect of the game. I could spend 10 minutes raiding and earn more money than a week of meticulously managing my country. It was easy to conclude that I might as well not manage my country and spend a week of raiding.
Unemployment costing billions? so what?
Build hospitals and schools? why?
Manage corps to perfection? pffft
You could say it made the game, um, trivial.
This is all part of the unintended consequence of war levels. With the option of raiding inactive presidents to get rich quicker now gone. C3's took there place. Now that's under review it seems.
LOL ARIES!

+1
No offense was taken, Oh this word just hits me, its been used against many of us and towards some good ideas to help players. I just have to know what they think trivial is. Sorta where does the GM see the line as crossed into trivial....
I guess your point is: they try not to make the game trivial, but do without realizing it?
Hey aries, does boosters make the game trivial too? what do you say? lol
In my opinion, the boosters are pretty reasonable actually. Only one I have somewhat of a problem with is the magic war protection. If it were curbed to more of a limited use for vacations and time away from the game, it would be better.
My suggestion about it not working when you initiate a war on another player goes here. I would also be for it being a more limited use, like a country can be protected by it for a maximum of 8 weeks a year or some such. I think this feature encourages passive and disengaged playing. Players should actually provide defense for their country and maybe even engage in foreign relations/talk with other players and have survival as a reason to do so.
Want to be a hermit? Stay under war level 3 or keep your goodies in your secured mode main. Isn't this enough? You could say it makes the war game Tri... ah, you get it.