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Forum General Player have to much protection

Player have to much protection

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Jiggle Billy

All worlds
15 Dec 2021 17:45Link
Andy,

6.) It seems you are opposed to using enterprises to commit major economic harm on countries then? Just would like to understand why you want to limit this function? Especially as countries can already decide to nationalize your corps if they notice a conflict with the CEO brewing. It seems to me strengthening the economic warfare abilities would add to the enterprise game greatly.

12.) I can see some big benefits here. It should include the ability to add stations within your country and remote. If only within your country your defense becomes weaker as you can't respond to certain threats in time. To build them remote you'd have to interact with others to build in their countries. The remote feature would help encourage federations to cluster together more and interact more.

14.) This was one idea to help make countries of different locations matter more, in time this would likely need to be su
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Andy

All worlds
15 Dec 2021 19:58Link
6. Enterprises can damage countries but as in war, several attacks will not destroy an entire country.
10 corporations moving out can do just that. Some proportionality should be in place.
Nothing even close to moving one corporation will never happen in the real world, losing 300.000 jobs never happens, let alone 3.000.000 jobs.
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rob72966

All worlds
16 Dec 2021 03:21Link
This is a good start. Understanding that these are just ideas implementing the chosen one may take some time. I will make my response brief and too each bullet point.

1) Okay

2) I agree

3) I'm not leaving FB

4) Until something can be developed that would balance power between ocean front and land locked countries all players need the ability to build navies. I do like the bullet points, if you can figure out how to make it work. Go for it.

5) It should be more difficult to attack than defend. This is were I see Radar Stations becoming a big part of the game. Eliminating Radar Stations would or should greatly decrease the def and supporting feds response allowing greater damage to the attacked target and far less casualties.

6) I do not like stealing corps, Most players will not even notice until its to late. (Perhaps some type of notification when corp attacks starts)
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Andy

All worlds
16 Dec 2021 13:21Link
Preparing for a limitation of the number of military units per base.

- It will be done gradually.
- units will be larger but in smaller numbers.
- We are looking at the abilities of the air force. We tend to require more land based action in war and less reliability on the air force.

Short term actions:

- Many units will become larger. around 10%
- Garrisons will become larger.
- The number of military units, depending on types, land, air, sea per base will be limited to 10 per base. The numbers will be reduced gradually after that.
- Fed support will be reduced to one defense wing.
- Dismantling of military units will be done without damage to quality. The quality will be averaged with all the weapons of a each type.
- Land units will become more significant.


You are advised to check the numbers of units and the numbers of military bases and decide on the numbers you want to keep. You ca
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Jiggle Billy

All worlds
16 Dec 2021 13:36Link
Andy,

Thank you for your response on number 6.

This sounds like a solid change, with this change will you make military bases able to be completely destroyed, or reduce their capacity as they are damaged?
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Andy

All worlds
16 Dec 2021 17:11Link
The intention is to count the undamaged fractions of bases and compute the total equivalent of bases of each type.

Destroying bases for 100% is possible, also now, except for the last one.
The last one can be damaged for 99%.
This is OK as the military units in the country will will require more than 0.01 base.

It is not going to happen all at once but we are already working on these issues even while the discussions can continue.
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Lord Mndz

All worlds
16 Dec 2021 23:40Link
i think it sounds good, let's see what happens.thanks for looking into this
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Andy

All worlds
17 Dec 2021 09:40Link
We intend to gradually implement many of the issues we discussed.
some will need more iterations.
some are easy and some will take more development time.

I will put here a new version of this list of points to implement, from time to time that should be clearer about what exactly is implemented.