Simcountry
Forum General W3C - Units will become smaller

W3C - Units will become smaller

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President John Henry Eden (Little Upsilon)

All worlds
01 Sep 2011 22:29Link
I normally buy defense weapons at crap quality and just buy quality upgrades for weapons and ammo....Quality upgrades is king when messing with defensive weapons and ammo.
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Crafty (Golden Rainbow)

All worlds
01 Sep 2011 23:36Link
Tommi, I dont think you understand whats going on. They DO lose half their quality. weapons purchased at 2.5 market price (Q250) when put in garrisons become Q125 at best. They are half as effective in fighting level terms as they were when purchased.
No product is available at quality 0, why would the base be 0. Is not Q100 100% of the base quality? hence Q250 is 2.5 x base quality and the price reflects that. I apologise but your explanation still doesnt make sense, and as far asit has worked fine for a year...for who? All of us have been saying about this issue since the fighting levels of units were introduced.
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FattyMcButterPants (Fearless Blue)

All worlds
02 Sep 2011 00:38Link
No Kitsune, you have to intentionally disappear the mlms and make the game take them out. If you take them out, you lose quality, if the game dismantles them, they double in quality.

This epiphany could lead to a most interesting exploit. I'll have to test this in my Psycho-Labs
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Homerdome (Fearless Blue)

All worlds
02 Sep 2011 03:53Link
Actualy, that was not the case with me. I had 240 Q weapons and Ammo And 250Q supply units. When I moved weapons and ammo to garrisons, everything went to 80Q including the supply units. Also I wanted to change my garrison plan of one of my countries( before I realized that moving weapons and ammo to garrison droped the Q) And when I moved the weapons ouy that where already upgraded to 250Q, they droped to 100 when they went to country stock.
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Josias Jorvick the 3rd (Fearless Blue)

All worlds
02 Sep 2011 04:28Link
tom, with the changes to bombers being contract and space only... can you do something about contracts

if you contract to your country, and accidently over spend a game month. if you country doesn't ahve the spending space for the contract, the contracts will be reduced. and as a result, you have to spend hours resetting up all the contracts, again.
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Tom Willard

All worlds
02 Sep 2011 15:46Link
Automatic contract reductions will end coming Tuesday.

we will now leave it to the player to decide what to do if a contract delivers partially.
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Josias Jorvick the 3rd (Little Upsilon)

All worlds
02 Sep 2011 17:50Link
yay! thanks

and i would guess, that the extra product... the corp itself will deal with normally. i mean if its a restrict product like bombers, it will just sit in the corp... or if you have a large amount manually reserved it would fill that, but if its a normal product, and it goes over the manually reserved amount... then it will auto place it on the market?
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FattyMcButterPants (Little Upsilon)

All worlds
02 Sep 2011 20:38Link
I have to admit w3c is putting a lot of man hours into programming. This is a good thing. I guess publishing the priority list wouldn't be a bad thing either.

This will take the shock value away from he surprise of these changes as to when they will be implemented.

Currently, it is near impossible to plan for anything game related on the economic or war side at the present rate of change.

For example, I was planning to stomp a major hole in the IDC complex on LU, and having to buy shuttles and purchase them from space has thrown a major wrench in the works as far as planning and logistics is concerned.

I now have to calculate how many missions it will take to import 75,000 bombers and 5 million bombs.

My top financiers have informed me this will increase the cost of preparation of this skirmish significantly.

It would have been nice to have seen that coming more than a week in advance. The numbers
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Jo Salkilld (Golden Rainbow)

All worlds
02 Sep 2011 20:59Link
Wendy is right. This game is slow moving and long-term. I understand that it is constantly evolving, but that makes planning even more crucial to effective play. Notification of upcoming changes, with as much detail and as far in advance as possible, would really help the players to stay on top of the game.

It would also go a long way towards preventing some players from leaving, which mainly happens because they get frustrated because all their hard work becomes nullified when things change dramatically.

Thanks so much for informing us in advance of these ones Tom. It definitely helps!

Hugs and respect

Jo
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Josias Jorvick the 3rd

All worlds
02 Sep 2011 22:29Link
i'll sign on with the last 2 posts

some of the things i plan, take quite some time for them to blossom. then just as i'm actually starting to see a return for my investment, it changes.

i'm not for all changes, but overall, i'm for change. how ever, it seems that every time i get something set up, somethings changes, and i have to start over. having a better idea of whats coming would certainly take the edge off.

additionally, W3C has made a couple of statements that the future of sim country will be very different, even going as far as saying we may not recognize the game. perhaps, explaining where W3C is trying to go, might take away allot of the edge of dramatic changes, and reduce the violent reactions, if we could understand the changes from a "helicopter view," as the term josi used in a chat. of course a the level of detail doesn't need a microscope, but a general understanding.
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Tom Willard

All worlds
03 Sep 2011 15:09Link
Most changes and additions do not require a change in strategy. Some do.

Changes we expect to influence your strategy:

- The quality shifts. In consumption products, weapons, mil. units etc.
What you need to do: wait for the update and check your welfare index. it is slow to react and you will have all the time to set product quality defaults.
Military units quality: wait to see changes and decide how far you want to upgrade your units (or not).

- Military units size
what you need to do:
wait for the change, it will have no effect on you military power or costs. It will increase the number of weapons sitting in your country bases.
you can now decide to reduce your cost. sell some or create more units. If you sell some, workers and managers will become free and you can probably create more corporations.

- Space game
What you need to do: nothing is you are not interested in the space ga
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Noproblem (Fearless Blue)

All worlds
16 Sep 2011 01:21Link
For corporations, if you have contracts, they may over supply or under supply.
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David Walker (Little Upsilon)

All worlds
16 Sep 2011 02:43Link
Contracts will now stay at the levels we set them at.