Simcountry
Forum General W3C - next upgrade info

W3C - next upgrade info

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Clicks For Andy

All worlds
06 Aug 2024 20:50Link
No one gets upset things are a challenge, people are upset that the way "a challenge" is being made is adding more log ins and clicks.

You used to be able to build new corps without full staffing, some inexperienced players f'd that up and you blocked that option. Note: poor documentation told the inexperienced player required more corps than their country could support.

This allowed you to in one sitting set up a string of new pending corps while you waited for old to close. Now you must log on, close corps, wait for workers to return to labor pool, wait for them to re-balance based on new education priorities, then finally you can build new corps. This requires multiple log ons and many clicks over multiple days.

This isn't more challenging, this isn't difficult, this isn't not easy, its just tedious.
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Andy

All worlds
07 Aug 2024 07:37Link
Or you close a corporation that is not producing enough profit because of market conditions and build another.

the problems with so many countries that had too many corporations are over.

I do not think it is realistic to allow building of corporations if there are no workers to work there.

I think it also made players to realize what was going on with corporations.

before, some did not have any idea at all, that you needed workers to make a corporation function and we had many complaints from players asking why the corporations they have built are not working.
They asked questions on the forum and players and the gamemaster went to look at it and told them these corporations had no workers.

They also did nothing with the education to produce the workers they needed.
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Clicks For Andy

All worlds
07 Aug 2024 14:50Link
Often businesses start without workers in the real world, then ramp up hiring as they go.

So you removed a challenge and replaced it with clicks is what your describing, managing your workforce is a key aspect of the game. Instead of having beginner info help guide this you just reduced flexibility and made the game simpler to help prevent the mistake.
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Andy

All worlds
07 Aug 2024 15:04Link
Unlike the real world, corporations in Simcountry must be huge or countless.
they must have the workers or they fall into large losses.

you forget that before this was implemented, there were many complaints about corporations losing money while if hiring would be at 100%, they could make a fortune.

profits are now at very high levels and players make a lot of money.
I hear no complaints about money making.
C
Clicks For Andy

All worlds
07 Aug 2024 16:47Link
"you forget that before this was implemented, there were many complaints about corporations losing money while if hiring would be at 100%, they could make a fortune."

I did not forget, I pointed out to you back then where game documentation encouraged creating too many corporations, this has never been fixed. "Important things" button.

With this new account I am seeing that the game doesn't even set new players starting education priorities to ideal max, let alone explain the mechanic. And auto adjustments are reducing the manually set priority for positions I have drastic shortages in to over educate LLM and MLM's.

As a new account I have high unemployment but due to poor workforce balance and this required full staffing I am going to be several days before I can even think of making progress on it, thats with knowing how it works, many new players will be driven right away.

Instead of fixing
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Andy

All worlds
07 Aug 2024 23:30Link
We probably must add more and updated info for new players.
any specific advise will help.

We will probably not agree on the 100% availability of workers.
Although some players might do OK with more flexibility, most of them don't read or listen.
they just keep building corporations.
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auditor

All worlds
07 Aug 2024 23:47Link
A lot of specific advice has been given to you over a long period of time for a lot of things, especially ideas to help new players. Take a gander at the suggestions forum. They're frequently ignored or deleted if you don't like them. It makes it hard to put in the effort to help you help the game.
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Andy

All worlds
07 Aug 2024 23:52Link
Deleted. More nonsense?

we never delete any text which is about the contents of the game and we have always encouraged players to publish their ideas.

many functions in Simcountry are the result of suggestions by players.
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auditor

All worlds
08 Aug 2024 00:14Link
A suggestion, maybe dial back on the sensitivity just a bit. You are taking far too much offense to one or two words that people have said to you and completely ignored the very serious very real problems that they bring up facing the game. You take everything personally and as a threat. Any player that reaches out, even in the form of an ultimatum, is giving you an opportunity to keep taking their money. As you're the representative of W3C, you have a fiduciary responsibility to your employer to provide customer service and manage this game. You seem to let your ego get in the way of that responsibility very frequently. For the sake of the game, you really need to look inward at your behavior. It is very unbecoming.

And because you say you don't delete anything that mentions contents of the game, here's a suggestion made before that is worth re-visiting if you're truly trying to look out for new players. Don't start the
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auditor

All worlds
08 Aug 2024 00:20Link
And just checked the suggestion forum, the last response you made was in May, outside of a thread of mine in which you again insisted you know everything about wind despite the factual numbers information that was provided to you. And there have been threads since then. Again, that's the kind of thing that makes it hard to help you help the game when you go months ignoring your players, then come on the forum in a flurry over the last couple days openly criticizing your players and again ignoring their input, then saying advice from them will help. There's a whole lot of mixed message there.