when a new player shows up... and wants to war a c3? what happens? they're told to sell their weapons and focus on econ. what happens next?
when a new player figures out that they'll have to spend 6 months building up to a decent level, then they'll be labeled as a sim-hitler or sim-stalin, after 6 months of work... what happens next?
sim country has many avenues toward success. their are some very influential players, that are terrible at both econ and war, but still rather powerful when it comes to effecting the game.
sim country allows for military, econ, and political success. and frankly, the 3 of them need to balance each other.
when you have entire federations adding members, based on mutual protection, but utterly fail. we add another level of protection. making the war game unpractical.
the problem, is that the player base, as a unit, chases off any one that wants to war. labe
M
Maestro2000 (Fearless Blue)
All worlds
23,867 = Total # of countries in simcountry
13,195 = Total # of countries human controlled
10,672 = Total # of countries simcountry controlled (c3)
55.29% human player
44.71% C3's
L
Lou Cyphre (Little Upsilon)
All worlds
keep war levels, but make them count only for c3 wars. I getting an harder and harder AI to fight would be nice in the future. Maybe some offensive play on the higher levels?
1-5 the AI fights like to day.
5-10 AI react to offensive land divisions within their borders.
10-15 they actively attack you air-force / missile concentrations
16. they use nukes!!
PVP should still not be free for all on all worlds
FB = free for all
other: main = protected + 6 months grace period.
J
Jo Salkilld (White Giant)
All worlds
<!-Quote-!>Quote:EC:
I guess enough eco geeks crying to the GM's about the unfairness of war was all it took to ruin SC<!-/Quote-!>
That's interesting, because I remember ...
<!-Quote-!>Quote:whiteboy:
You know what I think would go a VERY long way to creating balance in the war game? Not changing defensive weapons to be stronger than they already are, but instead, creating levels of c3's
War<!-/Quote-!>
and also ...
<!-Quote-!>Quote:whiteboy:
Seems very cool, pretty much exactly what my idea was ...
W3C - War Missions and war le
M
Maestro2000 (White Giant)
All worlds
Very true Jo.
The warmongers brought us war levels. Only later did many econ geeks embraced it.
Is 'Warmoners' a negative term?
If so, then I say we embrace a new term.... 'Ecomonger'!
W
warfreak (White Giant)
All worlds
With the whole war protection thing, why are people suddenly complaining about it? Look here for instance from the polls:
'Price for Ware protection is too high. Especially for growing nations that need time to develop an army. Would be nice if a country could defend against the giants & would probably keep more new player playing if they could afford WP. If 10 countries are committed to destroy your empire - 5 or 10 GC should buy a full real world month. Owners wont lose because a player will still donate to build army.'
23 gamers voted for the proposal.
8 gamers voted against the proposal.
To me, it seems that people are just not interested in wars. That or they're afraid of it.
Honestly, unless your slave country is ultra wealthy, or you have people who hate your guts, no one is going to invade a slave country with all sorts of dramas. Trying to get the economy in a conquered C3 back to normal is