John Galt,
We both have the same goal. To Simcountry grow and thrive, with more players, more connection and cooperation.
I just wish the proposed method wasn't so toxic. Being attacked makes people angry. Yes, the desire for revenge makes them work together. In the same way that living in prison, encourages people to join gangs to keep them safe, and hurt their enemies.
It drives interaction, but in the worst possible way. A structure built around mutual distrust and warfare, isn't going to lead to a healthy community. Yes, it may lead to an 'active' player base. But if that activity is just finding more aggressive ways to destroy each other. I'm not sure that actually makes the game better.
I've played such games before, and yes, I admit they were usually more 'active'. However, that activity was... toxic.
Just like in Simcountry, effective defense required offense, so, being onl