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Forum General W3C - Game news Feb. 26

W3C - Game news Feb. 26

L
Laguna

All worlds
27 Feb 2013 12:51Link
It isn't your fault, Christos: the Gamemasters screwed up.

Wee bit of advice? The next time you plan on changing how the score is computed, consider doing it at beginning of a month.
G
Gaz

All worlds
27 Feb 2013 15:03Link
Until the cost of a standing defence is reduced dramatically war protection's by far the best choice. Punishing peoples score like this wont change a thing.

I just worked out what it's costing me in ammo use per month to defend an 80M pop country.

200 int and heli wings plus all cities/forts and 50 corps defended. Cost a staggering 50B+.

That's an unbelievable amount of waste every month. It's severly off-putting, especially when you have an empire to defend.

That 50B is just defence ammo alone. I didn't bother working out cost of supplies.

Seen as the game doesnt compute the monthly use in the overall cost per month. If I ain't making 50B per month on top of what it's saying im making a loss.

I could prob make that if I had alot more pop but then you start loosing pop after you go higher than a certain number.

Then you have to take into consideration t
G
Gaz

All worlds
27 Feb 2013 15:41Link
To put that into context. 50B+ ammo usage every month is more than half the total income of that country. A recipe for disater for a bare minimum defence which wouldn't be hard to break.
J
Jackseptic

All worlds
27 Feb 2013 19:19Link
you hit the nail on the head Gaz ...so true every bit of it.
S
SuperSoldierRCP

All worlds
27 Feb 2013 19:36Link
Weapons and ammo need to be dropped. period.

If the GM WANTS WP to cease they need to make it cheaper.
triple production a single inter corp should make 1wing of planes per year

tripling production would drop prices buy 66%
it would cost maybe 100or200B to blow up targets instead of 500B+
A single inter wing the cost of ammo would go from 100B(based it costs 10M a missile) a wing to 30B.
if a corp made a wing or unit of weapons and ammo. the GM could slash prices making war a much cheaper and viable option
A
Aries

All worlds
27 Feb 2013 20:18Link
Game changes to weapons or ammo should not hurt the current market. As it is, defense corps are hardly where one looks to make a profitable corp. I would be against steps to increase supply or to lower demand through game changes such as increasing corp production, increasing weapon accuracy, or lowering ammo use by weapons active in countries.

The problem at hand is up-keeping an adequate defense. A more acceptable change would be to lower the personnel needs of weapons.
S
SuperSoldierRCP

All worlds
27 Feb 2013 20:20Link
Aries you wanna know how to fix this issue?

Tripled production or the reasons above

All C3wars the ammo and weapons should be taken off the market, even a few C3 wars would drop these into the red allowing people to make a profit
E
E is Easy 0 is like 0

All worlds
27 Feb 2013 20:39Link
Changing manpower wouldn't fix the issue of cost. Ammo is THE cost.
G
Gaz

All worlds
27 Feb 2013 20:45Link
Get rid of the monthly ammo use altogether, like it used to be.
J
James the Fair

All worlds
27 Feb 2013 21:03Link
Also get rid of those soldiers and officers that are present at those forts. They are nothing more than men armed with sticks.
J
Jackseptic

All worlds
27 Feb 2013 21:09Link
the weapons and ammo from c3 wars should come off the world market supply to make it more profitable for those of us that do produce these weapons and ammo...sometimes at a lose.
A
Aries

All worlds
27 Feb 2013 21:11Link
How about this. Remove the utilization of unit ammo for training. The country auto buys, at 120qua, sufficient ammo for training use for all of the country's active weapons. This "training ammo" would only be used for monthly training use and order strategies for it will be added to the appropriate page.

Insufficient ammo creates a deficit that the country attempts to fill and also prevents using weapon quality and ammunition quality upgrades for the matching unit ammo and weapon that uses it until the ammo is available.

This keeps market demand the same but, for most countries, will cut by 2/3rds the cost due to training not consuming the high quality ammo often found in war fighters units.
A
Aries

All worlds
27 Feb 2013 21:13Link
I like Jacks idea too. Have the C3s purchase the weapons and ammo they use to wage their wars against players from the world market.
G
Gaz

All worlds
27 Feb 2013 22:00Link
Guys im pretty certain the GM's are propping up the weapons market so it wouldn't matter if c3's were buying ammo on the market or not, unless they stop.

Training ammo isnt a bad idea aslong as it's dirt cheap. In the real world there isnt an army in the that would be using all that high quality ammo for training purposes. Trust me I was in the british army and anytime we got live ammo to play with it was like chrismas had come, it was that rare. Even the Yanks(the best equipt army on the planet) wouldnt be so wastefull.
S
SuperSoldierRCP

All worlds
27 Feb 2013 23:04Link
the GM shouldn't mess with those weapons are the only markets that aren't essential in the production of other corps.

These shouldn't be touched by the GM, let C3 take there weapons from the market triple production and problems will take care of themselves
K
Keto

All worlds
27 Feb 2013 23:07Link
1. Good idea, but nukes aren't the issue with the current war game.
2. Get rid of this idea. Countries purchasing WP shouldn't be penalized by ingame scoring.The current cost of maintaining an army greatly out weighs the cost of WP, and this will cause well developed countries to be attacked and conquered by alot of players. Dropping WP, purchasing weapons to protect these countries will not prevent them from being conquered. You'll probably find alot of players quiting or downsizing.( I could add more to this but it's probably a waste of time).
5. The GMs are just adding to the cost of having/maintaining a military.

There are alot of could thoughts expressed above and I hope the GMs are taking them all into consideration.
E
E is Easy 0 is like 0

All worlds
27 Feb 2013 23:23Link
The war game is too expensive for 99% percent of players to START.

Mobile units are a decent idea. However, most people don't want to pay 15 gold coins for 5 mobile interceptor wings (which is about the price for the professional soldiers). There are about 5 people who will pay this cost. This further separates the average player from the asset-loaded, gold-coin loaded player.

All the increasing war game costs (and decreasing profits in general) have done is discourage people from playing. It's evident that premium members are becoming much more scarce than in years past. I don't see this changing unless general costs are lower. Not everyone wants to spend 100s of dollars on this game, and in order to be competitive, that's what it looks like it will take. It doesn't seem like a great business model.

Now, unless you pay for cash (which is obscenely priced and absolutely not worth it) or