I would recommend closing a massive amount of corporations, as you need millions of workers to fill your open positions, when your population isn't breaking 20M. Cut back until you have a surplus of workers and reorganize your education priorities until they fit the corps you are building, then continue to expand, luckily for you it appears your main problem is a shortage of workers which can be easily fixed by changing managers, teachers, nurses, ect to workers. Never build a corp if you don't have nearly 100% of the necessary workers. One hundred corps at 10% hiring is worth less than 5 corps at 100% hiring.
This will essentially solve your business and trade index problem you were having, as it is a reflection of your factory utilization, aka average production per corp.
Finance index is just keeping costs as low as possible and income as high as possible. I see you are running a state econ so you need to set tax to zero and pr
then have to find aries
thank you baconator
so your logic seems to be that i'm running state corps, so no need to tax my corps just like there the american postal service or bookstores?
won't higher salaries increase my expenses thus reduce my net profit, which affect my cash position?
much grateful
The reason I recommend profit transfer over tax is profit transfer doesn't affect the net profit of the corp while tax does, which in turn drastically decreases the value of the corp. Not to mention it can go to 100 rather than just 75 so it makes more sense for a state econ even if you don't care about corp value.
On your question involving salaries I was concerned that may happen as well, but then I tested this setup out on GR just for the purpose of climbing game levels to get gold coins for my LU countries\CEOs. The money you save on paying out salaries outweighs what you loose with the income tax for citizens, and this compounded with the the extra profits you will receive from corps due to the lower salaries they payout makes low salaries very beneficial. I'm currently transition my Main on LU to a state econ and even with the high salaries\government cost left from high paying CEO it is already improving drastically.
i have tried what you saying, see how it goes in a few days.
does make sense the way you reason at the moment.
i don't see any other reason not to run as a state economy since i make all the decisions anyways, and will perhaps open up to other players to come set corps in my empire once i reach a certain level in the game. it's either my economy run by me, or with the helps of other players setting up corps in my empire.
i'm trying to test to see if i can run one country, before i start expanding. previously i ran a few countries and seem so difficult to figure how to make the empire grow, because it seems that game formula is to intensify government cost when you're running an empire of many countries. i believe there should be a way around that, otherwise the game formula needs to be investigated. i'm going with the concept of "doubling the penny"
beconator,
you're right by changing those you suggested got me from negative $5B to positve $1B in about 24 earth hours
see how this will keep on ...thanks again
darn, back to loss of $1B over night, just by changing profit transfer of 90% to 100%? jus now reversing back to 90% and see what happen in the next 24 hours
Your income fell due to a drop in employment. I recommend closing all weapon corps in your country, as they can't produce nearly as much money as other corporations if they actually make money at all. Then continue to close until you are at consistent 100% hiring across the board for your corps. After you get that done you can truly fine tune your economy.
okay, let's try that
looks like improved a bit
bit uneasy without weapons corps in fb, let's hope no one bothers me
couple questions, please elaborate them regarding the education priorities
when "unemployed" is more than "needed for 100% production" then is that good or bad?
when "unemployed" is less than "needed for 100% production" then is that good or bad?
when "unemployed" is "0" then what does it means?
this zero would be less than "needed for 100% production"
thank you for your times
The amount of workers produced in each profession is determined by your education priorities, and changing them to fit the corporations you have and those that you plan to produce is essential to truly run a great economy. It differs greatly from country to country so you should keep in eye on what worker types you really need. For example, if you have 60k low level managers but you have a shortage of 5k medium level managers, you would change your priorities to reflect that ( lower priority for llm and raise it for mlm ). It may be a bit tricky at first but it is best to remember that these are long term affects you are controlling with instant changes. Even if you find your optimal priority it still may take a few days to see the true affect, and you will still have to change them in the future to compensate for past education practices, so its something you should always keep and eye on.
For the questions about unemployment, it depends
@baconator,
thanks
the confusion for me is that the "unemployed" column can have two meanings; if my worker graduated into a category and that category still has not reach the max for "needed for 100% production" then there should be no figure in this "unemployed" column. but if the "needed for 100% production" is full, then there would be figure in the "unemployed" column.
the way it is presented now is that i do not know whether i have too many workers in that category and not enough jobs for them; or is that these workers graduated into that category but they don't want to go to work even though the "needed for 100% production" in that category is not even met yet.
would make sense to me, if the columns for each category/profession of workers be "graduated last month, available, needed for 100% production, current priority, new priority"....this way is less confu
I don't even read those reports. I judge my employment by looking at the education priorities screen, you can instantly see where you stand with employment and make adjustments.
@teh kilrain,
how can you tell from the education priorities screen, it doesn't say anything about whether you are over or under in any profession. each profession just given you some numbers, and how do you decifer these numbers other than you know how many you "needed for 100% production" and those who are "unemployed"
but again, what does "unemployed" mean?
do you have two many workers and not enough jobs?
or do you have too many jobs and not enough workers?
If you have jobs open and it appears you have enough workers chances are you are short in just one category which is preventing the hiring in the others, also it takes time for corporations to hire people, so you won't notice 100% hiring the next game month. I just peaked at your country but it appears you have a good profit, and your employment has risen tremendously. So I would guess your corps just need time to catch up, you will probably be at 100% hiring in all corps by tomorrow, or very close to it.
@baconator,
now tells me i'm short on corps, that's why have high unemployment.
building more corps to cope with high unemployment figures.
Education priorities screen tells you how many employees you need for 100% employment, and how many you have available. So for example if you need 100 high tech execs for 100% employement, but you have none available, you have a problem and will see unemployment in all categories. What Baconater says true, sometimes its just one critical employment category where you are deficient that prevents multitudes from being hired, like High Tech Execs.
Companies will only hire a percentage of required employees based on the lowest ratio of available workers. Example you may have enough workers to fully staff a company in every category required except executives, where you have only 50 of the 100 the company requires, then that company will only hire at 50% for all categories.
That burger making me hungry...
You do not have high unemployment. You are at 5%, which is when you start fine tuning with education priorities, as you had one corp at 60% with 90% of the workers necessary unemployed that just haven't been hired yet . Your just fine with what you have, don't build more.