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Forum General W3C - Game News Feb. 18

W3C - Game News Feb. 18

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Laguna

All worlds
19 Feb 2013 11:22Link
C3s has been a problem for a very long time and it should have been addressed a lot sooner.

This problem warrants a better solution than what has been advanced. But it will have to do for now.
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SweetPea

All worlds
19 Feb 2013 11:33Link
<!-Quote-!>Quote:

C3s has been a problem for a very long time and it should have been addressed a lot sooner.

This problem warrants a better solution that it has been advanced. But it will have to do for now. <!-/Quote-!>


Assuming we all agree something must be done about that. then you have to consider this...

<!-Quote-!>Quote:

Add to that the inability to transfer those weapons.assets out via space and then you've got a game.<!-/Quote-!>



I mean if the issue is zero risk, shuttling everything out in the "forever" amount of time it takes to clear forts is NOT zero risk? Not even pop is sell-able now.

So how is zero-risk being addressed here? It isn't. Any player could waste hours and Trillions in ammo taking a country, that will have nothing but pop that is worthless for your efforts. If you consi
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Laguna

All worlds
19 Feb 2013 12:28Link
<!-Quote-!>Quote:

Once war is declared, then the assets should have to stay put until the war is ended.<!-/Quote-!>


That used to be case. I don't know why it changed.
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Tom Morgan

All worlds
19 Feb 2013 12:37Link
EDIT: Nevermind...
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Crafty

All worlds
19 Feb 2013 13:49Link
Look guys, SC was a very exclusive game a couple of years back. Since then, Wendy is right, the game has been 'mangled'. BUT, it is a consequence of the GM wanting the game to be more accessible. Nothing wrong with that, many have said how they want new blood.

No other game I have found offers the complexities and skill required to manage the war game (even as it is now) or the economy game. Try some, Nothing comes close, not that I have found anyway.

And, no other game even comes close in the player base participation in the direction forward. Witness the GM talking with us about our views etc.

So, really, although we all want things to be different it is the direction the game is taking to make it more open to newcomers. And it still beats all.

Chins up and jolly hockey sticks. :)
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PhilinCt

All worlds
20 Feb 2013 16:24Link
I really need more spending space per game month to be able to play the war game. I think that there should be no cap for defensive weapons, other than your bank roll.
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seven_devils

All worlds
20 Feb 2013 21:34Link
...
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SuperSoldierRCP

All worlds
20 Feb 2013 21:36Link
they need to tweak weapon ammo use

a tank uses 35 shells per attack(100K per shell = 3.5M per tank ammo).

On its best attack it has 30% accuracy and 20% damage meaning it takes 5shells to destroy it times that by 3 for Q = 15.

1Tank = 35shells = 2destoried artillery pieces?
let's not forget that it takes 5 anti air bats and 30missiles to take down a heli


the GM needs to increase damage and accuracy for almost all weapons, units and weapons are smaller meaning less losses but you still use a lot of ammo and weapons becuae of there low damage effectiveness
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Josias

All worlds
21 Feb 2013 02:24Link
<!-Quote-!>Quote:

So how is zero-risk being addressed here? It isn't. Any player could waste hours and Trillions in ammo taking a country, that will have nothing but pop that is worthless for your efforts. If you consider that fact, the problem is indeed being corrected in a one sided and unbalanced manner. -Wendy<!-/Quote-!>



i agree with this, mostly. the only flaw i see with it. is that i don't want to keep that close tabs of where i stash hundreds of products, to use for various things. in a dozen different countries.

i'm all for making the defendor leave his stuff in the country, make them fight to keep it, and have a prepared defense, or atleast a legit battle plan, in case... but i might have 2K NDM in one country, where i stocked it. then get dec'd in several, and all my NDM are stuck?

but yes, making players keep much of their assets in place, so
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Josias

All worlds
21 Feb 2013 03:00Link
actually, i was thinking about this.

i was thinking, is why not combine a long time desired feature, with wendy's complaint. allow us to inter-empire transfer non-military goods. but make outgoing transfers in a time of war count against a "spending limit," i'd say a new spending limit, "war exports limit," and have it work similar to normal non-military spending limits. so the larger countries having more assets would gain an advantage. or something a long those lines.

although, you'd probably want to set the default limit to C3s to zero, and have it recover slowly, to prevent abuse.
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Jackseptic

All worlds
21 Feb 2013 07:04Link
who would move stuff out unless they planned to lose. my military assets probably double from shipping stuff IN during war i hope any change wouldnt involve moving stuff into your country...weapons,ammo,aircraft fuel,trucks etc. i think wendys just trying to leverage a little out of her failing situation, let players do what they want and lets have less restricions not more PLEASE.
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SuperSoldierRCP

All worlds
21 Feb 2013 21:29Link
bump

their was a few good ideas by multiple players and I was hoping to hear from andy
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Crafty

All worlds
21 Feb 2013 22:23Link
This is stupid. SC has become 'design a mmorpg today' game. Dunno why we all dont get together and do a dub!

*goes back to sleep*
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SweetPea

All worlds
22 Feb 2013 11:22Link
Jack, your assumptions here are about as dull as your game and this thread. It's all going nowhere fast.
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SuperSoldierRCP

All worlds
24 Feb 2013 20:34Link
Andy
What's the GM opinion on the following.
When in a PVP war can something be done to where stealth auto attack any nuke batteries if attacking first(if they fire a nuke my stealth seek to destroy them well mynuke defense stops the missile).

what's the word on the 2week deal? In PVP a lot of people take a nation and Dec with it afterwords, can a rule be in place where if the nation has over 20M and xxx amount of assests it can bypass the 2week rule?

Also I'm bit fuzzy on the mobile unit, currently in feds they only share air units, can something be done where all defence units be shared? Air land and mobile? also if I send a mobile unit to an ally does he need one swell to get there defence benfits or is it just automatic regardless of the attack?