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Forum General A Test of Game Skill for WildEyes (Little Upsilon)

A Test of Game Skill for WildEyes (Little Upsilon)

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xiong

All worlds
19 Jun 2012 00:10Link
thank you jo,
i read the doc, but it does not cover everything. it doesn't specifically say that your education index depends on what other variables. i would like to know that education index depends on how many elementary schools, secondary schools, tertiary schools, nurses, doctors, engineers, etc....

then the corporations depend on those education variables, plus material availability and quality, type of workers, and so on.

then each of the defense and offense index depends on each number of weapon types, military forces, their locations, their quality, and so on.

this game is far from chess, for me. in chess, you know the capability of each of your pieces. in this game, i'm more like playing it by being blindfolded. ever try to walk from one location to the next, with your eyes/ears closed/covered? that's what i am in this game at this stage.

for example, no one told me that my military units will n
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Jo Salkilld

All worlds
19 Jun 2012 01:18Link
That's what makes experience so crucial in this game, xlong. Trial and error. You can learn how each bit works in isolation from the docs, but the rest you have to figure out for yourself.

Sort of like chess - you can learn the moves that each piece can make, but only by playing can you learn how to use them together. And then there's the intuition part ... Kasparov didn't get to be world champion by repeating the sets of moves invented by other players. He was able to see how they worked together, through a lot of years playing, and maximise the infinite variables to a point where he could use them better than anyone else.

Every time you come across something where you don't understand how the two (or more) things interact, test them. Go through each permutation one at a time, note the results, then compare them. Yes, it takes time. If it didn't, we'd all be masters after a few months of playing, and
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Marshal Ney

All worlds
19 Jun 2012 03:52Link
Thanks for the clarification Jo. Still a building. DI of 570 and FI of 116. I'll have to do some readjusting - thank goodness I still need massive population and cash reserves to start hitting those upper levels, so should have the time to do so.

Much respect,
M. Ney
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Jo Salkilld

All worlds
19 Jun 2012 04:31Link
FI is entirely dependent on population Marshal. It's down to income over expenditure, and they are both finite, unlike health, education and transport.

If you have more people, they will make more profit, and there is no incremental expenditure. Whereas with health, education and transport, if you have more people, they will need more schools, hospitals and roads, which will cost more, without related additional income.

DI is also finite. Each weapon you have gives you x additional points. So the more population you have, the more points they can sustain.

So ... yes ... to get to higher levels you need a certain level of population. I would guess at 70M+ ... average.

Hugs and respect

Jo
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Rick

All worlds
19 Jun 2012 22:59Link
Jo, you have this knack of conveying lots of clear, concise info in just a tiny bit of space.

When I get started I usually have to dump it because it turns into an epistle. :)
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Jo Salkilld

All worlds
20 Jun 2012 00:46Link
Thanks Rick :)

Hugs and respect

Jo
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xiong

All worlds
20 Jun 2012 00:53Link
jo,
what's the logic in that the more weapons/military stuffs you have, the higher your cost?

military seems to be treated as an expense, but yet you can sell or buy military services on the world market. in this case, it seems to be a revenues as well as an expenses. the guide/doc don't specifically tell you what it is, just said part of the "x group" which is useless to figure it out.
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Marshal Ney

All worlds
20 Jun 2012 02:27Link
Xiong,

I believe Jo was referring to the cost of running military systems and units. You're paying not only for the upkeep - but also the salary levels. The latter is what's going to hurt me. If you sell the unit's necessary components (military services, supplies, gasoline, etc) then it becomes revenue. The expenses are salaries + supplies used - but I'm figuring just the salaries, as supplies are in your country consumption. Still be an expense, but in a different column of your budget. (and don't take that for gospel, I'm SWAGing that).

Jo, top level requires 150 million average (and 12 countries) for game level 16 on peaceful. 20 million less average on warlike. Going to be a long slog.

Much Respect,
M. Ney
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Jo Salkilld

All worlds
20 Jun 2012 04:04Link
xlong - each weapon you have in a country has a number of ongoing costs associated with it.

Most weapons that use ammo, use it monthly for 'training'. So if you have some AAMBs, for example, you will be buying anti-aircraft missiles which get used up every month. You will also have to buy military supplies and gasoline / aircraft fuel which, although I don't think they count as 'military spending', are still a monthly expense which drags your FI down. Your FI is an equation of income over expenditure. The more you spend every month, the smaller the difference between the two and the lower your FI.

Secondly, as Marshal says, you have to pay the wages every month of the soldiers and officers who man that weapon, whereas if they were employed by a CEO corp, the enterprise would pay the wages. Another extra expenditure item!

Lastly, because the soldiers and officers are employed in your army, they are not empl