@Tarmore288
I mean build a Long Range Division with a loadout similar to this:
Weapons and Ammunition
Type Quantity
anti aircraft missile batteries 140
anti aircraft missiles 5,516
defensive missile batteries 140
defensive missiles 5,448
missile interceptor batteries 140
missile interceptors 5,360
offensive aa batteries 1,660
offensive aa missiles 65,444
For a ground-strike missile division you can replace the Offensive AA Batteries with Midrange Missile Batteries if the target is close, like a neighbor, or 2-3 nations away.
If the target is farther away, you'll likely need Conventional Missile Batteries, which are MUCH more expensive and require far more soldiers.
Yes, you'll be spending at least 3-4T to buy the hardware and munitions since you want 330 quality for both the hardware and the ammunition.
A lot of the time the combat engine does
Going to put together one of those units as soon as I have my High tech executive problem under control.
I already have the OAAMB and ammo (plus spares) and bits and pieces of the others as well. I have spent a couple of Trillion already mostly on ammo and OAAMB, I also have 5+ ready to go as I figured it would cost a lot.
I will let you know how I make out
A couple of things
My max of one type of unit for some reason was 1441
So I threw in some extra of the other batteries and put in 20 mid range
The max of one type of unit I could attack with was 900
I attacked the defenses and....
Apr 02 4716. Long Range Division 'Aircraft Buster One' attacks the city of 'Dinsort'.
The Democratic Union of Bella marsalla (the attacked country) reports:
The country lost 206 helicopters.
The country used 2400 missile interceptors in the defense.
315 soldiers were killed and 568 were wounded.
The defense was assisted by Defense helicopter Wing Hoya and Garrison TG2189.
The War Index remains 53.32
The Homeland (the attacker) reports:
Long Range Division 'Aircraft Buster One' lost 900 offensive aa batteries and 70 mid range missile batteries.
Long Range Division 'Aircraft Buster One' lost trucks, gasoline a
Hi, you should not attack a LRD directly with mrmb/oaamb unless you killed enemy helis first.
Next time attack any town defenses firsr. You should kill a lot of helis like this
I did select a town, I attacked with a LRD.
I also waited for resupply and same result. And again but accidentally attacked the target. It destroyed the target buy killed 0 helicopters and again wiped out the LRD.
Waiting for orders to be fulfilled. I guess I could waste 8T instead of 4T
@craig I look forward to your new input
I wish to take a number of AI countries but as above have an obstacle be it the game or me
This guide still works but unit sizes changed since it was first written.
Essentially, you'll start with units weighted towards fighters first to clear air defenses. You ideally want just enough bombers to absorb losses. Try something like 400 fighters/370 bombers to clear interceptors and test. If you lose few bombers, you can add fighters to minimize losses. If you lose fighters you might need to add bombers to absorb more losses. You can remake your attacking unit after each attack, again, to minimize what you are losing.
After air defenses are cleared, you want to make a unit with max bombers to hit targets. 524 bombers I believe.
I just took my first C3 with my new account, and I'm in the mist of taking a second. Unfortunately, I plan on keeping these countries and I am breaking a rule in the guide that is costing me a bit.. If you attack an adjacent country with air, there is a malice to attacks if there isn't a
I will digest this information fully this week and start re-buying forces for another try
To clear up a point of malice, if there is a ground unit to support there is no malice? If so what type and or composition of land unit do you suggest?
Note: Those suckers (land units) are hard to move in enemy territory!
That's just it as far as hitting adjacent with air units. It's totally impractical to move your land units around everything you expect to hit. Honestly, the specifics haven't been tested by anyone I'm aware of. We just didn't use air against countries that share borders, except I am doing it right now because I found rich investment funds..
Edit:
Some other observations.
Nearby garrisons and offensive units chip into defenses more than they used to it seems. Also, garrisons are present in more locations and larger than before. Need to account for this. Several hits on defenses may be needed.
Also, your starting country inventory should be adequate for your first war but starting at just war level 2, you need to have some spare weapons available, particularly bombers. Also, direct trade and shuttle rules have changed (something I may comment on separately at some point) making it quite diffic