Been reading some posts from the summer, where we were complaining about how the war game was dead (before war levels). I see how, amidst the many suggestions, c3 levels were proposed. Somehow that was turned into war levels. If I've got it right, that was to protect newbs and econ players from being preyed upon by warlords. That was successful, right?
So what happened to all the fighters? Is it that they went up to high war levels, 4 and higher, and there are too few players at those levels?
@ Wendy: agreed about how the concentration of warlords in one fed caused an imbalance of power. Is that still a problem? Aren't the players in levels 0, 1, and 2 the kinds of players who everyone agreed should be protected, and off limits to experienced fighters such as yourself? And aren't the level 2 players in a fed, providing air defense, as untouchable as if they were simply in WP--same problem as has existed for a
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EC (White Giant)
All worlds
Quote: I also wish they had adopted the "50% of value out of WP to dec" rule which most were in favor of, and which they also had agreed to do.
Still love that idea Jojo. It still allows one to dec with C3's, which by the way, is a great part of war strategy, as long as they have other assets out of WP.
Seems simple enough
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Jojo T. Hun (Fearless Blue)
All worlds
I retract "as even Laguna had proposed" from my previous post.
There should be a 100% rule for dec. War should be total. All or nothing...but for players at war level 4.
On all worlds, not just FB.
Unless you meant solution number 4, Why work to war?
<!-Quote-!>Quote:In Simcountry, you can replicate a similar scenario as so: all main countries are forced into secured mode, the leader cannot be changed and all slave countries cannot buy population over 15mil. The rest would naturally follow.
Despite not being in line with several of the current existing features in the game, this would have served perfectly five, four years ago. The arguments against this option are all the changes that have occurred since October of 2006.<!-/Quote-!>
Then yes, part of the conditions to remove War Protection and Blackouts would be in place.
While still doing their part, War Protection, Blackouts and War Levels are mainly adding color to the margarine. And this one looks pink.
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Scarlet (Golden Rainbow)
All worlds
<!-Quote-!>Quote:If you want to go further back than that, you can look at the grouping together of better war players not for mutual defense, but mutual aggression. This has been a real problem behind the death of the war game.
The reason being a few 2,3 or more players in a small group knowledgeable enough, that they can declare war on 10, hell even 20 players in a large fed and dominate too few of them have any real war knowledge, or the few who know fail to share the knowledge. The small group of bandits then go on making excuses about being outnumbered in countries and assets which is total BS on their parts. And you know who you are. <!-/Quote-!>
This isn't a flaw in the game. As such, it need not be corrected.
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Psycho_Honey (Little Upsilon)
All worlds
Um duhh Scarlet?
Did we need you to point out the obvious?
I know it was a people problem, not a game problem. Hence, the changes of Blackouts/War Levels were not needed.
Like you, it was just a case of hyper intelligence gone wrong.
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whiteboy (Little Upsilon)
All worlds
I'll accept some of the blame for the war level issue, when W3C attached conditions to my c3 level proposal in an effort to address several issues with 1 system I didn't think it was ideal but did think that it would be effective. Part of the failing is in the system itself due to excessive restrictions but a larger part of the failing came from the failure to produce the war levels quickly enough and attach significant rewards to them. The death of the war game was inevitable either way, the only wars that were left were completely imbalanced (because few players took the time to learn) or were time wasting c3 wars. Neither of those options is appealing to many.
Overall, I actually think the game as a whole has benefited from a lack of war over the past several months. I see more and more forum posts from new players asking for help, looking for feds and showing a general interest. Which means there is a new crop of players c
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Psycho_Honey (Little Upsilon)
All worlds
Yes lets implement more of your already proven ideas for improving/protecting the game/players.
I'll pass.
Put the game the way it was. Play it as it was.
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Parsifal (Kebir Blue)
All worlds
trying to tweek the war game just creates more unintended consequences than it solves. so, remove all war levels, blackouts, wp, etc. keep secure mode on all worlds except FB which is what it was two years ago.
move the war game back to where it was two years ago and let the chips fall where they may.