Simcountry
Forum Beginners Profit!!!

Profit!!!

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Khome y Peng

All worlds
24 Nov 2012 17:24Link
It has been several months now, becoming familiar with this game, asking questions, posting on the forum, trying to get a handle on even the most basic ideas on HOW TO MAKE A PROFIT. Now, in all my countries and enterprises, most corps generally produce a profit, as in, on my financial statement I'm in the green.
I look at each individual corp and MOST have a profit, however my enterprise still ends up in debt, and my countries are all racking up massive debts due to country spending. I can't not have them buy items they need, therefor I conclude that my corps are not profitable ENOUGH.

So now, I have to ask all those who seem to have a clue, as I clearly cannot get it, what are your basic step by step routines you follow to tend to your corps so that they make decent revenue to turn enough profit so that I don't run up huge deficits and in turn become a massive debt that I end up taking loans out for that are impossible to pa
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Gaz

All worlds
24 Nov 2012 18:59Link
Figue out how ASQ works and you'll see your profits rise. Infact I think thats the only method left to make good profit.

I know what your going through with the ceo's trust me. My toatal profit per month is 100B+ and im still going into debt. Im pissed off with it to say the least.
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Crafty

All worlds
24 Nov 2012 19:25Link
For countries there is one major pitfall, presuming your corps are keeping at least over 25B in cash in them. That is - once your country has a negative amount of cash any supplies ordered will not be bought. This causes the supplies in question to change to immediate orders next month as your country is now in defecit of them. Immediate orders are far more expensive, but by now the country will have taken out a loah so you have cash but that will be eaten double quick by the immediate orders. From there on its a downward spiral unless you can really push up your income or reduce your spending elsewhare. It might even be better to put money into the country to cancel debt if you have it, or check very frequently so you can send a small bit of cash just to keep it in positive cash.

Note, this is assuming your corps arent being fed cash regularly by the country because they are losing money. You must do something about corps that lose money re
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Drew

All worlds
25 Nov 2012 01:36Link
1. Product Selection- Not all corps are created equal, first step is to pick a corp that you know are great corps. Air Transports are awesome but you can't move them. Other one's that are good are Production Plants but there MV will stay low due to the games inability to process its production schedule. And household products are good. Roads are also real good but only if you plan on using ASQ, which will also assist you with Production plants.

2. Never expect much profits till Q is all the way up, and decide for each company if it is worth sending it truly public. Personally I send all of mine truly public.

3. (Tricky step) Determine whether a corp's expenses are material driven or labor driven. Then discover whether efficiency is negatively or positively coorelated with the salary level. To influence revenues most efficiently on a material driven market you want to manipulate labor. If labor is a much lower
K
Khome y Peng

All worlds
25 Nov 2012 08:36Link
ASQ?
K
Khome y Peng

All worlds
25 Nov 2012 08:50Link
Crafty- currently my profit trans rate is set at 80, tax rate 0, so I'm assuming that's close to what your describing. Regarding the factors you have explained to me before, I have already upgraded almost all corps to the max, and my employment rate hovers between 95 to 96%, which is not bad. I did do some experimenting with military recently, but I don't think I went overboard.

Drew- Steps 1 and 2 seem to make sense, except I can't get most of my corps up to market value of 600B to make the public offer, which is frustrating. As soon as it ever hits 600, the P/E ratio than skyrockets, go figure...

I am really sorry, but I'm totally lost as to the rest of the steps except for keeping the welfare above 120 and salary levels.

How could I pay for less expensive items? for the country or the corps? What am I subsidizing actually? That stuff is all way over my head....


I really don't wan
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Gaz

All worlds
25 Nov 2012 19:07Link
ASQ = Average supply quality.

Do a search for wildeyes leaving guide and you'll learn how.

I cant put a link up for some reason.
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Drew

All worlds
25 Nov 2012 19:32Link
If making a shoe took 1 cattle (1000$)and 1 fmu (3000000$) and you bought them both at 120 you will pay 1200+3.6M=3.6012. Your ASQ (Average Supply Quality) will be 120. Now in this example half of your Q is determined by FMU and half by cattle. This also means that per dollar cattle effects Quality moreso. 50% of Q /1000> 50% of Q /3M. So if we wanted an ASQ of lets say 170 (so it sells for more. we can set both to 170, and pay 1700+5.1M=5.1017M$ in supplies. While if you instead create a cattle contract at 220 Q, or set your ordering Supply Quality to 220 and contract your FMU's at 120 you will also get 170. But... 2200+3.2M(is much less expensive)then 5.1M+1700

But if you buying ANY supply level right now that is far more important to change.
K
Khome y Peng

All worlds
25 Nov 2012 23:58Link
so basically get your more expensive supplies at lower Q, and get cheaper supplies at higher Q to get a nice mix for average quality product?
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Gaz

All worlds
26 Nov 2012 00:22Link
Exactly. Use a common market for easier setup.
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sbroccoli

All worlds
26 Nov 2012 21:21Link
I feel your pain, Khome.

I have two countries with almost identical indexes and settings.

In one the corporations are all running profits, in the other a lot of them run deficits.

I can't see any other way than making sure indexes are completely identical.

I allready lowered SQ, but my best contry was doing fine evene with the higher settings, so that can't be the reason.

And I'm completely annoyed by electric power corporations. They have stayed in deep red market situation since I joined, but prices the last few years have declined and now they all make deficits.

I guess I'll eventually have to close them all down. As apparantly others also did. It's gonna be a strange world where noone bothers producing power...?
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Gaz

All worlds
26 Nov 2012 22:18Link
Tip. Look at the corps of other players using ASQ and you'll see which products there using to supply. The quality lets you know. Will save you time and a bit of head scratching untill you get a better understanding.
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Alex Borders

All worlds
27 Nov 2012 08:50Link
sbroccoli:

I've got several electric power companies - I maintain them all at minimum quality, (but high efficiency), and then contract the entire output (or at least most of it) to my own corps and country.

I've got several other corps that I do the same thing - I regard them as public utilities - effectively I'm subsidizing them if necessary to maximize profit elsewhere.
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sbroccoli

All worlds
27 Nov 2012 16:23Link
Yes, Alex I do that too.

But yours also produce a deficit then?

Does anyone have an electric corporation that runs a surplus???
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Gaz

All worlds
27 Nov 2012 17:09Link
All of mine make profit. Not as much as they used to mind you. EP used to be 1 of the best corps.
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sbroccoli

All worlds
27 Nov 2012 21:55Link
Yes and that's why I built 3.

It's OK IMO for corporations to become unprofitable with time if the market situation changes to oversupply.

But it hasn't in this case, which is the problem.
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Crafty

All worlds
29 Nov 2012 00:05Link
My elec seem to be doing ok. Put your corp figures here, upgrades, sals, welfare, tax paid, upgrades etc. or state corp name, country world.