Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Shortages

Topics: Problems: Shortages

Tractor

Thursday, January 1, 2015 - 02:31 pm Click here to edit this post
Every time I sell large amount of stock on the market from any of my countries, I receive a message that there are shortages of materials and that gov workers salaries were lowered. It also deactivates my military and if there is nothing to deactivate even disbands some units. In reality, I have money surplus and no shortages of any stock. Last case was in my country The republic of basilka on KB. Please take care of this that appears to be a bug.

CrackerJack

Saturday, March 21, 2015 - 07:56 pm Click here to edit this post
I suddenly get a shortage of Anti-Tank missiles (-504), even though I don't own any Anti-Tank batteries nor have any in units. I may have had 50 or so missiles in stock. Would you take a look at this please? 'Morass' on L.U. Thanks.

Orbiter

Saturday, March 21, 2015 - 09:54 pm Click here to edit this post
tractor, i don't know, really, but it seems that your over all assets, 10.7T general assets, for 181M country, seems kinda low, i've got a 23M country with half that

you might want to check your order strategies under trade,

also, as i'm checking you've got 128B in liquid cash, thats not enough for such a large country, you need to keep around 3-5T minimum.


Materials Purchased -2,700,202.07M SC$
Materials sold or used by Government 619,280.95M SC$
Spending by the Population 1,024,724.32M SC$
Automatic Cash Transfers -255,000.00M SC$
Manual Cash Transfers 1,990,165.09M SC$

Low Level Worker 15,593 SC$ Income of low level workers 15,000 SC$

given that your corporate salaries and government salaries appear to about even, that would tell me that 1T difference in country spending and gov/pop spending is manual purchasing, along with 2T in offensive spending, looks like your basically spending cash as fast as you can get it. thats why your getting the messages about low funds, and over spending.

if you're making manual purchases, that will count against your avaible spending limit for the automatic purchasing under trade strategies, "order strategy and quality," so if you purchase max services, it will take a couple months for the spending limit to replenish, so you can buy other stuff. so instead, try always leaving like 100B spending available for country supplies.

https://sim01.simcountry.com/cgi-bin/cgi2nova?SN_ADDRESS=wwwCountry&SN_METHOD=w3graph&miTable=cntrhist&miKey=453&miColumn=vCmainCash

it really looks like your problem would be fixed by keeping a supply of liquid cash, 3-5T, but for your size, i'd recommend at least 10T

Orbiter

Saturday, March 21, 2015 - 10:06 pm Click here to edit this post
when i say manual purchasing, that can also be country contracts, or trade strategies that are set to high

Jonni

Sunday, March 22, 2015 - 11:28 am Click here to edit this post
@Tractor Apologies for missing this thread initially. Orbiter is probably right but If you are still seeing this problem and can't figure out why, please let me know.

@Crackerjack We'll look into this. It could be a correction due to a recent bug fix which involved countries using negative ammo.

Orbiter

Sunday, March 22, 2015 - 12:56 pm Click here to edit this post
jeese, i didn't notice the time lapse, now i feel silly

CrackerJack

Monday, March 23, 2015 - 06:24 pm Click here to edit this post
Fixed. Thanks Jonni.


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