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Forum General WAR LEVELS... REBOOTED

WAR LEVELS... REBOOTED

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Jojo T. Hun (Fearless Blue)

All worlds
28 Dec 2010 22:56Link
Is the institution of war levels really what has killed player vs player wars?

There weren't many player vs player wars for many months even before war levels were introduced. Personally I pretty much stopped warring because of a)rampant war protection, even on FB, and b) the threat of c3 retaliation. Then also c) loss of ability to sell captured population without draconian penalties. d) Lack of time factors in there, too.

Maybe the ressentiment that Scarlet describes elsewhere also contributes to a general lack of interest in player vs player wars.

What I'm asking is...are there any players who would be fighting other players, but are not, only because of problems with war levels?
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Psycho_Honey (Little Upsilon)

All worlds
28 Dec 2010 23:23Link
Yes. Reality is that war levels really killed the war game.

If you want to go further back than that, you can look at the grouping together of better war players not for mutual defense, but mutual aggression. This has been a real problem behind the death of the war game.

The reason being a few 2,3 or more players in a small group knowledgeable enough, that they can declare war on 10, hell even 20 players in a large fed and dominate too few of them have any real war knowledge, or the few who know fail to share the knowledge. The small group of bandits then go on making excuses about being outnumbered in countries and assets which is total BS on their parts. And you know who you are.


To answer your question Jojo, yes, many people I would have declared are now at level 0,1, or 2 and I am sure the case remains the same with most people who would actively declare someone.

The lack of interest is knowing that 90% of pla
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Psycho_Honey (Little Upsilon)

All worlds
28 Dec 2010 23:23Link
now go ahead, keep talking.
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Maestro2000 (Little Upsilon)

All worlds
28 Dec 2010 23:46Link
Wendy

You can thank your buddy WB for War levels. He championed it last summer.

My tweak calls for total war for all players at war level 4. (Except for one secure main)

There should be no higher war levels.

Also, players at War level 0 thru 3 cannot be in a federation.

Seems reasonable.


Maestro
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Maestro2000 (Little Upsilon)

All worlds
28 Dec 2010 23:53Link
Question:

How many c3's can a player take before automatically graduating to war level 4?

My answer is 6.
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Blueserpent

All worlds
29 Dec 2010 00:28Link
you can take(as now) as many lvl 3 c3's as u like.

The old system where by u used war protection or learnt how to war, should be reintroduced.

the only change, if u pick peaceful mode ur exempt
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hymy1 (Kebir Blue)

All worlds
29 Dec 2010 03:34Link
To be honest, if they completely revoked all of the their so called "improvements" to the war engine, it would fix everything. Flat roll it back to the way it was (damnit, does anyone remember what the first sim year was?) in 2000 something. Everybody would be happy. Back then the war game was easy to understand and players could easily understand it. If you wanted to defend yourself: You could. If you wanted to war: you could. Of course the war game is a lot less fun when more people understand it. It get's a little more intense when you have a bunch of actives that know how to fight.

Now, it's so complicated that it's easier to just ignore it, and play econ. The econ game is complicated, so if the war side of things is more complicated you can forget it. Thus they had to add protection for the econ players, who couldn't understand how to defend themselves. It's been down hill since day one with this g
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Serpent (Little Upsilon)

All worlds
29 Dec 2010 03:51Link
War levels was introduced to encourage new players to learn to fight. The idea was that if you were able to take a lvl 6 or 7 C3, then you could fight a lvl 6 or 7 president.

It is false to blame WB for this.. notice his quote... "It's time to release the war level restrictions, too many problems were trying to be addressed with a single solution (protecting good/war players from newer/econ players and eliminating the issue of c3 warfare in particular). "

There were several issues that the GM's tried to fix with the war levels, and it has not worked, although those other problems still are/were problems. You cant dictate how the GM's fix a issue with the game, only suggest.
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Psycho_Honey (Little Upsilon)

All worlds
29 Dec 2010 03:59Link
No Blame WB, and Zeba, but yeah mostly WB. No other single person was more responsible for influencing war levels regardless if W3c or WB admits this or not.

He is your friend so I get the defense but it is his fault. Just because he realizes his error doesn't excuse him from being responsible in the first place.

It would be really neat if they repeal it now just because "It's time to release the war level restrictions, too many problems were trying to be addressed with a single solution (protecting good/war players from newer/econ players and eliminating the issue of c3 warfare in particular). "

That would be super funny.
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Serpent (Little Upsilon)

All worlds
29 Dec 2010 04:01Link
Blindness... simple blindness!!! sigh
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Psycho_Honey (Little Upsilon)

All worlds
29 Dec 2010 04:18Link
lol
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wolfmanX1X1

All worlds
29 Dec 2010 05:50Link
so, what is this i hear....wb proposes all these changes.......... where is wb now? LMAO
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wolfmanX1X1

All worlds
29 Dec 2010 06:17Link
Frankly, the game was at its peak about 4 years ago. There was no nonsense, ppl warred with no whining, there was fun competition between federations, it was a game that was fun and enjoyable to play. GMs need to focus more attention on their rules and regulations versus making changes to a game that played fine before all these nonsense changes. GMs, bravo for creating a great game concept...... Boooooooooo for messing it up. You have lost many long term paying players over the last two years because of constant game changes. I know there have been Jozi chats, but I don't think GMs are really listening to the majority. I've read over and over various complaints, but I'm not seeing anything done to rectify these complaints. I see more and more paying people leaving. I take issue with having paid so much money over the years in building various empires, only to have things ruined due to constant changes, costing me more money. I see more
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Maestro2000 (White Giant)

All worlds
29 Dec 2010 07:24Link
WB was leading the charge for the war levels but he was not alone. A number of veterans joined in the discussion. I to joined late in the discussion last summer.

I believe the war levels if setup correctly will be a great plu$ for the game to attract/retaining new players. New blood i$ what this game need$, not a handful of veterans living in the past.

A top war level of 4 (See proposal above) along with cheap population sold by the GM will speed up/energize the game.
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hymy1 (Kebir Blue)

All worlds
29 Dec 2010 07:44Link
Wow, quit suckling the W3C ballsack.
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Jojo T. Hun (Fearless Blue)

All worlds
29 Dec 2010 08:00Link
Been reading some posts from the summer, where we were complaining about how the war game was dead (before war levels). I see how, amidst the many suggestions, c3 levels were proposed. Somehow that was turned into war levels. If I've got it right, that was to protect newbs and econ players from being preyed upon by warlords. That was successful, right?

So what happened to all the fighters? Is it that they went up to high war levels, 4 and higher, and there are too few players at those levels?

@ Wendy: agreed about how the concentration of warlords in one fed caused an imbalance of power. Is that still a problem? Aren't the players in levels 0, 1, and 2 the kinds of players who everyone agreed should be protected, and off limits to experienced fighters such as yourself? And aren't the level 2 players in a fed, providing air defense, as untouchable as if they were simply in WP--same problem as has existed for a
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EC (White Giant)

All worlds
29 Dec 2010 13:41Link
Quote: I also wish they had adopted the "50% of value out of WP to dec" rule which most were in favor of, and which they also had agreed to do.


Still love that idea Jojo. It still allows one to dec with C3's, which by the way, is a great part of war strategy, as long as they have other assets out of WP.

Seems simple enough
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Jojo T. Hun (Fearless Blue)

All worlds
29 Dec 2010 17:18Link
I retract "as even Laguna had proposed" from my previous post.
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Maestro2000

All worlds
29 Dec 2010 17:47Link
There should be a 100% rule for dec. War should be total. All or nothing...but for players at war level 4.

On all worlds, not just FB.
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Laguna

All worlds
29 Dec 2010 18:06Link
Unless you meant solution number 4, Why work to war?
<!-Quote-!>Quote:

In Simcountry, you can replicate a similar scenario as so: all main countries are forced into secured mode, the leader cannot be changed and all slave countries cannot buy population over 15mil. The rest would naturally follow.
Despite not being in line with several of the current existing features in the game, this would have served perfectly five, four years ago. The arguments against this option are all the changes that have occurred since October of 2006.<!-/Quote-!>



Then yes, part of the conditions to remove War Protection and Blackouts would be in place.

While still doing their part, War Protection, Blackouts and War Levels are mainly adding color to the margarine. And this one looks pink.
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Scarlet (Golden Rainbow)

All worlds
29 Dec 2010 19:29Link
<!-Quote-!>Quote:

If you want to go further back than that, you can look at the grouping together of better war players not for mutual defense, but mutual aggression. This has been a real problem behind the death of the war game.

The reason being a few 2,3 or more players in a small group knowledgeable enough, that they can declare war on 10, hell even 20 players in a large fed and dominate too few of them have any real war knowledge, or the few who know fail to share the knowledge. The small group of bandits then go on making excuses about being outnumbered in countries and assets which is total BS on their parts. And you know who you are. <!-/Quote-!>



This isn't a flaw in the game. As such, it need not be corrected.
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Psycho_Honey (Little Upsilon)

All worlds
29 Dec 2010 21:22Link
Um duhh Scarlet?

Did we need you to point out the obvious?

I know it was a people problem, not a game problem. Hence, the changes of Blackouts/War Levels were not needed.

Like you, it was just a case of hyper intelligence gone wrong.
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whiteboy (Little Upsilon)

All worlds
29 Dec 2010 22:35Link
I'll accept some of the blame for the war level issue, when W3C attached conditions to my c3 level proposal in an effort to address several issues with 1 system I didn't think it was ideal but did think that it would be effective. Part of the failing is in the system itself due to excessive restrictions but a larger part of the failing came from the failure to produce the war levels quickly enough and attach significant rewards to them. The death of the war game was inevitable either way, the only wars that were left were completely imbalanced (because few players took the time to learn) or were time wasting c3 wars. Neither of those options is appealing to many.

Overall, I actually think the game as a whole has benefited from a lack of war over the past several months. I see more and more forum posts from new players asking for help, looking for feds and showing a general interest. Which means there is a new crop of players c
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Psycho_Honey (Little Upsilon)

All worlds
29 Dec 2010 23:18Link
Yes lets implement more of your already proven ideas for improving/protecting the game/players.

I'll pass.

Put the game the way it was. Play it as it was.
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Parsifal (Kebir Blue)

All worlds
29 Dec 2010 23:20Link
trying to tweek the war game just creates more unintended consequences than it solves. so, remove all war levels, blackouts, wp, etc. keep secure mode on all worlds except FB which is what it was two years ago.

move the war game back to where it was two years ago and let the chips fall where they may.