Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Mobile Units Lost

Topics: Problems: Mobile Units Lost

Lucky

Tuesday, October 21, 2014 - 04:26 pm Click here to edit this post
I have somehow lost a ton of mobile units. When I transferred them to my depot and went to activate. All of a sudden the depot was automatically closed. I got a message saying it was closed because I didn't have enough Heavy Artillery Shells? I was able to activate half the mobile units I had in the depot but the other half have disappeared? What is going on??? I tried to create a new depot to see if they would reappear but they haven't.

This is the first time I've used mobile units in this way. A warning of closure would have been nice. Plus the need to activate was very confusing. It took me an age to figure out where my mobile units where hiding. They disappear from there original page? Why? Very confusing...

Why don't they just show up the same way an air transport would? What's the activating all about? And why would I loose mobile defence units from a lack of Heavy Artillery Shells?

I better get those lost units back. Soon.. With there quality

Country name is MONSTER on FB.

Thx

Aries

Tuesday, October 21, 2014 - 05:12 pm Click here to edit this post
The units are likely dismantled with the weapons ready for transport to the country of origin. The default depot stock includes the need for shells.

Lucky

Tuesday, October 21, 2014 - 05:18 pm Click here to edit this post
First thing I checked. They're missing. My professionals are missing. The charts show it clearly.

Lucky

Tuesday, October 21, 2014 - 07:16 pm Click here to edit this post
This really is fucked up. The units that where part of that RDU have came back inactive after the turn. I have 1 ammo type that's negative, heavy tank ammo. I never used to need HTA in my countries for an RDU to work. Doesn't the RDU ammo convert to all the other ammo types needed? That's how it used to be. I'm guessing RDU's where overlooked somehow. Fuck knows how it works.


Still no sign of my Mobile units and my professionals are still missing after the turn. The weapons or ammo wasn't added into my stocks either.

Andy where are you?

I need this fixed asap.

Orbiter

Tuesday, October 21, 2014 - 10:51 pm Click here to edit this post
send the the GM an email, they usually are good with actual bugs

seriously, shoot them an email, "gamemaster@simcountry.com"

Andy

Wednesday, October 22, 2014 - 01:13 pm Click here to edit this post
Good advise Orbiter.

But now we have seen this, we will look into it.

Lucky

Wednesday, October 22, 2014 - 01:28 pm Click here to edit this post
Thank you Andy. I will email in future.

David The Great

Wednesday, October 22, 2014 - 04:00 pm Click here to edit this post
I lost a lot of mobiles units Andy...i hope it's fixed soon.

Lucky

Wednesday, October 22, 2014 - 06:47 pm Click here to edit this post
Any word on this Andy?

RoboCop

Wednesday, October 22, 2014 - 08:11 pm Click here to edit this post
@Lucky,
Thanks to the detailed info you provided I was able to restore the Mobile Units in your country.
The problem has been fixed.

Lucky

Wednesday, October 22, 2014 - 08:14 pm Click here to edit this post
Excellent news. Great timing to :)

David The Great

Wednesday, October 22, 2014 - 08:21 pm Click here to edit this post
What about me Robocop?

Country name RKO FB

Lucky

Wednesday, October 22, 2014 - 08:24 pm Click here to edit this post
Another issue I have just noticed when I tried to move these units back into the fight through space. There's no indication where the units are.

I'll explain. Half those units are already in the loctation I want them the other half that's just been returned are in my main country.

When I go to move them through space there's only a total of the mobile units. Nothing saying half are in another country half in my main

In other words I would have to move all them into the space centre again. When half of them are already in position.

Hope that makes sense. Maybe there is another way to do it?


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