Does anyone make money on electricity at this point? My wind farms are losing money (yes they have monthly turbine supply) and I only have 14. My EP corporations are losing 2-3billion a month. It seems all this has done is move costs around to make EP completely unprofitable. (market supply dumping aside). This is dragging down Enterprises that cannot recoup the savings from lower government costs and it does not appear to have helped other corporations which tend to rely on other products much more than the cost of EP. "...everything else becomes more profitable..." doesn't seem to be cutting it as a reason for destroying EP corporations. I guess someone is going to have blink first and start destroying EP companies then the dumping will stop and there won't be any EP. This is one can of worms that should have been left unopened.
Who buys the power from the wind farms anyway? The country? If so when using the common market, do the common market contract monthly requirements get automatically adjusted down based on the amount of wind power produced? Do I still need to contract for the full EP consumption? Or am I supposed to deduct the wind farm output from the monthly usage amount manually and resort to manual contracts? (I hope not) Why don't wind farms have contracts??
There are so many other things that could be done to improve the game without artificially driving EP out of business. EP has been the one stable market over many years of on and off again game play. I'm not even talking game mechanics and calculations. I'm talking web site improvements.
When building roads, why should I have to go back to the country page and navigate back down to new train tracks or new water? A simple link to new train tracks/water would make a huge difference on each of the order submitted pages. On any of the new buildings/facilities pages how about a slider that allows you to say I want to raise my percentage to 125% for roads, show the costs of doing it, and an order button for whatever the number is.
How about a link to the change profession page right from the build a new corporation page when you don't have the workers in the right jobs? I don't have the words for how annoying this must have 100% of workers requirement is when I have to navigate back and forth between pages to fix it. It could be handled with a simple link that lets you go fix it without having to go up two layers and down another two layers and then reverse the process to go build it (again).
These are just some of the simple examples that would make it a better experience for all without damaging the economy. I'm sure others could add a whole lot more examples. These wouldn't drastically alter an interface that is rather long in the tooth at this point either. Anything that helps reduce the back and forth between top level menus and lower ones would be gratefully appreciated.