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Worker disapperances

Topics: Problems: Worker disapperances

Displacer Beast

Monday, December 28, 2020 - 11:46 pm Click here to edit this post
I've made a few posts about this here and there in a few other topics but now that this has gone on for several days I'm finally putting this up here.

As I said for the past few days I have been struggling with keeping my state corps in my Main country Free state of Vvardenfell on KB staffed.

It stated off mundane, a few small shortages causing one corp to dip to 90% which lead to the new corp closing due to market value being too low for whatever reason.
At the time I figured, eh no big deal. Give it a few months idle and build more corps later When the unemployment was above the new corps employee requirement.

Several times I did this and re built the corp only to have several other corps employment drop to 90 and occasionally 80 despite there being an abundance of workers before and After the corporation was built.

And then certain worker groups began to drop to 0. It started with HLW's then LLM and HLW's and finally HLM. It has come back somewhat but now several of my state corps are down to mid low 70's employment index.

I have transferred workers around to account for the shortages in the worker categories but pretty much each transfer resulted in worse hiring levels the next month.

Displacer Beast

Wednesday, December 30, 2020 - 04:44 pm Click here to edit this post
Having the same issue in my 2nd state now. Waited for things to settle down a bit and they did. Rebuilt a corp with full staffing available. It opened the following month with 90% hiring. The next month one of my fully upgraded state corps closed despite being profitable every month.

Zakalwe

Wednesday, December 30, 2020 - 04:47 pm Click here to edit this post
As corps grow they use less llw and more hlw, hlm, hte and hts. Not sure what would cause llm to drop off though. Keep an eye on your population as well, sometimes population can decline each game month.

Displacer Beast

Wednesday, December 30, 2020 - 05:15 pm Click here to edit this post
Checked that as well, Positive pop growth and positive migration every month.

I'm starting to think that there may be 1+ month delay after the month a corp closes for its workers to re enter the unemployment pool.

Really freaking sucks though that I had a 200/200 upgraded corp shut down because the employment dipped ever so slightly even though it should have opened with 100% employment. Just because one new cooperation opened.

johnV

Thursday, December 31, 2020 - 03:59 pm Click here to edit this post
I looked at Vvardenfell, some suggestions.

The salaries in your production plant corp are lower than gov workers. Go to the automation pages for new and existing corps and uncheck update salaries. Set the target salary at whatever you use.

Your health and ed indices are OK for now. Don't build any more schools or hospitals. On the country automation page uncheck everything except reactivate weapons and place orders for country products.

Your problem seems to be with workers not professionals.

The game reassigns workers according to your ed priorities. Higher level professionals need a higher priority. Use something like 3-3-5-5-6-4-6-12-15-21-20-20 down the list.

A total of less than 120 makes more LLW's available for reassignment. If you have a surplus of professionals lower each of their priorities by a few points.

Changes in ed priorities take effect slowly. Wait a day or two and adjust as needed.

Displacer Beast

Thursday, December 31, 2020 - 05:52 pm Click here to edit this post
Well another corp closed down again, I had 100% of the workers and professionals available when I built the thing. When it opened another corperation dropped to 97% staffing, and the mining corp i opened closed one month after that. Some of its workers have also now disappeared specifically the medium level workers I transferred to meet 100% staffing. Trying to rebuild the same corp shows I'm short on MLW's even though I had a surplus available 2 months ago when I ordered the corp.

Both my Government and cooperate salaries are currently set to 300 (not counting my Enterprise which is deliberately set higher) If anything reduced that company's wages It is unknown to me.
Before my Gov salaries were 300 and cooperate were 250 but as of a few days ago both are set to 300.

If professionals are not the issue then changing ed priorates wont impact the situation since you cant prioritize workers. Unless Im not properly understanding the Education system, which is probably the case.

Currently looking at rebuilding the same corp that closed is showing i have 97,137 mlw's out of 112,000 needed for 100% staffing. I have excess in every other worker and professional level. Ill transfer 25,000 surplus professionals to mlw (only need 22,863) and try again but pretty sure the same issue will keep happening.

Next month the corp will open, it or one or more of my other corps will drop below 100% staffing and one of my state corps will shut down a month after that.

Dbl D

Friday, January 1, 2021 - 12:01 am Click here to edit this post
You have to keep a surplus of workers. It's that simple. If you employ every last LLW MLW and HLW there is no one to replace those who retire and die, no one to promote to the next higher level of workers, and no one to go to college to become professionals. If you achieve 95/96% employment, you're doing great!

If you look at your employment page you'll see that almost 10% of your MLW are 60 to 65 years old. 239,269 workers. If you use up all your unemployed MLW there is no one to replace them as some retire every month. If you use up all your LLW there is no one to promote to MLW to replace them either.

So if you want to achieve 100% employment you can do it for a few hours by swapping workers with other countries, but as soon as the next month rolls in, your employment stats are going to blazes.

Displacer Beast

Friday, January 1, 2021 - 03:04 am Click here to edit this post
So the corp opened with, to my surprise, 100% employment. The month after it dropped to 97% and the closed one month later.

I'm fine with the corporation not sitting at 100% employment. I want to know why they automatically close up shop just because its short a (comparatively) few people.

Have I really just been unlucky and EVERY professional I transfer to workers is near the age or retirement? Or is that just how the system picks the people to be moved?

If so then the whole reassigning workers process is kind of useless if everyone you move is gone the next month or two

davidclonan9

Friday, January 1, 2021 - 05:45 am Click here to edit this post
was having same issue some weeks ago.. the solution is have spare workers in all category do not employ every worker cuz your corps upgrade the increase in market price and Value so they literally need more workers and professionals when they are not there they tend to close up..

davidclonan9

Friday, January 1, 2021 - 05:46 am Click here to edit this post
wonder why CEO corps don't usually close up?? cuz they are sufficient and spare workers in the C3 countries.

johnV

Friday, January 1, 2021 - 01:11 pm Click here to edit this post
As DblD said you need a surplus. Instead of having 97% of the workers you need 110 to 120% and don't want to go much over 96% employment.

Look at the graph for unemployed teachers. It dropped by 40K or so and in a year was almost back to where it was because you had a high teacher priority. At the same time the game is trying to promote to MLW and HLW. By lowering the teacher priority it frees up workers to be reassigned elsewhere.

Displacer Beast

Friday, January 1, 2021 - 03:41 pm Click here to edit this post
CEO corps don't usually closed because CEO's set higher wages to pull workers from the state cooperation's to prevent that from happening. This is what I do with my enterprise and I've never had issues with any corp in any other player state. Granted I avoid the really big player states as a courtesy, plus I assume they usually have their own Enterprises and plans for their country.

I also never open a crop when every last unemployed worker or professional will be used up. I don't know why that is the assumption being made but I have always had a surplus. Maybe not 10% or 20% over, but then again I doubt 10 to 20% of a specific worker bracket leaves the workforce every month I try building ever since this started.

Either way I guess the answer is to just sit and wait a few days before doing anything.

Andy

Wednesday, January 6, 2021 - 10:52 am Click here to edit this post
Without looking into details, it sounds like you indeed try to go to 96%+ employment.
this is difficult and will cause shortages in some of the workers or professional groups.

you should realize that education takes workers and makes them professionals.
The professionals must come from the workers groups.
excellent education can deplete your workers groups.

Each corporation needs many workers and professionals and the number of corporations is limited by the size of the population.

you can better try to balance your education and prevent shortages.
Make sure that the numbers needed for 100% employment is lower than the numbers of unemployed in each of the groups.

The education priorities page is probably the most important one in Simcountry.
we plan to move it into a more prominent position.


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