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Forum General W3C - War Game Tuning

W3C - War Game Tuning

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tuco_

All worlds
07 Jul 2012 23:59Link
Not if spoils of war can be traded for real assets as in such case it will not be c3 who will pay out.
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Drew

All worlds
08 Jul 2012 06:19Link
But c3's don't really have any military units or cash for that matter. It gets spontenously created for the war. If you were to able to take it you would crash the weapons industry. Those weapons are immaginary ghost weapons, SC didn't buy them off the market. If they did I'd be pissed cuz I can't seem to sponteneously gets weapons in shortage, even with immediate orders.
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dboyd3702

All worlds
08 Jul 2012 07:04Link
And the weapons you don't destroy disappear after the country surrenders...
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Andy

All worlds
08 Jul 2012 15:20Link
Also when you win a war against any country there is no money left in its government bank accounts.
C3 happen to have a huge amount of money sitting there.

We can replace this unrealistic situation by one where the money is gone but some weapons and ammunition remain.
I think that the current deal is more beneficial for the winner.

These weapons came from nowhere in the first place and should not enter the markets. This is why we decided that money made more sense.
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Laguna

All worlds
08 Jul 2012 15:31Link
<!-Quote-!>Quote:

Also when you win a war against any country there is no money left in its government bank accounts.<!-/Quote-!>


Nazi Germany looted the gold reserves of the countries it invaded. Today, if a country invaded another in a matter of days, chances are it would still be able to loot that country's gold reserves as well. It isn't an easy task to move tons of gold inconspicuously.

It isn't unrealistic for C3s to maintain money after being conquered.
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Andy

All worlds
08 Jul 2012 15:39Link
It is very unrealistic for a C3 country with a government budget of 30B to have 1T to 11T in cash which is 30 to 330 times the government yearly budget.

Nearly nobody today has gold, certainly not worth even 100B. Those days are gone.
cash can be wired out in milliseconds.

The loot in C3 countries is now cash.
If everyone wants to replace it by the weapons and ammo in the country, we will give it a serious consideration and use the money to purchase the weapons on the market to prevent it from being flooded.
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tuco_

All worlds
08 Jul 2012 17:29Link
Is c3 like Bhutan, Switzerland or Iraq? Because I am not invading Bhutan. Therefore I am not sure making real world parallels is of any use with regards to game mechanics.

The point being that raiding c3 is standardized, be it defense to overcome or spoils of war wise. The gain seems to be around 1T in cash, no matter war level, which is about 13,5 GC per session. Lot or little? is the question.
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tuco

All worlds
09 Jul 2012 15:32Link
test test .. wunderbar! thanks again Andy I was getting a bit nervous *shrugs*
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Andy

All worlds
09 Jul 2012 17:01Link
Tuco,
I am personally responsible for the delay, I am very sorry.
swamped with work, your mail was sitting in my inbox waiting. I forwarded to an engineer only this morning and he took one minute to fix it.
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Andy

All worlds
09 Jul 2012 18:40Link
The amount that remains in the C3 country increases with the war levels.

It is nT for war level n.
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tuco

All worlds
09 Jul 2012 19:22Link
I was referring to "How much do you make per war level?" thread where some claimed net gains to be around 1T.

The cash is easy to understand and balance, while c3/inactive raiding with more or less random factor used to be more exciting. In my opinion, both models are valid as it is not game breaking/making issue.
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Orbiter

All worlds
10 Jul 2012 05:46Link
just a random idea... what if part of conquering a country, say you return it... later on you can claim 10? corps as conquered, they act like state corps, that pay no tax, and pay to the conqueror... so if you win a war, you'll have a stake in the countries future well being
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Andy

All worlds
10 Jul 2012 08:53Link
orbiter,
we have looked into this idea in several ways. The way you propose it here is probably hard to manage and we need to make sure it is very clear what is yours and what remains in the country.

we do have a longer term plan to allow you to conquer areas.
All countries are divided into individual properties/estates. You can see them when you paint the map of your enemy.
Now imagine you could conquer some of these estates and have their economies become part of your economy. Corporations pay salaries to the people of that area, which is in another country and they pay taxes to their country as before, but profits of state corporations go to the country that now owns the area.

This idea goes much further because you could have secured properties at the center of the country that cannot be conquered (maybe replacing secured countries), and partial wars that may not end with a full victory but allow you to become owne
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Orbiter

All worlds
11 Jul 2012 05:30Link
actually, that sounds pretty cool, right on!
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Drew

All worlds
11 Jul 2012 05:36Link
I concur
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xiong

All worlds
11 Jul 2012 10:31Link
the war levels and the game levels are bit confusing to us noobs.

some countries are at war level 10, yet game level 1.

would it be nice to just have one bottom line, instead of two now (wl and gl)?

with the secured mode, single country players do not have to worry about being conquered, unless they're too smart to turn that secured mode off. if you're in to bit empire, then just prepare for wars for your slave countries.

i'm praying that conquered countries with common boundary would be allowed to merge as one bigger country to cut down on management of the countries. it doesn't seem to fair, in that your score is the average of all your countries in your empire, yet you are not allowed to synergize them as one bigger country. w3c can still keep each country unique, by just letting the player/owner turn the country into a state in his country. i have yet to figure out what to do with counties wit
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xiong

All worlds
11 Jul 2012 10:37Link
and the rewards can still continue, just make it so that each c3 country that you conquered earn you the awards as mentioned:

first c3 = 1T
second c3 = 2T
third c3 = 3T
.
.
.
.

which make it so that each next c3 war be more difficult than the last....up to whatever levels the world has as existing