About glass. It is essential to make a product called household products which is used for many things in the game. I think the product glass in the game is not considered a finished product until it is formed by a household product corp.
Also, if you look at glass, it must use selenium to be produced. This product can only be produced on a few worlds. You would have to be careful, for this reason, in increasing any demand for glass.
Jonni: About formulas. I emailed some time ago and considered resending the email and will again and post here:
"In game news, the update on February 19, 2014 titled "Quality will matter for more products - starting today" seems to be confusing to players. In practice, it is difficult to see if purchasing army maintenance products, such as airforce maintenance and defensive weapon maintenance, and weapon and ammo quality upgrades at a higher quality is functioning properly to reduce th
I have been wondering the same in regards to weapon maintenance and upgrades and would like to know the answer to that as well.
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SirSmokesAlot
All worlds
I like the Idea about some countries producing certain produces or maybe just larger amount of certain commodities. This could spur more of a p v p wars over the countries with the greatest natural resources. Like real life Saudi Arabia. Also I think it would increase interaction in the game because of negotiations for the produces increasing trade interest.
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jammiebrown1978 brown
All worlds
I agree 100% with an smoke's
I don't wholly agree with these calls to create new products and product chains, or to 'fix' the old ones, on account of realism or trying to mirror the real world.
We are playing a game which features interplanetary commerce, amphibious mega fleets, and a world market that fulfills product orders regardless of century-long shortages. Are we really going to lose sleep worrying whether house windows are mullioned or simply glazed?
Perhaps the devs could be brave and focus on more sweeping changes that inject something fresh, rather than treading water with these kinds of mundane niggles that we players bring up all too often?
*edit* Resource zones might just be that ^
Thanks Aries, and good idea :-)
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SirSmokesAlot
All worlds
Its not product changes just for the fact of changing. If only certain countries could produce oil then those countries become valuable. Then everyone wants those countries even if it takes war to get them. I am sure most here have played Realm of Empires. There are certain cities that produce more commodities making them have a higher value. Most wars center on those countries I once had to fend off several attacks at once because everyone wants what i had. There would be more pvp wars if there was something to be gained. I used to fight more wars on fb because of all the swag you can get at the end of a victorious campaign. Right now its almost impossible to have any gains at the end of a war because it cost more than it gives back. until there is some sort of gain with a victory than why???? go to war.
Smokes: I think you are confusing the product change discussion with the natural resource one. It appears you want to comment on the link I posted just two posts above yours.
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Bennett.falvo
All worlds
Quick Question: I'm new and the current president of the empire of Honshu on wg and my military disappears periodically every time I build a unit it vanishes after a few game days. The weapons are not deactivated either as they don't show up in my stockpiles. Why would this be?
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Bennett.falvo
All worlds
Quick Question: I'm new and the current president of the empire of Honshu on wg and my military disappears periodically every time I build a unit it vanishes after a few game days. The weapons are not deactivated either as they don't show up in my stockpiles. Why would this be?
Hey Bennentt,
The same problem was happening to me after I just finished waging a war. From what I understand is your military units are your standing forces, and the forces and ammunition on the offensive/defensive index is just your "reserve's". So when you create a new unit what ever arms and ammo needed to make that unit are taken from that reserve, so your really not losing it. And after your done waging a war you have to buy the ammo and arms to replace what you used in the war, which once again is taken from the reserves and given to your unit to replace the loses of war. Hope that answers your question, if you have any more just message me and I'll be happy to answer any questions you have.
It just seems odd that we have all these buildings that do not use glass for windows.
But I never considered the window to be a household product. I was thinking more in terms of appliances, tools, and furniture, as well as consumables like toothpaste and toiletries - you know; the classic definition of a household product.
Windows should be considered a building material, rather than a household product - as is insulation. But building material companies do not use glass either.