just saw your edit, after my last comment
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Aries, i'm not gonna fight with you over madoff, like he's a child in a divorce, jeese,
i've pointed out that him and others through out the years, have complained about clicking, and the amount of time the war game requires. their is no need to go back and forth about who's side he is on
I'm sorry Madoff, i remembered your comments back in the old WL debate, about endless clicking, it has always stayed with me, and i wanted to offer an idea that would address that, while offering depth, it was not my intent to fight over which side you where on, just to point out that people do feel that way. as a need to give my idea meaning. how ever, i feel this has gone to far.
Aries, i'm done, my idea has merit, and worth defending, but this has gone to far. it was my intent to offer a solution to a common complaint, and yet maintain a level of s
#3 was Madoffs idea. I posted the link to the thread where you can talk about it there. I expanded on my Unit Simplicity idea, at the outset, on its thread and also posted a link to it.
You suggested I was "ignoring people". Retreat of that like you should. Just like you retreated off calling me hyper-active, claiming that is my motivation to oppose your "idea", claiming that your idea is the solution to those "turned off" by the war game, and hiding from the fact that your idea is for other people, and not yourself.
Then offer your solution on its own thread. This one talks about motivation for participation in the war game. A goal that you wont even admit your idea remedies, even for yourself.
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NATURES WRATH
All worlds
Helloa Brothers Aries and Orbiter.
Ok. When I started this game back in 2008 I would see mans rolling around taking other mans countries who, for that week, had been in-active.
For sure it scared me to think that will happen to me some day (reason I don't wear gold lol).
At first I spent many nights pondering if I would be able to ever get to sleep while my slave country needed work doing to it to get it in a defend-able state.
Then came the pondering of how profitable I should make my slave country.
The more profit the more tempting he would be to the bandits out there.
Then came the pondering of when I should open my mouth on the forum.
For the forum would only bring attention to my slave country from the bandits.
Then came the intensity of the first declaration....A bag full of mix emotions to say the least.
Those experiences made my game.
Its a shame some of you have never experience what
When I first started playing the game, a substantial period of time before my serious stint c.2008, I had very little understanding of how anything worked. I can remember intently micromanaging every aspect of my one favourite corporation, and wondering why it'd never rise above 200bn in value. I also happily ploughed my way through a few c3's singularly through the use of heavy tanks (lol), most of them bought 'immediate order' from the world market. I didn't understand why my country was so much in debt, or how my 100k strong column of tiger-tanks could fail to take a puny country with the population of Belgium...
But it was still incredibly fun, most especially because of the mystery and resultant learning curve. I kept coming back and survived as an empire despite my lack of knowledge and game protection mechanisms, even after (being the cocky noob I was) 'opening diplomatic relations' with the then
It's not so much the complexity of the war game as much as I is cumbersome and inefficient all the arbitrary rules and for example airlifting units one at a time and all the mindless clicking could be reduced
N
NATURES WRATH
All worlds
Helloa Dubhthaigh Bro

I agree with your "0" to "1" idea. Once you have taken 4-5 C3's (regardless of if you still own 4 or 5) you are ready for war.
Hi Jackwagen Bro

How many times have you had to defend your country's from multiple attackers bro? Or even just one attacker who knows what they are doing?
Its hard enough keeping up with attackers as it is lol
Not as much as I'd like considering there isn't much war anymore... Defense is mostly automatic anyways as long as your unpainting territory and have your defensive units where they should be you should be focused on your offense..... It is a simple fact that all the clicking involved is just boring
Only reason why war is fun honestly is because of what a rarity it has become
I'm not sure I agree that all the war clicking is "simply boring" Jackwagen, although I can see where you are coming from.
Personally I see every click as an executive order, demonstrating a strategic decision to prioritise said target... When two players are facing off the main limitation they experience, other than the resources at their disposal, is the fact that one click means one attack and this can only be marginally supplemented by additional browsers etc. At this point both participants are having to gauge which targets represent the best options for attack, within the wider context of the war.
As such every click is committing to a strategy that will ultimately succeed or fail based on the quality and effectiveness of your plan. Having automatic 'wave' attacks defined by prioritisation formulae (as proposed above) removes most of this aspect of the game and effectively turns war into an inelegant mud
I have added a new suggestion to the appropriate forum. Please comment there on my new idea, the War College.
Also, let me know if you like the direction I am thinking in general here. I need some encouragement to continue to weave these ideas together. I think War College can work very nicely with Battlegrounds and then the Total War idea. I also have the suggestions for Player Power Rankings and Unit Simplicity on the suggestions forum. Are you guys with me on these ideas?
thanks!
I had the ideas for a new Battlegrounds that fit in with War College in my head so I had to put it down. Battlegrounds (revised) is now available on the suggestions forum. take a look!
The gamemasters usually make only a very minimal effort to improve this game. They've shown a preference for tweaks involving relatively simple numerical changes. Therefore, suggestions for big coding projects are probably dead on arrival, even if they have merits.
When I wrote elsewhere that the gamemasters probably don't have time to code complicated schemes, I was referring to Aries' "battlegrounds" and "total war." His suggestion for "unit simplicity" is good. But it could be the type of big project they avoid.
Orbiter's suggestion for limits on attacks is great, and the right kind of numerical tweak. His suggestion for automated attacks is good, although it might be a medium-ish sized project.
War suggestions are best evaluated by whether they satisfy the
Jonni Doctrine, which Jonni decreed last March:
"As of now the only thing we've decided on