I believe it works like this:
The algorithms were put in-place long ago to ensure that, once a country reaches approximately 60M+ population, death rate exceeds birth rate. This was done to ensure that no countries got too big.
Recently the GMs took the decision that such a limitation was no longer necessary, but instead of changing the birth / death algorithm, they implemented a 'fix' that tops up the number of 0-4 year-olds to stop the population shrinkage. Thus it does not feature on the birth / death statistics.
However, there is another complication around Health Index and retirement bubbles which also affects the figures. As your Health Index increases, people live longer, and you have more retired people. The death rate then increases, as these people have to die eventually, so the birth / death fix also increases the number of 0-4 year-olds to compensate.
I have no figures to back this up, just ye
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ZentrinoRisen (Little Upsilon)
All worlds
Sunny: You found the answer then.
Jo: I think you are exactly right about how they fixed the old population cap. I think it just important to know the birth/death numbers are not the ones to look at. The reason doesn't make much difference.
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RagingPencil (White Giant)
All worlds
Thanks for your theory Jo.
Next step would be a GM's input i think
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Tom Morgan (Kebir Blue)
All worlds
And a fix of the birth/death rates so people aren't mislead.
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Sunny (Kebir Blue)
All worlds
Sometimes, i ate this game.
Drives me nuts.
I ate it!!!
Population growth was originally unlimited. However, it was very, very, very, very, very slow. That all changed, plus of bit of this and that and some more. And no nobody asked "Where are my peons!?!" again.
But a cap should be put in place, for the same reason one was put in four years ago. Balance the game. Either that or screw with the active population ratio. It is twice the evil and thrice the laughs.
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Parsifal (Kebir Blue)
All worlds
my pop has been dropping for months. i go with the theory that they limit the top pop and will begin to lower it every month.
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David Walker (Little Upsilon)
All worlds
There's currently no limit. My pop is currently the largest and it is still growing but only by younger pop moving into older pop age groups and the 0-4 agre group holding steady. It's now almost 243m.
Correct David. No limit.
natural death numbers in all age groups can create small reductions. these are negligent in the lower age groups and increase with age.
Declines are very small compared to the past.
selling population wrecks the age groups and causes long term declines that are larger and will linger for weeks. The population is sold mainly from the critical age groups for population growth and birth rates decline.
purchasing population creates a new stable level with very small declines.
if your population declines fast, you have either sold some of your population recently or your population is migrating for better future elsewhere. bad healthcare also helps the decline.
Also on the game news, old item, # 183,184 etc.
search for population.
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Sunny (Kebir Blue)
All worlds
Thanks for clearing all of this up Andy.
Appreciated.