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Forum Beginners Aries C3 War Guide (Air)

Aries C3 War Guide (Air)

J
John Galt

All worlds
17 Oct 2019 20:02Link
Vlad you need to clear air Defense first. That is why you lost so many bombers. See the interceptors responded and did lots of damage.
L
Letsie

All worlds
17 Oct 2019 20:19Link
This guide is from 2015.

Even the devs of simcountry move at a speed that they change things. Having said that this guide worked fine for me up to wl 4 before i changed to a less expensive option.

As John said, you really really need to clear out the air defense first
V
Vladian Enache

All worlds
17 Oct 2019 20:23Link
The guide says atacking defence will clean up their interceptors. It cleans them up but at some attrocious trades.

Atacking a county in painted zone with a special forces next to it, no more ground defence left but still....

Terra Povra (the attacked country,C3WL2) reports:

The country lost 300 interceptors.
498 soldiers were killed and 971 were wounded.
The defence was assisted by the Defense Interceptor Wing Gulfport.
The attack added 6.84 damage points. The War Index is now 48.52

Letiland (the attacker,WL1) reports:

Fighters01 lost 100 precision bombers and 71 fighter planes.
Fighters01 lost trucks, gasoline and military supplies.
The attack may have been reduced or eliminated by Anti Missile Missiles.
606 soldiers were killed and 1939 were wounded.
The War Index remains 53.28

for sure the next war will be with a differen
V
Vladian Enache

All worlds
17 Oct 2019 21:06Link
Who killed my OOAB? i had missile interceptorsin division but it seems they didnt were enough of them ?

Anyway, i guess defensive missile batteries fired back at them ?

First you have to attack the 2 ground long range divisions that have defensive missile batteries?

Sep 19 4313. Battalion 'OAAB1' attacks Defense Interceptor Wing Gulfport.
Terra Povra (the attacked country,C3WL2) reports:

Gulfport is completely destroyed.
Gulfport lost 32 helicopters.
Gulfport lost trucks, gasoline and military supplies.
54 soldiers were killed and 141 were wounded.
The defence was assisted by the Defense helicopter Wing Kudsa.
The attack added 4.80 damage points. The War Index is now 43.72

Letiland (the attacker,WL1) reports:

OAAB1 lost 153 offensive aa batteries.
OAAB1 lost trucks, gasoline and military supplies.
The attack may
V
Vladian Enache

All worlds
17 Oct 2019 22:50Link
another questionis where are the supply units dissapears

theres no atack log, they simply just vanish and with them all the arms in them
A
Andy

All worlds
24 Oct 2019 10:39Link
The guide is right to tell you that the first step is to destroy the interceptor wings.
Interceptor wings are always trying to frustrate your attacks and limit their effect.

Once they are gone, things become easier but it does not mean trivial.

Destroying these wings has a high price.
your attack wings are suffering losses.
You must have enough of them, depending on the power of your enemy, to be able to destroy all of them.

You can check the weapons manual.
It has detailed information on the effect of any weapon on any other weapon.

You can find out which air wings you need to maximize the destruction of these interceptor wings.

You can exactly find out which weapons have most destructive effects on interceptors.
M
Matthew I

All worlds
25 Aug 2020 19:16Link
Hate to necro this, but I'm having a lot of trouble. Declared war on a C3, attacked a towns defenses with 280 qual bomber force and it got obliterated. Interceptors shot down all bombers and fighters with virtually nothing destroyed.
M
Matthew I

All worlds
25 Aug 2020 19:34Link
Edit: I think the quality of the ammo was dragging me down? Average qual was 270. Built another with 330 qual fighters/planes and mixed ammo and lost them all with very little destroyed. I'm going to rebuild and try to attack again, this time with the right ammo, but I'm pretty frustrated to say the least. This war might just bankrupt me at this rate.
T
tarmore288

All worlds
01 Jun 2022 20:49Link
Tried and failed

The country lost 14 anti aircraft missile batteries, 7 missile interceptor batteries and 93 interceptors.

Air Force Attack Wing 'Aries Air Attack Unit 1' lost 100 precision bombers and 300 fighter planes (quality was 220, it's what the game sold me with shortages) - completely wiped out with a ground unit in support as well :(
S
Stratis

All worlds
01 Jun 2022 21:54Link
For a start, units are much larger today than they were when this was written. You have to proportionally adjust the weapon numbers to today's unit sizes. And with 220q you should expect nothing more. What WL were you fighting at?
T
tarmore288

All worlds
02 Jun 2022 13:46Link
War level one.

What unit sizes are we talking? The attack air unit is 440 or the wing at 770?
T
tarmore288

All worlds
02 Jun 2022 13:50Link
War level 2

Should I be using the wing then at 770 or the unit at 440 weapons?

Wars are expensive!
B
Banedon Runestar

All worlds
02 Jun 2022 16:43Link
You're right, wars *ARE* extremely expensive, even if you fight them right.

First, you should max out your unit sizes.

To successfully attack a C3 takes a few steps:

Use one of your Offensive Anti-Air Missile units to attack the "Defense" of a County in the Target Nation.
Do NOT attack the "Target" at this stage, you will lose much and destroy very little.
Repeat this until the Target Nation's air forces no longer respond.
Next, use one of your ground attack missile force to wipe out the now depleted opposing air units so they're not rebuilt.

Only once the "Defense" has been worn away can you attack the "Target" without unsustainable losses.

Send Special Forces units into the opposing nation to paint it orange/red and cause damage that way.

Repeat this process with the opposing Fortifications.
Repeat this process with any opposing co
T
tarmore288

All worlds
08 Jun 2022 16:43Link
Banedon Runestar I think I will try a version of this.

I do have questions / further explanations needed.

When you reference 'Offensive Anti-Air Missile unit' I don't see that listed in my list of land based units. Is it just a battalion or division with extra AAMB? Same with 'ground attack missile force'

A though before posting are you referring to the weapons in a division and just selecting those types for attack?

You note 1-2T in ammo and 1/2 that in material loss (weapons) I'm guessing I need to spend 3x that for the weapons to prepare for the attack?
T
tarmore288

All worlds
08 Jun 2022 21:06Link
Also you don't mention quality of the weapons and ammo. I'm guessing 330 for the weapons and 120 for the ammo.

Please correct me if I am incorrect
B
Banedon Runestar

All worlds
09 Jun 2022 16:23Link
@Tarmore288

I mean build a Long Range Division with a loadout similar to this:

Weapons and Ammunition
Type Quantity
anti aircraft missile batteries 140
anti aircraft missiles 5,516
defensive missile batteries 140
defensive missiles 5,448
missile interceptor batteries 140
missile interceptors 5,360
offensive aa batteries 1,660
offensive aa missiles 65,444

For a ground-strike missile division you can replace the Offensive AA Batteries with Midrange Missile Batteries if the target is close, like a neighbor, or 2-3 nations away.
If the target is farther away, you'll likely need Conventional Missile Batteries, which are MUCH more expensive and require far more soldiers.

Yes, you'll be spending at least 3-4T to buy the hardware and munitions since you want 330 quality for both the hardware and the ammunition.
A lot of the time the combat engine does
T
tarmore288

All worlds
09 Jun 2022 23:04Link
Going to put together one of those units as soon as I have my High tech executive problem under control.

I already have the OAAMB and ammo (plus spares) and bits and pieces of the others as well. I have spent a couple of Trillion already mostly on ammo and OAAMB, I also have 5+ ready to go as I figured it would cost a lot.

I will let you know how I make out :)
T
tarmore288

All worlds
11 Jun 2022 15:51Link
A couple of things

My max of one type of unit for some reason was 1441
So I threw in some extra of the other batteries and put in 20 mid range

The max of one type of unit I could attack with was 900

I attacked the defenses and....

Apr 02 4716. Long Range Division 'Aircraft Buster One' attacks the city of 'Dinsort'.
The Democratic Union of Bella marsalla (the attacked country) reports:
The country lost 206 helicopters.
The country used 2400 missile interceptors in the defense.
315 soldiers were killed and 568 were wounded.
The defense was assisted by Defense helicopter Wing Hoya and Garrison TG2189.
The War Index remains 53.32
The Homeland (the attacker) reports:
Long Range Division 'Aircraft Buster One' lost 900 offensive aa batteries and 70 mid range missile batteries.
Long Range Division 'Aircraft Buster One' lost trucks, gasoline a
.
. .

All worlds
11 Jun 2022 17:50Link
Hi, you should not attack a LRD directly with mrmb/oaamb unless you killed enemy helis first.

Next time attack any town defenses firsr. You should kill a lot of helis like this
T
tarmore288

All worlds
11 Jun 2022 20:15Link
I did select a town, I attacked with a LRD.

I also waited for resupply and same result. And again but accidentally attacked the target. It destroyed the target buy killed 0 helicopters and again wiped out the LRD.

Waiting for orders to be fulfilled. I guess I could waste 8T instead of 4T
C
Craig

All worlds
06 Jul 2022 04:22Link
Interesting
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tarmore288

All worlds
09 Jul 2022 23:37Link
@craig I look forward to your new input

I wish to take a number of AI countries but as above have an obstacle be it the game or me :)
A
Aries

All worlds
15 Jul 2022 09:56Link
This guide still works but unit sizes changed since it was first written.

Essentially, you'll start with units weighted towards fighters first to clear air defenses. You ideally want just enough bombers to absorb losses. Try something like 400 fighters/370 bombers to clear interceptors and test. If you lose few bombers, you can add fighters to minimize losses. If you lose fighters you might need to add bombers to absorb more losses. You can remake your attacking unit after each attack, again, to minimize what you are losing.

After air defenses are cleared, you want to make a unit with max bombers to hit targets. 524 bombers I believe.

I just took my first C3 with my new account, and I'm in the mist of taking a second. Unfortunately, I plan on keeping these countries and I am breaking a rule in the guide that is costing me a bit.. If you attack an adjacent country with air, there is a malice to attacks if there isn't a
T
tarmore288

All worlds
15 Jul 2022 18:23Link
I will digest this information fully this week and start re-buying forces for another try :)

To clear up a point of malice, if there is a ground unit to support there is no malice? If so what type and or composition of land unit do you suggest?

Note: Those suckers (land units) are hard to move in enemy territory!
A
Aries

All worlds
15 Jul 2022 23:51Link
That's just it as far as hitting adjacent with air units. It's totally impractical to move your land units around everything you expect to hit. Honestly, the specifics haven't been tested by anyone I'm aware of. We just didn't use air against countries that share borders, except I am doing it right now because I found rich investment funds..

Edit:

Some other observations.

Nearby garrisons and offensive units chip into defenses more than they used to it seems. Also, garrisons are present in more locations and larger than before. Need to account for this. Several hits on defenses may be needed.

Also, your starting country inventory should be adequate for your first war but starting at just war level 2, you need to have some spare weapons available, particularly bombers. Also, direct trade and shuttle rules have changed (something I may comment on separately at some point) making it quite diffic