Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Land unit gone over night ???

Topics: Problems: Land unit gone over night ???

Always Ready

Tuesday, June 28, 2016 - 12:24 pm Click here to edit this post
I had a fully upgraded land unit Long Range Division (LRD_201) yesterday or so (country: District 1 in Little Upsilon), today I discovered its gone, where did it go?

NO TRACE AT ALL...

I am not happy about this....

Aries

Tuesday, June 28, 2016 - 04:30 pm Click here to edit this post
Check your newspaper

Dismantled LRD_201 Long Range Division
Thu Oct 1, 3721 Shortage on Heavy Artillery Shells.
LRD_201 Long Range Division has been dismantled because District 1 has not enough Heavy Artillery Shells for maintenance and training of the army.

For details, this article in "Game News" contains the rules about this

[85. Ammunition Shortages [ top ]

Ammunition shortages are a problem in Simcountry for a long period and have caused problems in countries where the president assumed that the army is operational, only to discover that part of the army cannot be used in war because it lacks ammunition.

Ammunition is ordered automatically in most cases, but when such supply is stopped by the player, or in cases of severe market shortages, or non availability of certain types of ammunition on some of the worlds, supplies could even go negative.

The problem is now solved and the following is added:

1. When ammunition supplies are lower than what is needed for one (game) year, an automatic notification can be issued and the player will receive a message warning of the approaching shortage. There is then enough time to solve the problem. You need to set this notification on.

2. If a player does not resolve the problem and the ammunition goes negative, a new game procedure will, in stages, solve the problem automatically. The procedure will not change any cash conditions in the country. It will take the following steps:

a. Several weapons that are using the ammunition type that shows a severe shortage, will be exchanged for ammunition. The procedure is limited in size and will be repeated each game month until the shortage is resolved.

b. If there are no weapons in the country that can be exchanged, the procedure will try the reserves or a space center in the country to find weapons that can be exchanged.

c. If none are found, the procedure will dismantle an army unit to recover weapons that can be exchanged for ammunition, to resolve the shortage. Such event appears in the country newspaper.

In time all the shortages of ammunition will be resolved.
We advise every player to set the notifications on, to get messages when shortages occur.
The entire procedure will never kick in if the army is supplied with the ammunition it needs.]

Always Ready

Friday, July 1, 2016 - 10:01 pm Click here to edit this post
I know you told me this before. I have read this a second time, hope not I forget it again, please be patient with me :)

John West

Monday, July 4, 2016 - 01:28 pm Click here to edit this post
"In time all the shortages of ammunition will be resolved."

So. . .eventually 100 Nuclear Missile Batteries become 50 Nuclear Missile Batteries and 50 Nuclear Missiles, gotcha.

Aries

Monday, July 4, 2016 - 06:26 pm Click here to edit this post
One more article in game news applies to nuclear ammo use.

166. Use of Ammunition [ top ]

More weapons now use some of their ammunition as part of their on going operations. This includes even nuclear weapons where very small numbers are used.
This is done to make sure more products in Simcountry are being used on monthly bases and corporations producing them can survive. It is also more realistic to extend the use of ammunition to all weapons.

Andy

Sunday, July 31, 2016 - 01:33 pm Click here to edit this post
There is a message in the newspaper in all such cases.

Not purchasing ammo creates such transactions.
we are not happy about it but had to find a solution for the negative numbers of ammunition.

The ammunition the suddenly "appears" is in fact purchased on the market.

we see an average of 5 such cases each game month.


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