A
Andy
All worlds
25 Jul 2012 17:49Link
The navies will be done. The delay has to do with some complexity in the navigation and there are so many aspects of war we need to improve.
We want a navy unit to be sent to another location by a click, like land units and find its way to the target location.
It cannot go in a straight line and will have to decide which way to go. There are difficulties with areas that are not 100% water and we do not want it to cut short into countries (close to the sea) assuming the are is water while it is partially water.
We are getting there. it will be done and we will start to reorganize the entire navy in units.
This will indeed end the current situation with thousands of weapons on a single carrier and a lot of testing will be needed to make sure navy units can protect themselves and be effective in fighting while the number of weapons is much smaller.
Also navy supply units will be added.
The first to
We want a navy unit to be sent to another location by a click, like land units and find its way to the target location.
It cannot go in a straight line and will have to decide which way to go. There are difficulties with areas that are not 100% water and we do not want it to cut short into countries (close to the sea) assuming the are is water while it is partially water.
We are getting there. it will be done and we will start to reorganize the entire navy in units.
This will indeed end the current situation with thousands of weapons on a single carrier and a lot of testing will be needed to make sure navy units can protect themselves and be effective in fighting while the number of weapons is much smaller.
Also navy supply units will be added.
The first to
C
Crafty
All worlds
26 Jul 2012 14:22Link
All I can say is that Orbiter cant have got the hang of fighting navies. The same could be said of bases with thousands of LBC.
I for one am pleased the navies are getting attention too. Thank you GM.
I for one am pleased the navies are getting attention too. Thank you GM.
O
Orbiter
All worlds
26 Jul 2012 15:12Link
you can't put 20k plus each of ndb, and nmib into an an offensive base...
it is/was, the nature of fleets that they were goofy. a single shoot could disable any fleet. so the navy user would be forced to put an incredible amount of defence into them. whittling away large chunks of the enemies offense, (usually bombers,) and just wait until they run out of bombers, or until they fail to long in and shoot the navies. and not every one knows how this process works, or the 3/4 different ways to disable a navy.
then with tons of NFP, and Cruisers, automatically resuppling every 50 shots... you could annihilate entire countries, before the dude even knew what you where doing. much harder to do with an air force, and next to impossible with a ground assault...
i'm looking forward to navies be more to scale with the rest of the weapons, ie, in units like air and ground. but they way they were, was hokie, and i'
it is/was, the nature of fleets that they were goofy. a single shoot could disable any fleet. so the navy user would be forced to put an incredible amount of defence into them. whittling away large chunks of the enemies offense, (usually bombers,) and just wait until they run out of bombers, or until they fail to long in and shoot the navies. and not every one knows how this process works, or the 3/4 different ways to disable a navy.
then with tons of NFP, and Cruisers, automatically resuppling every 50 shots... you could annihilate entire countries, before the dude even knew what you where doing. much harder to do with an air force, and next to impossible with a ground assault...
i'm looking forward to navies be more to scale with the rest of the weapons, ie, in units like air and ground. but they way they were, was hokie, and i'
C
Crafty
All worlds
26 Jul 2012 15:44Link
I know what you're saying Orbiter. A full wing of PB would knock out the last carrier of that type to 99% when it would rebuild and be useable again. But then the same is true of off. bases. This gives both sides time to fight other ways.
But yeah, in retrospect, maybe NFP had become a bit too uber, they could mash anything if you had enough. Keeping the numbers we had before would be prohibitive nowadays though.
I find Andys post that navies would have supply units introduced a bit strange. Weren't there always supply ships? Were they useless then? I remember no one could be sure what was the optimal number to keep active. But they navy always seemed to resupply pretty quick for me when I ran about 20 supply ships.
But yeah, in retrospect, maybe NFP had become a bit too uber, they could mash anything if you had enough. Keeping the numbers we had before would be prohibitive nowadays though.
I find Andys post that navies would have supply units introduced a bit strange. Weren't there always supply ships? Were they useless then? I remember no one could be sure what was the optimal number to keep active. But they navy always seemed to resupply pretty quick for me when I ran about 20 supply ships.
O
Orbiter
All worlds
27 Jul 2012 01:49Link
except you can't stack up 20k defensive weapons in an O-base, and you can't sneak attack fleets, and you can't nuke fleets.
C
Crafty
All worlds
27 Jul 2012 17:28Link
Meh, both sides can have a fleet so that sort of equals it out, huh?
But I dont know what we are discussing here. Wait and see what changes W3C make.
But I dont know what we are discussing here. Wait and see what changes W3C make.