Simcountry
Forum General Curious observations.

Curious observations.

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jdlech

All worlds
16 Jan 2016 16:14Link
I find it a bit odd that companies building universities, elementary and high school all need construction, but hospital building corporations do not.

Equally curious is that none of these building use glass for windows.
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jdlech

All worlds
16 Jan 2016 16:22Link
Come to think on it, residential and commercial buildings seem to automatically spring up from the ground without any need for a company to build them at all.
We have house values, implying a supply and demand, but the supply seems to spring from nowhere.
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Jonni

All worlds
16 Jan 2016 16:25Link
Good find and I do agree.
We'll be adding a few more products in the near future. This will be a good time for us to also tweak resources used in existing corporation types to more closely resemble the real world.

Any other suggestions are of course appreciated!
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Jonni

All worlds
16 Jan 2016 16:31Link
As for your second post.
This feature is not really visible. Countries use construction materials on a monthly basis. The amount of money a country spends on building residential buildings takes into account, among other things, how wealthy your population is.

If you're interested I can ask an engineer, to dig up the formula we use for this specific feature, on monday.
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Michael

All worlds
16 Jan 2016 17:30Link
I think this was raised once before but why not have Natural Resources that would be available only in certain countries. For example a mountainous country would easily be able to produce and have coal, iron, minerals etc and therefore mine these products with ease. A corporation that creates steel would have to use iron etc to make that product. Countries that are not mountainous and say by the sea would have abundant fish resources and agriculture. Thus a natural resource would be needed in order for a corporation to produce something. Countries without the natural resource would have import it and may cost them more to do so.
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John West

All worlds
16 Jan 2016 17:43Link
I understand some resources like fishing resources could only available to coastal countries and I think that's a good idea,

but in regards to ground resources there has historically been a lot of mines of all different resources like coal that have been located beside coastal areas. A lot of people have no idea how a wide array of resources can be found in one small area. In my state alone for example in the 19th century there were hundreds of gold mines and probably thousands of coal mines, and I don't know the specifics but I'm sure there were various other resources being mined, many of these mines were located beside the ocean, rivers and bays, and now there are none today, but back in the day they probably hadn't even scratched the surface of available resources in the ground. The average person has no idea how many of all sorts of resources are right in their back yard. A lot of people are perhaps unaware the world is a big p
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John West

All worlds
16 Jan 2016 18:57Link
On second thought offshore drilling is perhaps overall lower overhead as logistics of transporting the oil may be much less, because I would think tankers just roll up right beside the platforms and transfer the oil so ground transport is no longer required to export the resource.

Personally I think the entire oil industry is a scam because anybody can make hydrogen by running a small current of power through h2o water and the hydrogen bubbles up through a process called electrolysis, and can be captured and compressed into a propane tank, which can have a line go onto the air intake of any gasoline motor (hydrogen requires spark plugs to combust as far as I know), and then during combustion the hydrogen recombines with oxygen into h2o water and then water goes out exhaust pipe. . . There is some loss of horsepower because the pistons are the length for effecient gasoline combustion, not most effective length for optimal compression of hydr
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jdlech

All worlds
16 Jan 2016 19:40Link
IMO.
A small amount of glass should be used in the production of not just buildings, but also cars, trucks, and fighter planes, helicopters, military bases, govt. facilities, computers, and perhaps building materials too.
Its seems glass had gotten short-changed in the game.
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Aries

All worlds
16 Jan 2016 22:20Link
About glass. It is essential to make a product called household products which is used for many things in the game. I think the product glass in the game is not considered a finished product until it is formed by a household product corp.

Also, if you look at glass, it must use selenium to be produced. This product can only be produced on a few worlds. You would have to be careful, for this reason, in increasing any demand for glass.

Jonni: About formulas. I emailed some time ago and considered resending the email and will again and post here:

"In game news, the update on February 19, 2014 titled "Quality will matter for more products - starting today" seems to be confusing to players. In practice, it is difficult to see if purchasing army maintenance products, such as airforce maintenance and defensive weapon maintenance, and weapon and ammo quality upgrades at a higher quality is functioning properly to reduce th
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John West

All worlds
16 Jan 2016 23:01Link
I have been wondering the same in regards to weapon maintenance and upgrades and would like to know the answer to that as well.
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SirSmokesAlot

All worlds
17 Jan 2016 01:36Link
I like the Idea about some countries producing certain produces or maybe just larger amount of certain commodities. This could spur more of a p v p wars over the countries with the greatest natural resources. Like real life Saudi Arabia. Also I think it would increase interaction in the game because of negotiations for the produces increasing trade interest.
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jammiebrown1978 brown

All worlds
17 Jan 2016 01:42Link
I agree 100% with an smoke's
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Dubhthaigh

All worlds
17 Jan 2016 01:54Link
I don't wholly agree with these calls to create new products and product chains, or to 'fix' the old ones, on account of realism or trying to mirror the real world.

We are playing a game which features interplanetary commerce, amphibious mega fleets, and a world market that fulfills product orders regardless of century-long shortages. Are we really going to lose sleep worrying whether house windows are mullioned or simply glazed?

Perhaps the devs could be brave and focus on more sweeping changes that inject something fresh, rather than treading water with these kinds of mundane niggles that we players bring up all too often?

*edit* Resource zones might just be that ^
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Dubhthaigh

All worlds
17 Jan 2016 03:22Link
Thanks Aries, and good idea :-)
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SirSmokesAlot

All worlds
21 Jan 2016 18:23Link
Its not product changes just for the fact of changing. If only certain countries could produce oil then those countries become valuable. Then everyone wants those countries even if it takes war to get them. I am sure most here have played Realm of Empires. There are certain cities that produce more commodities making them have a higher value. Most wars center on those countries I once had to fend off several attacks at once because everyone wants what i had. There would be more pvp wars if there was something to be gained. I used to fight more wars on fb because of all the swag you can get at the end of a victorious campaign. Right now its almost impossible to have any gains at the end of a war because it cost more than it gives back. until there is some sort of gain with a victory than why???? go to war.
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Aries

All worlds
21 Jan 2016 20:09Link
Smokes: I think you are confusing the product change discussion with the natural resource one. It appears you want to comment on the link I posted just two posts above yours.
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Bennett.falvo

All worlds
25 Jan 2016 00:35Link
Quick Question: I'm new and the current president of the empire of Honshu on wg and my military disappears periodically every time I build a unit it vanishes after a few game days. The weapons are not deactivated either as they don't show up in my stockpiles. Why would this be?
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Bennett.falvo

All worlds
25 Jan 2016 00:36Link
Quick Question: I'm new and the current president of the empire of Honshu on wg and my military disappears periodically every time I build a unit it vanishes after a few game days. The weapons are not deactivated either as they don't show up in my stockpiles. Why would this be?
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Elrood

All worlds
25 Jan 2016 02:35Link
Hey Bennentt,

The same problem was happening to me after I just finished waging a war. From what I understand is your military units are your standing forces, and the forces and ammunition on the offensive/defensive index is just your "reserve's". So when you create a new unit what ever arms and ammo needed to make that unit are taken from that reserve, so your really not losing it. And after your done waging a war you have to buy the ammo and arms to replace what you used in the war, which once again is taken from the reserves and given to your unit to replace the loses of war. Hope that answers your question, if you have any more just message me and I'll be happy to answer any questions you have.
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jdlech

All worlds
26 Jan 2016 01:49Link
It just seems odd that we have all these buildings that do not use glass for windows.
But I never considered the window to be a household product. I was thinking more in terms of appliances, tools, and furniture, as well as consumables like toothpaste and toiletries - you know; the classic definition of a household product.

Windows should be considered a building material, rather than a household product - as is insulation. But building material companies do not use glass either.