War is expensive, as it should be. I do think that some tweaking of the numbers is needed, but if you want to take another presidents country that has made an effort to set up a reasonable def, the cost should be higher, possibly 3:1 ratio? Which although I have not run the numbers, Id say that its sufficient as it is now.
If a player does not want to have to set up a defense and play strictly econ, the protection shouldn't be free, I think they should have to pay for it. Of course there should be a 45-60 day free WP for new players, because by then they should be able to have a decent grasp on the game and have the opportunity to join a federation where they can learn as they grow their countries. But in all honesty, I think the idea of 'noob bashing' has been dramatized. Although Im sure it does/has happened, its NEVER been the issue that it has been made out to be.
As far as the 'worthless' countries having the abi
It's not the cost of fighting a war that im on about Serp. It's the cost of maintaining a full time army so we dont need protection.
For me to have a high value country out of protection I'd want a big army. From what I can tell so far it'd be unsustainable without playing econ on another world. Why play muti world otherwise
Perhaps Josias or SR could shed some light? You guys both have big armies on LU. What sort of numbers are you's seeing with maint costs? I wouldnt normally ask but it's relvant to this thread.
With all the recent updates/changes SC has made to the game, it's virtually impossible for 1 country to make a profit and support a defense to defend that country, let alone trying to support defense and an offense.
Why do you think that the majority of newer players are afraid of war? Because they can't afford it, and they are afraid of losing what they have built up so far.
I've been playing for 6 years now, and in that time its been hard to maintain an army for 1 country and try to make a decent profit. That's why players attacked other players or raided inactives, to offset the cost of having an army.
If SC wants more warring, as do alot of players, they need to drastically reduce the cost of having an army versus trying to maintain a profitable country.
Eliminating wp in favour of countries having more mobile defense units(auto-response), will not fix the issue, it will actually add to the maintenance
well, actually Gaz, those 2 countries with large militaries make money.
but theirs an umbrella of sorts. that once you get your pop over #, then things get easier. i've got a 50M country, trying to hold onto a strong defence, but loosing money. its kinda, the basic thing you need, needs to be maintained by like 80M+ pop countries.
Yes I see them in the green but does the total monthly cost compute the ammo usage etc? I cant remember.
The profit a country shows IS NOT the actual cash increase per month. There is the problem with reporting the profit. If the line wasn't muddied by x factors and showed an actual increase in cash after any and everything you have to buy or maintain, there is your real profit.
Each month look at how your cash increased. That should be the only measure of profit.
yes, actually its making money. well one of them is, but its true, the bottom line isn't the bottom line. and ammo usage, doesn't fit into the country's monthly profit
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James the Fair
All worlds
'Get rid of war levels, period. Give the security council some teeth so the player base can punish/prevent noob bashing, gang rape etc.' Crafty
No I don't think so, not the war levels just so i'll be a target again and the security council will be too late to punish or prevent noob bashing by the time they'll try to stop it, the war will be over before you know it and it will be the noob who will lose out. Even going back to the old ways Jackseptic an asteroid or an earthquake or something would'nt put off the big experienced players from doing what they want.
You get up in the morning and a country might be gone.' Andy
Well this where I thought of the 'overall defence index levels' where fighting will be much more fairer and stand a much better chance of hanging onto that country a lot longer without the fear of being overrun by a extremely large and powerful military in 2 minutes, just li
I don't know the particulars of your issue on FB Mr James, but if you were not 'on your feet' you might should have stayed in war level 2 or lower so that you could have amassed more assets in order to defend yourself.
Also Mr James, I wouldn't classify you as a 'noob' anyway. I'm sure your no great game god or nothing, neither am I, but I'd assume you have a good grasp of the game concepts and know how to play according to your abilities.
I could be wrong here. Was a few weeks since I had a defence up. I seem to remember 100 int wings using 500 missiles per month. Same for heli wings. My math is dodgy but I make that at 5B per month on wasted int ammo alone?
100 int wings isnt alot either, I'd want 200 atleast. That'd be 10B a month on int ammo then another 10B for heli missile.
I didnt get as far as garrissons but to defend a big country you'd prob need something like 50k batts each? I've no idea what the monthly ammo usage is for that amount of batts? It'll be alot though, no doubt.
That's not even taking into account offessive ammo usage or soldier salaries.
Im gonna test it next few days but Im betting protection is quite a bit cheaper.
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Don't forget upgrades for weapons/ammo, gasoline, aircraft fuel, military supplies!
Yeah Orbiter, your big countries "make money" on the finance index, but if you leave them alone for 3 days, do they have more or less money?
Yes ofcourse, the supplies needed aswell. The costs just mount up.
The cost of maintaing an air defence alone is enough to put anyone off.
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That's good work Josias, but you're right it does help that those countries have 120 million population.
I see your point about wars being fought for 'glory' and 'politics' but there will be no 'politics' if no one is interested in the game. What 'politics' exist these days compared to a few short years ago?
The last war hydra was involved in exposed the severe lack of war game and competition within it.
What new players - and I mean within the last several years - have ANY serviceable war countries that they built themselves? I can think of one or two players at most from the three worlds I play on.