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Trade Strategies being ignored?

Topics: Problems: Trade Strategies being ignored?

Skandar

Tuesday, July 25, 2017 - 08:21 am Click here to edit this post
I bought an airforce maintenance corporation recently because I'd had a purchase request that hadn't been fulfilled for over 2 game years and had a huge deficit in my country.

Initially, I contracted all production to my country. Once the deficit had turned into a healthy reserve, I changed the contract to provide just what I needed, selling the rest on the open market.

What I expected to happen, was a massive boost in the corporation's profitability as the contract sales at market price (adjusted for quality) were replaced with open market sales at market price+200 (adjusted for quality).

Nothing changed.

To rule out the possibility that contract sales took into account trade strategies, I slashed prices to market price+20.

Again, no change. If I look at the recent sales for the corp, both pre- and post- change, they're all still around 85,000 SC$.

Why are the trade strategies being ignored?

The corporation is RHG AFM001 on White Giant.

Sheepman RGB

Tuesday, July 25, 2017 - 08:51 am Click here to edit this post
Lol!

yeah they are just a gimmick, they dont really dont shit just the products overall sale matters

Andy

Saturday, July 29, 2017 - 06:03 pm Click here to edit this post
The trade strategies work but they do not guarantee that there is a buyer at the price you request.

You are not selling to "the game"
you are selling to another player and this player may or may not be interested in what you offer.

Many offers would be sitting there for ever if we would not at some point, "create a market".

so we do, and make sure trades take place.
Not your ideal system but there is no better way.

The markets show huge shortages right now and this is why, many times you do not get what you order.
There is just no product available.

We now allow the price of some products to increase more and hope that the possibility of making very large profits will move players to produce these products.


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