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Forum General W3C - War Levels

W3C - War Levels

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Andy

All worlds
10 Oct 2014 19:48Link
Raiding is enhanced.
allowing you to make more money if you make the effort and there are many gold coins to win in addition.

Some want to play chicken and only fight war level 3 C3 countries and never expose themselves to a PvP war.

that is not a good strategy in this game.
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Lucky

All worlds
10 Oct 2014 20:02Link
Andy you said you where going to test some weapons can I just ask how you test them? If your not testing v a fed air response plus mobile units then you's wont get proper feedback that applies ingame? Just checking :)
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The Freak

All worlds
10 Oct 2014 20:57Link
OK, maybe it was addressed in the past. But the issue still remains, you're not going to get pvp wars if there isn't an incentive. The fact that because of space transfers I could line up an enemy that I think I can take, but then their defense can go from practically nothing to invincible in the day before the war starts is a massive disincentive. Same on the other side, if I line up a nice target with lots of resources and then by the time I can win the war the resources are all gone that's also a massive disincentive.

I just don't understand why you would think that the reason players aren't doing pvp wars has anything to do with the fact that they can raid for cash. The cash you can earn from raiding allows a player to build a strong empire that could enable them to actually fight pvp wars. Forcing them to higher war levels where they have to risk things like mobile units and have to use maximum quality offense just to
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Aries

All worlds
10 Oct 2014 22:03Link
I have a suggestions that I have been brainstorming this week that I will add to the forum soon, probably tonight. I think it will help with your concern about unexpected resistance when evaluating a pvp war. It will help address the fact the obviously your opponent is the player, not just the country your looking it. It expands an idea I had on another thread previously.

On mobile unit balance, the defensive units are fine. Keep in mind the increased costs of upgrading units of already high quality. I have seen more mobile units deployed at 500 quality, likely for this reason. The concern is that their offensive counterparts lack an effective configuration and the flexibility of non-mobile units allow them to be more useful by including a larger number of engaged weapons. Mobile offensive units such as, for example, a 400 fighter plane unit and a 600 off aa / 250 medium range missile battery unit would bring more balance between offensive and def
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The Freak

All worlds
11 Oct 2014 01:50Link
I'm not disagreeing with anything you've said Aries, but I don't think the way to increase the likelihood of wars is to make them more complex by adding even more variability to it, the game is tedious enough.

As for DMB hitting cruisers, I don't understand the justification for there being just this one type (at least that is effective) of weapon that doesn't get a response from air D and AAB/DMB. I think there should be air support from navy ints possibly or instead of air, have defensive navy units with destroyers/etc. that respond to navy's in the same way that air D responds to air/land attacks. Or, as I suggested, keep it simple and just have heli's attack them like they used to.

As for garrisons, they're too small as it is much less with another added battery.

I agree on offensive missile batts (LBCB/Conv), they have a longer range than the heli's and def batts that att
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Jennifer McLaughlin

All worlds
11 Oct 2014 03:41Link
War level 12 on all 5 worlds. Lets go Boys. I'll go head to head. Bring it. Evil B---th. Jennifer Mas Mota Empire. LOL. It's only a game... Right?
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David The Great

All worlds
11 Oct 2014 09:06Link
You're funny Jennifer :)
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Jennifer McLaughlin

All worlds
11 Oct 2014 18:18Link
Thank You David. I try! LOL
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Jackwagen

All worlds
11 Oct 2014 21:25Link
i agree that there needs to be a bigger danger factor this includes doing away with war levels it would force people to actually cultivate alliances and join federations... also the limit of countries in a federation should be lifted or increased greatly so small players and newbs can stand up to the bigger players
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Khome y Peng

All worlds
11 Oct 2014 22:06Link
I strongly agree with the larger federation numbers.
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David The Great

All worlds
11 Oct 2014 23:06Link
Federation # limits definitely need to be removed.
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Aries

All worlds
11 Oct 2014 23:22Link
You will have to explain why the purchase of gold coins with game money leads to pvp. More cash seems to be available in raiding, for far less risk, than in pvp.

I have already suggested direct gold coin awards for pvp that are a part of my Total/All-Out War suggestion on the appropriate forum. The goal with that setup is to reward victory in real wars with real risk with gold coins and avoid potentially staged wars for profit. That victory over higher population countries confers greater gold coins awards makes moot the need to sell pop later.

At similar costs, defense is stronger than offense, as intended. This is to give some comfort that it is possible to establish effective defense. It is beatable though, and not just with navies.

As to evaluating player defense, I have made my suggestion, as promised, to the forum for Player Power Rankings. This will make it possible to have some idea of the resources an opposing player ha
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Andy

All worlds
18 Oct 2014 02:24Link
I am in the US in the past week.
when back, next week, I will look in more details into any suggestions made here.

Feel free to mail the gamemaster,
It will be looked into next week.
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Andy

All worlds
18 Oct 2014 02:33Link
Part of what we have said is that there will be additional incentive to fight PvP wars.

We will see in time if they happen or not.

In addition, I must comment that changes in the war game, and changes in general, have always met rejections.

we had that when we stopped the killing of new players.

we had it when we stopped the ridiculous exchanging of game money into gold coins.
(raid and exchange was the name of the game).

we have it now when we try to get players stop hiding behind their war protection, making easy money, raiding easy to conquer countries and never taking a risk.

We started this game with HUGE very frequent PvP wars.
The negative was that you could come back in the morning and your entire empire was gone. you had nothing.
Many came back and took revenge but many also left.

We want the wars back, obviously it is possible as we had them before, but we also wa
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Andy

All worlds
18 Oct 2014 02:35Link
You should realize that new players will join and walk into a different reality, not used to sitting on their hands earning money, they might just do the obvious, and either fight wars, or go for the economic, very profitable game, or both.