I think I get your drift, xiong, but one of the original attractions of the game was that if you managed your countries and their economies wisely, and kept tweaking the settings for max econ efficiency as markets changed, no US$ would be needed to expand your countries/empire. Except for registration, which is reasonable. I must admit, I like you idea of being able to trade $sc for US$, as that could then be used to buy GC. The gamemasters could even get back into selling GCs and make actual money from this game. A win-win for everyone, if there was an accounting system added into the game, so that it would be easier to do the in-game exchanges. I know what they'll say, that provisions already exist for selling game assets for real money, but the conditions are practically impossoble to meet. What would end all this, as I and several others have said until we are blue in the face, is to let the players establish their own freewill trade, and everythin
maclean,
if one of the sc moneys (sc$ and gc) is not terminated, then we will continue to have this problem forever.
the only obstacle that player cannot physically trade cheese for eggs in sc is that everything is virtual, thus an intermediary has to be involved.
if it was in the physical world (i.e. earth), and you want a few nukes and i want a few precision bombers, we could trade directly without any form of money being involved. you just truck/fly over the bombers to me and i just truck/flyover the nukes for you.
my point is to eliminate one of the currency in sc, and rather that gc be eliminated since every thing in sc involves sc$.
that's exactly what i'm trying to get at. from the start, you pay us$ to get a premium membership. then you build your simcountry/empire which generates sc$, and you can have the option of trading your sc$ directly back to us$. if you want more sc$ for your c
I'm all for free markets with the checks and balances of a central banking system, and I think this discussion is very robust. I do think that there are a few factors, not being fully considered here.
New players, even smart ones, will take a while to become familiar with the mechanics and nuances of the game. The dangling of the opportunity to "play for free" with well run economies is a good incentive to keep playing the game and to learn how to play well. Even smart players, however, need some encouragement to stay in the game and be interested players until this steady state might be achieved.
I believe that experienced players benefit from this encouragment, because the SC and other items given as gifts, and the GC for game levels, is likely spent on products and population and game cash more often than not sold by experienced players in game. Of course, in game SC is spent on products produced by player and NPC corps.
it just seem like a very simple solution.
gm/game owner will always control the sc$ (if sc$) is chosen as the game currency. it's like the USA always control the us$, but the us$ can always be exchange with our earth countries' currencies as well. in sc, we do not have other sc countries' currencies; everything in sc is one currency.
trying to have the gc to be the intermediary or translation between sc$ and us$ is like earth is trying to create a earth currency to be the translation/intermediary between all the earth countries' currencies. earth is more complicated then sc, due to that each country has its own currency, which is base on the productivity/resources of that particular country. i have yet to see japanese trying to use their currency yen to trade/exchange for american gold yet; it's normally between yen and us$
free market can exist in sc too, but the gm trying to use two currencies to con
it's beginning to seem like the gm/owner do not want to just have one currency such as sc$ in the game, then change/exchange directly with the us$, perhaps because the gm/owner is afraid that some players will become so good in the game that these players will have countries which generate a great amount of sc$?
since sc$ are generated base on a country's productivities, changing the formulas to reduce the production of sc$ would have great consequence on the game.
on the other, if you're going to create a product for the world market, why would you be afraid that it would go viral and that you may not be able to contain its growth? somehow the gm/owner seem to want a steady control of the game assets (growth/decay).
just a thought while i'm waiting for my country to produce more sc$ so i can buy weapons to take out the c3 around me
P
Phoenix King
All worlds
OK Xiong, no more Nobel Prizes.
Get out your plastic...buy CG...get on with it
rick,
i'm waiting to independence day to start