Simcountry
Forum Beginners Orbiter's Ramblings

Orbiter's Ramblings

J
Josias

All worlds
31 Jul 2013 22:06Link
keep in mind, that learning/discovering this, has taken years, and some would even say i sold my sim-soul to learn it. but here it is for every one!

more to come, but i might be done with the military stuff. allot of the stuff thats left, is either stuff i wouldn't recommend using, or is Hydra-only knowledge.
J
Josias

All worlds
01 Aug 2013 02:34Link
20 fully upgraded air wings, have the firepower of 80, at 100Q, from before quality upgrades
J
Josias

All worlds
02 Aug 2013 04:27Link
Easy ASQ

i have to put into a plug here, that allot of this is going to be common market stuff.

ASQ, Average Supply Quality.

The quality of your supplies factors into the final product.

Some supplies, like FMUs, EP, and HP, even Chemicals to a degree, cover the highest portion of material cost.

Other supplies like HTS, Services, Air Transport AT, software, and such, are cheaper, per volumn of total supplies.

By buying things like FMUS, and EP at lower quality, and things like Services and Books and News Papers, at a higher quality, the cheaper increase offsets the lost supply q, while reducing the over all cost.

To test this, take a HTS corp, manually sell to it the monthly consumption of AT, and B&N. and set the q of its supplies to 120. give it a week, you'll probably get at least a 60% profit increase.
J
Josias

All worlds
02 Aug 2013 04:33Link
great, every one knows this, but the turn off, is setting up dozens, or hundreds of contracts. just to find out your wrong, or the GM change something.

the easy way.

put all your countries and ceo's into a single Common Market, CM. just yours, so you know what hte quality is.

for each country, offer 100% of the production, then on country at a time, accept all CM and Local market contracts for your corporations.

Then go to your corps menu, and contracts, accept and cancel. from their cancel all the contract you don't want. your first time, this should take a couple hours. after wards, it gets much easier.

as far as canceling contracts, first ignore the "sell," part, if you are contracting to your self, ever sell has a buy, and you can cut your work in half, buy just looking at the "buy,"

you do not want to over contract, as you are paying for more than you can use
J
Josias

All worlds
02 Aug 2013 04:39Link
you can do something similar with your country,

buy things like construction, services, hts, allot of the high volumn cheap stuff at high q. contract it from your CM, or set your priorities in trade strategies, for high q

things like jewelry, and cars, boats, buy at low q, do not contract them from your cm, and set the trade strat goal to 120 for stuff like that.

this will save you money on monthly supplies, and increase your countries welfare index.
J
Josias

All worlds
02 Aug 2013 04:42Link
later on, with new corps, or making adjustments, you don't have to do all the corps together, but just check the appropriate box for the corp you want to update, managing ASQ is much easier than setting it up.
M
Mongolian Stomper

All worlds
02 Aug 2013 04:57Link
please shut up. i'm sick of this already. Pale Rider
J
Josias

All worlds
02 Aug 2013 15:19Link
then dont read it,

there's allot stuff here that really should be common knowledge. and i put in some stuff that most vets have a difficult time with, or usually don't (can't) do.

and i'm going to probably talk about how to easily do IPOs next.
M
Mongolian Stomper

All worlds
02 Aug 2013 17:22Link
well i myself think you're goal here is to fatten the noobs up for the kill. that is what you're up to isn't it. go ahead and deny but i'm not fooled.
M
madpraxis722

All worlds
02 Aug 2013 22:02Link
Thank you for all this. I always enjoy it when people who have actually taken the time to dive into how the game works share their knowledge.
X
XON Xyooj

All worlds
03 Aug 2013 01:53Link
great stuff :)
have to find times to look intothem.

thank you :)
J
Josias

All worlds
03 Aug 2013 02:06Link
xon and mad thanks, i saw your comment a couple days ago xon, my understanding of what you said, is the game needs a higher skill base, that is, more skilled players. which many, many, agree with. that is actually the biggest thing holding back the sim-war game.

sim-warlords, are a dying breed, endangered. this kind of info used to be drug around the forums, with various warlords bragging about their tactics. how ever, at some point, it became immoral to use info of this type, and one by one the great warlords of past, went on to other pastures.

PR, for sim-country to become half of what it once was... much of the info here should be a "par" level, of skill.
J
Josias

All worlds
03 Aug 2013 03:14Link
Easy IPOs

I posted a IPO basics guide, here in the beginners forum, i'll defer to that for allot of the info, of what can be done with IPOs, and value of doing them.

Here, i'm more interested in making the process easier. This is going to be more browser tricks than actual game mechanics. but this will introduce you to the way i was able to mega-manage large empires, on multiple planets.

right click, and create a new window.

this works wonders for naming corps, keep your list. right click, open in a new tab, from the second window, rename the corp, then go back to your corps in the first window, saving tons of time, as opposed to loading every single page

this also works wonders for IPOs

start out in your empire list, go to your main country, and click on leader, or go to financial list, from your empire menu. From their, right click, and open the country window for the country you are
J
Josias

All worlds
03 Aug 2013 04:14Link
thats probably all i've got for a while
X
XON Xyooj

All worlds
03 Aug 2013 04:18Link
if there is only one good player, what fun is there? :)

this game needs to be challenging with many many great players.

playing against the computer is just damn boring.
M
Marco Guerra

All worlds
12 Aug 2013 06:27Link
Bump!
J
Josias

All worlds
17 Aug 2013 03:33Link
yea, i was just thinking about something to ramble on about

bit of advise for all players, WL3 and up, be ready

when i was new, i started out in the middle of a hostile federation territory. how was i suppose to know? i was new.

the guy that introduced me to the game, had his countries nuke below the C3 starting point, for refusing to join a fed.

i was offered a fed position, in the largest fed on the planet. i went into chat, and talked to the guy. he told me not to worry about defending myself, he would defend me, i should build econ.

a week later, i was told to remove myself from the fed, because they had violated a treaty, with the locals, and i was alone in the middle of a bunch of vets, that wouldn't return my messages.

don't join a fed expecting them to defend you. of course they will do what they can, but they are people with jobs, families, school, and what not. be prepared
J
Josias

All worlds
24 Aug 2013 03:57Link
weird ceo money trick.

IPO corps, and then set their share goal to 1%. once it reaches 1%, manually sell the last part. essentially, you'll get the value of the corp payed into your pocket, over about 2-3 weeks.

don't close the corp, that would hose the share holders, who will invest in your next one, just sell the last bit, for the next guy that might what to buy a corp like that. and their are people who do.
J
Josias

All worlds
20 Sep 2013 07:31Link
i've been considering, with the forced downsizing of simcountry. and the GM improving the output of ammo corps, whether the long term effects of special weapons/ammo corps pays off

a conventional missile corp produces 2 missiles a GM, thats over 2k in 6 months. if i'm happy to live peacefully, but stack up some weapons. 2 of those in my ceo, would land me over 15K in 2 rl years. in a pinch, thats is allot of fire power.

setting yourself up to buy small portions, that you can handle, over a couple of years of nasty politics, may not be enough, but if you intend to be involved, start small, it'll go along way.
X
XON Xyooj

All worlds
20 Sep 2013 10:38Link
an AK47 is an AK47 wherever it is on earth
an M16 is an M16 wherever it is on earth

you cannot get these weapons in Q100, Q200, Q300, etc...???

every earth product has a name, if the product is of different quality or characteristics then it has a different name.

sc needs to be simple, not too complicated as it is now :)
M
maclean

All worlds
21 Sep 2013 05:51Link
I think the idea may relate to effectiveness of a weapon system overall; as an example, hand grenades. During the Korean was, the Chicom grenades were notorious for not exploding, or malfunctioning far more often than high quality U.S. and Russian grenades. This may carry thru to artillery shells, etc., which may be able to be fired, but if they are duds or are inaccurate this reduces their effectiveness. Ditto for an AK-47 which fires ammo that is sub-par; It may jam (and the early M-16s were infamous for this)due to faulty ammo, design flaws and so forth. The German Tiger tank of WW2 was the most powerful and fearsome tank on earth at the time, but it was constantly breaking down, reducing it effectiveness. Or the Japanese A6M Mitsubishi, which was fast and well armed, and very maneuverable, but was also very flimsy compared to American aircraft after 1942, again reducing its effective "Q".
J
Josias

All worlds
22 Sep 2013 03:14Link
but an AK47 and M16 fill the same role, with different names, and can then be produced at different qualities, by different corporations.

what i was talking about, was the time based build up of special weapons.

how many nukeswould you go through in a war? figure out a way to build that many, in like a year, or 2. and do it.

1 convMissile corp produces 2 missiles a GM, that is how many in 6 months? if you want to be war ready in 6 months, and you want that weapon, you should build a couple. in the grand scheme, it wont cost much, but for such a powerful weapon as conv missiles, they can be allot of firepower, in a pinch. same with ship based cruise. with future game changes to the navy, having a nice stock pile of those, might be prudent.

some of the hard to get ammo, that is bread and butter stuff, like p bombs, and fighter missiles, OAAM, MRM, you also might consider. having a stock pile of these, is a mu
X
XON Xyooj

All worlds
22 Sep 2013 14:00Link
you don't need nukes in this game, it's just an ego to produce them (speaking of myself :))

the war game is just too lame for me, but i like the challenge of resources management in this game, eventhough i do question how they determine the amount of materials and workers to produce a product :)

every product has a specific name and it has its unique specifications. if the specifications are different then the product has a different name. AK47 and M16 do the same role, but their effectiveness are different, that's why an M16 is not a Q200 AK47, or vice versa?

does a Q200 precision bomb works better than twice a Q100 precision bomb? are there more materials going into the Q200 bomb?

the concept of "quality" is a personal preference, a personal bias
J
Josias

All worlds
22 Sep 2013 15:54Link
Xon dude, this is getting old.

Ofcourse 200Q bombs are twice as effective as 100Q bombs, and making an issue of it, is pretty lame.

Xon, have you heard the saying, "I can't see the forest through all the trees"

dude, it works, its not perfect, but many people have easily grasped and mastered concepts in this game that you are wringing your hands over.

wth?


thier are millions of real world products. ofcourse you're not going to be able to simulate all of them. many of them are gonna be generalized, for simplicity purposes. Their isn't an "AK 47," corp. and their isn't even a "Small arms corp," its assumed that it is incorporated into other corp types, like SF, or light jeeps. its not necessary to have such a corp, to safely assume the presence of a personal assault rifle. So what if and AK47 isn't a M16. it can be assumed that the appropriate material
T
The Honey Badger

All worlds
22 Sep 2013 16:46Link
^thank you