Adding my two cents, I am not sure why winning a war automatically moves you up. Just because I won a war at level 5 doesn't mean I have mastered war at that level. It may have taken me multiple attempts and cost me trillions more than it should have. Why can I not fight another war at level 5 to hone my skills and learn from the mistakes I made in the first war? We used to be able to fight 3 or 5 wars at a given level before being forced to move up. This makes much more sense to me because someone could make sure they understood the way war worked. Wars in this game take time, money,commitment, and planning. Is there really such a concern that the player gets too much money from the war? After building the army, training it, upgrading it, supplying it, and then the concern how much the player can get from winning? Why not remove all the war aspects from the game and just make it an econ simulation already.