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Units Organisation

Topics: Problems: Units Organisation


Saturday, July 26, 2014 - 08:26 pm Click here to edit this post
There's a organisational issue that I think the GM needs to address. Mostly the issue is with air units, how and where they're arranged.

First issue is air defence units on the attacking war map. The attackers air defence I mean.

Every time you want to attack a target there's incredible lag because the game has to load all your defence air wings. Along with your attacking units.

As far I can tell those air defence units have no function from this page. So why are they there?

All they do is cause a ton of lag every time you switch targets. Making the whole process very tedious.

This is bearable v c3's. Saying that v c3's I just drop my air deff to save myself the tedium. It's hardly ideal. Especially on FB.

I'd like to put my air def up and keep it up.

It's bad v c3's but in a big pvp war I would be pulling my hair out.

Say I wanted to run a full scale ground invasion with potentially 100's of divisions. With the issues I just described above it would be like torturing myself. I beg the GM to look at this.

Second issue is with units creation and where there organised. Both defence and offence units are shown on the same page and there all muddled together in no particular order.

Again the lag caused by loading times is an issue. Defence and attack units need separate pages where we can find and organise them easily.

I understand with tons of air units there's gonna be lag. But with separate pages you can minimise this.

Once the air def is up you rarely need to do anything else with it. To have those units mixed with offensive units, which constantly need rearranging in war is bad organisation.

Also I like to rename my attacking units so I can identify them quick and easily.

Every time I rename I have to wait for the page to reload. Scroll down and go through all the muddled units to find the next 1. It's hardly streamlined.

I was going to post this in the suggestions page but it really is a problem.

If the GM doesn't agree I challenge them to go setup 100 heli wings and 100 int wings. Then try run a war. You'll see very clearly the issues I've described above.


I really hope this gets attention


Sunday, July 27, 2014 - 12:09 am Click here to edit this post
I was told by another player that they didn't understand what solutions I was offering.

1. Get rid of the air defence units on the attackers war page to stop the lag.

2. Have separate pages to place defence and offence units in after creation. Again to help with lag plus organisation.


Sunday, July 27, 2014 - 02:34 am Click here to edit this post
great ideas Gaz .....+1

Alterd Carbon

Sunday, July 27, 2014 - 03:31 am Click here to edit this post
I'm right there with you. last month I was up grading a couple hundred units and it really slowed down my server, I've since changed servers and moved my units to my ceo but for a couple few months killing c3's was a real chore.


Sunday, July 27, 2014 - 02:02 pm Click here to edit this post
+1, there are lots of lag issues in the game.

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