Simcountry
Forum General W3C - Electric Power

W3C - Electric Power

S
souemyss
12 Aug 2024 12:43 Link
i don't understand why we had to do this
causing more issues than we'd want
Leonard238146
12 Aug 2024 13:06 Link
<!-Quote-!>Quote:

My empire is going bankrupt because of the Low Electricity Price!<!-/Quote-!>


As the price of Electric Power goes down, everything else becomes more profitable as your supply cost, for all corps that use EP and Country needs, is decreased.
B
Breosausa
13 Aug 2024 00:37 Link
Does anyone make money on electricity at this point? My wind farms are losing money (yes they have monthly turbine supply) and I only have 14. My EP corporations are losing 2-3billion a month. It seems all this has done is move costs around to make EP completely unprofitable. (market supply dumping aside). This is dragging down Enterprises that cannot recoup the savings from lower government costs and it does not appear to have helped other corporations which tend to rely on other products much more than the cost of EP. "...everything else becomes more profitable..." doesn't seem to be cutting it as a reason for destroying EP corporations. I guess someone is going to have blink first and start destroying EP companies then the dumping will stop and there won't be any EP. This is one can of worms that should have been left unopened.

Who buys the power from the wind farms anyway? The country? If so when using the common market, do the common market contract monthly requirements get automatically adjusted down based on the amount of wind power produced? Do I still need to contract for the full EP consumption? Or am I supposed to deduct the wind farm output from the monthly usage amount manually and resort to manual contracts? (I hope not) Why don't wind farms have contracts??

There are so many other things that could be done to improve the game without artificially driving EP out of business. EP has been the one stable market over many years of on and off again game play. I'm not even talking game mechanics and calculations. I'm talking web site improvements.

When building roads, why should I have to go back to the country page and navigate back down to new train tracks or new water? A simple link to new train tracks/water would make a huge difference on each of the order submitted pages. On any of the new buildings/facilities pages how about a slider that allows you to say I want to raise my percentage to 125% for roads, show the costs of doing it, and an order button for whatever the number is.

How about a link to the change profession page right from the build a new corporation page when you don't have the workers in the right jobs? I don't have the words for how annoying this must have 100% of workers requirement is when I have to navigate back and forth between pages to fix it. It could be handled with a simple link that lets you go fix it without having to go up two layers and down another two layers and then reverse the process to go build it (again).

These are just some of the simple examples that would make it a better experience for all without damaging the economy. I'm sure others could add a whole lot more examples. These wouldn't drastically alter an interface that is rather long in the tooth at this point either. Anything that helps reduce the back and forth between top level menus and lower ones would be gratefully appreciated.
Lioncoeur
13 Aug 2024 01:20 Link
losing money do to broken wind turbine supply chain
Leonard238146
13 Aug 2024 02:05 Link
I don't want to add to the off-topic, but
<!-Quote-!>Quote:

When building roads, why should I have to go back to the country page and navigate back down to new train tracks or new water? A simple link to new train tracks/water would make a huge difference on each of the order submitted pages. On any of the new buildings/facilities pages how about a slider that allows you to say I want to raise my percentage to 125% for roads, show the costs of doing it, and an order button for whatever the number is.<!-/Quote-!>


I felt the exact same thing when ordering the roads, etc. There is no button to return to the Transportation page from the Building new Roads page. And that just highlighted there really is no need to have more than one page for the Transportation Index, when you can just expand the table with two columns, one for the ordering/destroy quantity and another with the order/close now button. But if tabs were added on the top of the page for roads, trains and water, I'd be happy enough.
J
James Folsom
13 Aug 2024 03:35 Link
Silly players,

We don’t even need those transportation menus. You can just order government infrastructure from products in stock page. Just remove those.

All the cool players supply govt facilities by self contract anyway. Why mess with all those clicks when you put it on auto build and just monitor the indexes, and tune the contracts to match growth.
Lioncoeur
13 Aug 2024 03:55 Link
who needs an functioning UI for convenience for a function of the game.
like the extremely outdated space program UI
or the number of other things that need to be worked on for the economy to function better in game.
J
James Folsom
13 Aug 2024 17:05 Link
The UI has to many ways to do the same thing. It also has multiple menus, that are not even consistent across countries and ceos. It has global pop menu, a side bar menu, a home menu, a ribbon menu at the top. It’s too much and I guarantee it is incomprehensible too new players.

The highest priority of the game master should be to pick a menu and merge alll the other into it.
Lioncoeur
13 Aug 2024 17:41 Link
that would help with the confusion for newbies