After Reading a bunch of this. It is amazing to see how easy it is to travel down beaten paths filled with the same unintended consequences we all believe need to be remedied. It is even more confusing or frustrating to see the suggestion of fixing problems by using the same means that brought on the current set of issues and genuinely expecting a different result.
Without question Sam said it best.
<!-Quote-!>Quote:Remove all restrictions to war and let me handle the rest.<!-/Quote-!>
Limiting players options to play the game the way they see fit, or creating arbitrary limitations based on individual preferences rather than open options tailored for a variable player base is complete nonsense.
One player assumes this way is right and this way is not. That is all fine and dandy. That player is able, within the construct of the game to impose his moral code on everyone else to play according to his or her own mantra through game play.
Let me demonstrate the hypocrisy of the notion presented here this way.
Player x doesn't think players should acquire nuclear capabilities until that player has reached some arbitrary levels of success in game level or index or country size.
Therefore it(nuke capability) should implemented in this way. Player y doesn't think players should come into the game, acquire weapons easily, and begin to recklessly wage war against other players without rhyme or reason.
Therefore it shouldn't be possible to do such things. Player z doesn't think countries and defenses should be strong because it would take too long too conquer other nations.
Therefore it should be impossible to create or deal with effective defenses that would make attacking another nation less attractive. These are issues that players should be dealing with IN THE GAME. The devs shouldn't be spammed with constant thoughts of our preferences and ideas of what we think should be right or wrong as far as how players choose to play the game.
Should players agree or disagree with the way anyone plays the game, they are FREE to find other like-minded players who will impose their ideas on those who don't agree with their ethical or moral gospel.
More importantly, if we as players are left to deal with players in this way, it will promote union, federations, politics, mutual defense, treaties and the like to the extent that the game has some substance beyond the economic grind that it has become.
Less restrictions. You guys say you want improvements and a revival of the war game, but also want everyone behaving as if every world were Kebir Blue or White Giant. You can't have both. Which is it that you desire? We need to begin creating and dealing with situations that arise in the game with our own individual or collective solutions rather than looking to the GM every time a player is doing something you don't like or agree with. To expect that outcome is unrealistic and unfair to them. Instead of focusing on improvements, they constantly have to micromanage everyone's feelings.
I could go on and on but I'll stop there.
As far as Aries comments toward improvements that make the war game more attractive, I agree. However,, I don't think that means neglecting nuclear weapons, or not improving their usefulness or making them more attractive to player regardless if they are new or old.
Other points made for not addressing nuclear weapons are moot. North Korea , to the detriment of the economy and citizens is pushing forward with a nuclear program as I type. Limiting these or any other weapon to a certain war level or other economic achievement is not only silly but in no way realistic. If someone wants to pop off nukes to enjoy themselves give them the ability to do it. The only player that needs to worry about these things are players who neglect defense. There are remedies in the game available to counter this called nuke defense. Use it! Apply the principle of this to countless other situations and hypothetical issues in the game and, boom; We have a game!