Simcountry
Forum Beginners Econ Thread (Fearless Blue)

Econ Thread (Fearless Blue)

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Crafty (Fearless Blue)

All worlds
18 Feb 2011 19:15Link
There's lots of possible reasons rjk, look at the welfare of corps, is it going down? that will lower production (look at production charts) and so value. To bring up again raise country welfare, (transport, health, ed etc).
Product market demand also.

You need to really look and understand what all these numbers mean, that's how to be sucessful in the game, and experiment with things.

Btw, Market Value of corps basically means jack unless you're buying/selling shares or the whole corp.
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Josias (White Giant)

All worlds
19 Feb 2011 01:42Link
"You need to really look and understand what all these numbers mean, that's how to be sucessful in the game, and experiment with things.

Btw, Market Value of corps basically means jack unless you're buying/selling shares or the whole corp." -CC

i could not agree more with both statements
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Theokles

All worlds
21 Feb 2011 19:30Link
Wild Eyes Suggests:
220 Education index
120-160 Health Index
180 Transportation
SS set to 80
Profit transfers: 80
Tax: 0

I have heard this from a number of sources. I am relatively new to simcountry so bear that in mind to my following statements.
Are these index targets an immediate target even at level 1 or are they to striven for as your level progresses?
S
swann_88 (Golden Rainbow)

All worlds
05 Mar 2011 16:46Link
my question is about profit
the game says net profit is profit minus taxes
why are my profit and net profit different for some companies even though they are in 0% tax countries?
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Josias (White Giant)

All worlds
05 Mar 2011 21:02Link
corp profits? with out looking, my first guess would be profit sharing. the amount that is split off to profit sharing is subtracted from the total profit, adjusting it to the net profit
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Danny Miller (Little Upsilon)

All worlds
06 Mar 2011 15:12Link
<!-Quote-!>Quote:

Wild Eyes Suggests:
220 Education index
120-160 Health Index
180 Transportation
SS set to 80
Profit transfers: 80
Tax: 0

I have heard this from a number of sources. I am relatively new to simcountry so bear that in mind to my following statements.
Are these index targets an immediate target even at level 1 or are they to striven for as your level progresses?<!-/Quote-!>



Your first priority would be to increase the education index to 200 asap. To do that, you will increase the education priority of both teacher types to 20. Also, increase the priority of high lvl managers and your high tech types to 10-12. Make sure the priority numbers equal 120 throughout.

Once you have double the schools you need, reset the teacher priority to 6 and increase the health workers to at least 8. You will still need high tech types, so leave those un
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swann_88 (Golden Rainbow)

All worlds
07 Mar 2011 18:43Link
<!-Quote-!>Quote:

corp profits? with out looking, my first guess would be profit sharing. the amount that is split off to profit sharing is subtracted from the total profit, adjusting it to the net profit<!-/Quote-!>



without looking? thanks for the effort you put into giving me a totally wrong answer
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Josias (Kebir Blue)

All worlds
07 Mar 2011 20:28Link
...
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Josias (Little Upsilon)

All worlds
07 Mar 2011 20:30Link
i'm not on your world, or know your country name. so yes i gave you a guess. and if it is wrong, whats the correct answer?

not to mention, i've got allot of corps, the ones that have zero tax, and zero profit sharing, the total profit, and net profit match, the ones that don't, well don't. so yes, the difference is profit sharing. if you were to turn off profit sharing, then you'd see that the total and net profit match.
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swann_88 (Golden Rainbow)

All worlds
10 Mar 2011 12:51Link
sorry maybe I misunderstood what you meant by not looking
just to put some real numbers into it

profit last month 1357.79
net profit last month 780.73
tax paid 0.00
profit payment 1154.12

so for some reason net profit is profit - taxes - 50% of the profit payments?
L
Lorelei (Fearless Blue)

All worlds
11 Mar 2011 19:10Link
Wild Eyes Suggests:
220 Education index
120-160 Health Index
180 Transportation
SS set to 80
Profit transfers: 80
Tax: 0


I was once told to keep Education around 180. Is it now recommended to be higher than 200???
C
CorporatePartner (Fearless Blue)

All worlds
25 Mar 2011 12:30Link
Education: 130 index, which is 130% of "needed".

If you can do that, you are doing well to start, and can maintain that level for a very long time, if you have corporations which are not mostly high tech.

Many "Industry" corporations are very good and would do fine with this level of education.

It is also good to look for help from other leaders using worker exchanges to help get things going and to balance worker levels occasionally.

And, try to escape the 9M or 10M doomed population total. If you can get to about 12M, things get a lot better for your country.
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Open Sesame (Little Upsilon)

All worlds
17 Apr 2011 02:44Link
Lorelei,

Your education index should depend on what type of corps you have in your country. Lower education indexes are required for corporations which use more workers such as:

Mining
Industry
Agriculture
Services
Construction

Higher education indexes are recommended for corps which use lots of high-tech professionals :

FMUs and other HT
Utilities
Weapons, especially Strategic

WildEyes strategy relies heavily upon HT corps, so a high education index is required to maintain that. You should adjust your education index to better suit which types of corps you'd like to have, keeping it in the range of >< 170 & 250.
P
Princess Jerryn (Kebir Blue)

All worlds
19 May 2011 16:47Link
Quick noob question.

I have TONS of low level, mid level and high level workers. When I say tons...

over 4 million low level
over 1.5 million mid level
700k high level

But I have a distinct shortage of useful workers ie high tech engineers/managers. Is there a way to move low level/midlevel workers into these fields? Will they automatically go into other more useful fields with more education facilities?
C
Crafty (Kebir Blue)

All worlds
20 May 2011 01:29Link
Yes Princess, thats right, good education (an index of 160+) is a must to get the professionals you need.
You also need to be sure to set the education priorities for each worker type so you get the right proportions of what you need. Its hard to say exactly what priorities you want for each, try the simcountry church manual for a rough idea (sorry, havent got a link right now).

Also (lol) be sure the individual indexes for schools, high schools and universities are the same, if one is higher than the rest, its a waste.

Msg The East End on KB if you need more help.
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Crafty (Kebir Blue)

All worlds
20 May 2011 01:35Link
simcountry church manual

It has no religious overtones, just happens to be its name, written mainly by the illustrious Scarlet.
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pickmonger (Kebir Blue)

All worlds
21 Jun 2011 19:18Link
would it be a total waste, what if you have a bunch of unemployed teachers and can't build anymore universities because the economy is messed up... better to have the teacers in high school and elementary school employed along with others than not right? or wrong?
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Crafty (Kebir Blue)

All worlds
21 Jun 2011 19:55Link
Probably better to convert them to regular workers, LLW, MLW or HLW and start another corp using lots of workers and not many hi tech.

I guess you know that the education index goes by the lowest of the three school indexes, so unless you build uni's you wont get any advantage there. But I agree with your thinking that employing them somewhere is better than having them sit around collecting social security.
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rjk.killer (Golden Rainbow)

All worlds
21 Jul 2011 20:06Link
I have a question, For some reason every time I try to IPO my corps their p/e is to high. Is there supposed to be a certain date that I IPO?
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Orion21826 (Kebir Blue)

All worlds
22 Jul 2011 01:08Link
I have 3 companies public, do I still raise Corp Tax to 75% if the majority of my Corps are private?
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Crafty (Kebir Blue)

All worlds
22 Jul 2011 12:07Link
Orion, do you mean the majority are state corps, owned by your country? These are not private corps so it will lead to confusion if you call them that. But yes, if they are state corps you can raise tax to 75% no worries. Any corps owned by other people like CEOs will not appreciate paying 75% tax because they already pay your country about 40% in country resources used. If this is a problem, like if you have a mix of the two, set tax to 0% to encourage ceos and set profit transfer (which effects only your own corps) to say 75 - 80.
Ceos already pay you a good chunk of cash so you dont need to cripple them with high tax ;)
C
Crafty (Kebir Blue)

All worlds
22 Jul 2011 12:15Link
rjk you just have to get your P/E to under 30, not as easy as it sounds, its not a date or time thing. The value of the corp and its profit will swing about so making the P/E go up and down. Really what you want to do is try to increase corps profit. Just watch them and IPO when you can.

There are best times to IPO if you want to control where the shares go, like 16th of game month to about 20th ish but this is nothing to do with the P/E.
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rjk.killer (Golden Rainbow)

All worlds
23 Jul 2011 19:56Link
I just cant IPO, most of my corps are 2T in value. Its like I have all this money but cant use it, Is there anyway I could make it lower like cutting prices, raising prices anything?
C
Crafty

All worlds
23 Jul 2011 23:18Link
Try manually supplying them with 100 quality FMUs and maybe another high cost material. Reducing cost will increase profit so may lower your P/E enough. I couldnt give you an easy fix for this to be honest, people have suggested a few things, it depends on your quality, salaries, trade strategies, market forces and so on. Hopefully another better econ player will be by shortly and give you some better tips.

HTH, Crafty
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Orion21826 (Kebir Blue)

All worlds
03 Aug 2011 23:19Link
I keep showing a profit each month, yet I still recieve new loans. My country(The great state of Mich on Kebir blue)is showing a net cash of -2.68T. Any suggestions on how to fix this would be greatly apperciated. Thanks