"If people only want to play a wargame, go buy a copy of Call of Duty. Less clicking." -jo
hey, better idea, if you want friendly interaction, while building, to gain resources, to build more... Go play farmville, on face book. It free, and you don't have to pay GC for WP!!!
i'm not advertising another game, but making a point. if what you are interested in, is social networking, and building, then their are tons of games out their that offer that for free. what does simcountry offer that those don't?
war!!!
whats the point to SC politics? if no one ever fought? it'd really just be dogs in cages barking at each other. whats the risk?
no matter what you do, aggressive players are going to find an advantage. thats just how it works. and if you do manage to take away any advantage preparation provides... then what kind of game will you have?
my above points, the war engine, does give attackers an advantage. but not so much so that it can not be over come, by VIGILANCE. maintaining a state of readiness.
"I'd like to know how I achieved an average FI of over 125 and reached level 13, despite being fully garrisoned, if my countries were losing money. You guys really are talking a load of rubbish. " -jo
jo, herself, proved that a state of vigilance can be maintained. for a long time.
"This approach worked for four years" -jo
she wasn't talking about vigilance, but about WGC non-confrontational attitude. But this does indicate she kept a state of readiness for 4 years.
"I'd like to know how having all targets fully garrisoned and plenty of defensive airwings qualifies as 'refusing to defend yourself'. It took four countries attacking one of mine over four hours to take it down." -jo
had the other members of WGC done similarly, the results of the war would have been very different.
"Please don't insult the intelligence of the Gamemasters or the other players in this game by pretending that there was some way WGC could have won that war. " -jo
seriously, if more of the WGC countries been better prepared, the mob would have taken a beating. so yes, the problem was not
"when it is possible for a small group of war-oriented players to ambush other players who wish to play a more balanced game, " -jo
when jo also says that she was able to maintain large garrisons, many i-wings, with over a 125 FI, in a country that took 4 countries to bring down. And she maintained this VIGILANCE for 4 years... frankly, had other WGC members done likewise... well i already said we would have taken a beating.
W3C does not need to put in more protection to players. in fact, the problem is that players are discouraged from playing the war game. so that when some one does take the time to learn how to fight, they are already at an advantage... meaning most players are directed into being sheep, and those that choose to be wolves, are of course just that.
so had more members of WGC maintained a state of readiness, the war result would have been different. The Jo/Ian Cluster i mentioned above, consisted of about 16 countries, 18 if you include the one each of jaffle's and vann's. if it had taken 2-4 hours of heavy hitting for EACH country. then its likely that the mob would have still been fighting the main cluster, when the WGC counter decs came in.
But their were almost 0 counter decs, as it was pointed out by a couple of their larger players, they didn't even know how to take a C3?!? Frankly WGC dropped the ball in teaching their players how to defend themselves. Sheep, really, sheep. So you have a huge heard of fat sheep walking around, and no shepards!!! its surprising that it took 4 years for the wolves to show up.
So now we want to make the game "fair," We don't want players "gangbanging," we don't want players "ambushed," we want to make it fair?
so a player, can have minimum defensive weapons. max out their profits, win high ranking, and monthly awards...
and my monthly upkeep cost for my country is more than the cost of WP. so those that don't pay what i'm paying in upkeep, don't want to put their money into war protection, want to rake in the game cash, and win monthly awards, with half the effort, and resources i'm putting into a war slave. and then cry foul when i attack them?
Econ players want to have their cake and eat it 2.
Look i get it if a player doesn't want to fight, to spend the time doing it. Use WP, that is if you don't want to fight. I have no problem with it. For half the resources and effort of a war slave, you can maintain WP as long as you want. I'm cool with that, really. But if you don't, why should i feel bad? when i am effectively spending a GC worth game cash, a day to maintain my WSs, i don't see why an Econ player can't spend a GC a day to maintain WP.
Pretty simple. Why should a player have for free what another player had to spend out the nose to get? When we are all competing for the same score, and awards?
Following that, if you don't want to maintain WP, then you set up defenses. You learn, at least the basics of how to fight. I mean you learn the basics of country building, corp management, ect... why do people ignore the military aspect and get mad at some one that does learn it, when they use it?
I mean i get why some one would be mad, but my point is... when the wolves come, the farmer gets his shotgun, if he goes to town and complains that the wolves are ambushing his poor defenseless sheep, well, he'll soon be with out a flock.
the counter to aggressive war players, is not rules, we will always find a way to use them to our advantage. i mean i used black outs during the WGC to my advantage. Why not?
What i did, when we opened decs, we all have several C3s that we used to just dec all the WGC countries, to block them from using WP. with my C3s i set the black outs to start the same hour the wars would become active. meaning, after the wars started, any one that wanted to close those decs and turn on wp, had to wait another 3 hours.
Any rule that you put in, to make things "fair," will be able to be used against you. the harder you try, most likely, the worse it will get. If you want to make the war game "fair," then players should be encourage to learn how to fight, how to use the war engine, how to defend themselves from the wolves...
i mean the weapons are just effective reguardless of who uses them, right? if i'm shooting at you, and you are shooting back, assuming we both put in prep time? who has the advantage? maybe the country that needed 4 countries to take it down? that one sounds like it had the advantage. if it had been shooting back.
but the more rules you add to make things fair, will actually make things unfair. the solution to this problem, is not in W3Cs hands, but the players. Those that want to have a peaceful friendly game, just as in real life, have to maintain VIGILANCE, and be prepared with both resources and knowledge, in order to keep the peace.
in sim country, the "era of peace," has lasted long enough, that no one knows how to fend of evil. players aren't encouraged to defend themselves, and the vets that are suppose to, don't know how, or are unwilling. This has lasted so long, that their are only a dozenish players that DO know how to defend themselves. In the classic good versus evil, good had won out so well that they had become complacent. and evil has arisen again, against an unprepared light. those who wish for the good to triumph, honestly, need to dust off their sword.
rather than making a rule change, it really should be something that the players should be handling.