Andy,
On the free Players. Agreed, I hadn't considered the possibility of people making alt accounts to access resources.
On CEO's, I guess it depends how you define the resources game. I thought of it as actively managing supply and demand of limited resources. A CEO would still have to look for those resources, build a new corporation, and pay taxes on it's profits and revenue. So it would still encourage active gameplay, and market management, while giving an important role to CEO's. Although I understand that the feature is intended for Presidents at the moment, and that is ok.
I think Lord Mndz makes a good point about resources being make available again if a corp closes. In real life, a deposit isn't gone just because the mining company closes. This would prevent short term surpluses, causing closures, in turn causing extreme shortages, that couldn't be fixed, because the deposits had disappeared. <
I don't think allowing 4 CEOs per world will solve the problem. I don't really have any interest in adding another 2 CEOs on LU and 2 more on FB to max out, and eventually I would just max those out anyway.
If you close a natural resource corporation, the remaining reserve should stay there but currently it does not.
It gets lost.
I do not see why someone will close such a corporation.
They are now very profitable already and we will let the price increase more.
So this is quite theoretical.
if we see a good reason, later, for such closings, we might consider the preservation of the remaining material in the ground.
If enterprises were to build such corporations it will kill the resources game.
finding resources is trivial and within a short time, they will become the only producers of mining products.
This feature is intended to give more reasons for presidents to cooperate more or wage war to secure natural resources.
I bet most of those untapped resources are held by inactive players. At least on FB we will be able to invade them after 60 days. Rest of the worlds will have to make do with massive shortages because of war level restrictions. Sorry guys. Come on over to FB everyone. That is where the fun will be.
Not so fast.
Most of the resources are in countries that do not have a president on all worlds.
And the John has spoken.
THERE SHALL BE WAAAAAAAARR!!!
I stand corrected

Well hopefully the c3s tap into them then. I cannot conquer c3s anymore because they are too strong for me now at my war level haha. I am having a hard time getting carbon on LU for some of my corps due to shortages.
No more war?
The John has spoken... There shall be no war.
D
Daniel Iceling
All worlds
John Galt,
It will depend on them having enough surplus workers. It's hard for C3's to correct shortages. Because so many products are in shortage, and so few are in surplus. There often aren't enough surplus Corps to close, to make room for shortage Corps.
My Country usually has the same problem. There are Corps with big shortages, that I'd like to open. But I'd usually have to close another Corp, that also has a shortage, in order to make room for it.
It seems workers in Simcountry aren't productive enough to meet demand properly. No matter which combination of Corps we open, there is always a structural shortage across the market. Either demand has to be reduced, or production per worker, needs to grow.
Signed President of DanNation on LU
V
Vladian Enache
All worlds
Fearless Blue : Can we have more details on how the jump to war level 3 will be made ?
When does it start ?
Is it a daily routine, that countries older than 60 days are jumped to war level 3 on the 61 day ?
Or do you run a check monthly (weekly) and mass bump the war level for >60 days ? so new bumped countries will appear once a month?
The check will run each game month and will move all players playing 60+ days, under war level 3, to wl 3.
We did not get to it yet.
need to decide on the procedure.
It will be easy to implement.