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Forum General Why Asset Raiders Have the Advantage (Little Upsilon)

Why Asset Raiders Have the Advantage (Little Upsilon)

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Plato (Little Upsilon)

All worlds
07 Feb 2010 02:14Link
1. They know you long before you know them. They peruse the "Country History Sheets" and know what you got. There is so much information on those History sheets that the Secrecy Parameters are a joke. They scout your defenses.

2.To adequately defend a country takes 10's of 1000's of weapons and millions of units of ammo, and your garrison will not last long enough to even come close to using up all of the ammo that it has stored. The ammo for garrisons in the average 25-35 million pop slave will run about 100T with a DI of about 500, but for all of that cash you are only gaining hours against a coordinated attacker(s).

3. Raiders have the advantage of first strike. They know when and where they are going to attack and can coordinate the first few hours when the d air is taken out and the navy chews up the garrisons. Your slave may be gone before you log in for the day.

4. The sole purpose of defense in th
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Inanna (Golden Rainbow)

All worlds
07 Feb 2010 02:45Link
I read the the docs in detail again, and then again to figure a few things out. Plato this was good analysis of how it is near impossible to defend just about anything in this game if you are set up on. The docs, though well outdated, are a beautiful thing. There are subtle hints in every move you do even when taking a c3. It is easy to pay attention to what you do or don't lose, as most people including myself almost always do. But if you keep your eyes open. There are things you can exploit in the War engine that will certainly not win you a war, but will certainly cost a warlord most his take.

Even if you get your country taken, the way the defenses are setup for the people I will be fighting. It will be easy to exploit some key factors they cant control. My goal will not be to take anything. My goal will be to have the enemy expend as much ammo as possible. They will counter with sneak attacks on bases and passive defense letting air cove
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nix001

All worlds
07 Feb 2010 08:22Link
That last bit just blows it up. Blap, Blap, Blap

Not that it's got much to do with what Plato's saying.

#I'm thinking that I'm glad I'm not the one who's rattled Wendys cage#

Plato. We need a Security Council Armed Wing :)
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Vicious (Little Upsilon)

All worlds
07 Feb 2010 08:48Link
I agree that a strong defense doesn't work anyway, plus it makes a country unprofitable.

I've said for years that absolutely any country can be conquered, regardless of defense or federation. Apparently that vulnerability is intentional to make the game fun for the warriors.

Fortunately, war protection boosters provide relatively cheap defense. War protection, unlike weapons-based defense, can allow a country to be profitable. Secure mode is even cheaper defense.
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nix001

All worlds
07 Feb 2010 08:51Link
I suppose what your saying is, don't get to big for your boots.
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Plato (Little Upsilon)

All worlds
07 Feb 2010 12:15Link
WP only costs a 115B/month, which is way cheaper than a conventional defense, especially when you consider the cash that would be tied up in ammo. And a conventional defense still is totally inadequate given the advantages the a coordinated surprise attack has.

The game favors the first strike and that is a hard advantage to overcome.
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kyle13 (Golden Rainbow)

All worlds
10 Feb 2010 20:44Link
I am starting a Simcountry organization called Asshat Patrol. I got this idea from Crafty Cockney he had something like this but it was a joke but was a good idea so I am starting a real one. I like many am sick of all the asshats and was a main target before. This will not be a fed, just run here on the forum. We will stop all asshats from terorizing simcountry.
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Inanna (Little Upsilon)

All worlds
10 Feb 2010 21:48Link
CC, why encourage the lad.
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CraftyCockney

All worlds
11 Feb 2010 17:38Link
Hey, nothing to do with me, blame Dragooon.

/me passes the buck.
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Jojo the Hun (Fearless Blue)

All worlds
13 Feb 2010 06:11Link
Attackers have a big advantage in picking the time and day of the start of the war. It's realistic, but demands a commitment to the game that's a little, uh, unrealistic.

I think the best defense short of 24/7 war protection consists of having unattractive countries to start with, the ability to bring in lots of defense on short notice, the ability and willingness to abandon a lost cause and quickly move out everything not tied down, and best of all the credible threat of massive and prolonged counter-offensives.
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whiteboy (Fearless Blue)

All worlds
13 Feb 2010 08:24Link
I agree with Jojo, the element of surprise is the biggest advantage given to so called 'raiders' or the attacking party. I'm not sure I understand exactly what a 'raider' is as I mentioned in another post, but I'll just call it the attacking party.

I think the best way to mitigate this advantage (I said mitigate not fix completely as I don't believe that is possible) is my suggestion in the other thread about giving the defending country some choice in the time that war will begin. We'd all love to have a week or two or a month to prepare but that is just not realistic, I think it is a good compromise.

As far as defending your country, an entire empire made up of 20 mil pop countries would be quite unattractive to 'raiders' and the other tactics Jojo mentioned would be good as well. EO and I have talked about offense as defense many times, it really is important.

I think in gener