with a hand full of gold coins, for extra spending, one person alone, could collapse any worlds econ, i could do it by myself, their are any number of products i could choose, if the GM just let it collapse, every time a player got the notion, their wouldn't be any other players. their should be some form of econ warfare, but we don't really have a way to focus it, every one suffers.
the GM have in the past talked about country resources, and partial conquests, and with this allowing monopolies. this would allow a group to control oil, or copper, or, or, or, they could set above normal prices, and wars between countries could result in "partial victories," where the winner could gain control of a particular resource
until they guys that pay their 4 dollars, and don't talk to any one don't get bothered by world events, their really is no point in allowing the econ to collapse, its not a narrow point of view, its
also, this isn't the first time players have complained, it happened a few years ago, the GM let things go, hoping that the players would respond, services and hts where in huge demand then, the GM expected the player base to respond by building more of those, i did, but over all, not enough where built, and players complained.
this one is a bit different tho. the GM recently increased the over-all profitablity of corps, and lessened their efforts to correct markets. this was along with the increased production of some corps. so they increased production, for higher profits, and removed safe guards, with the thought that corps, making more money, would be better able to survive the down swing, and over all, be slightly more profitable. this is just the first time since then, that we've really got hammered.
yes players should be able to adjust, and players should invest some of their profits into back up supplies, especiall
You make several good points orbiter.
So here is an interesting question, do new players need 'corporate protection'? To make sure they don't quit?
With the new game function allowing you to go to corps>manange>supplies and change the low water mark and reorder quantity can automatically help prevent shortages. my min setting is 24 mo low water and 9-12 mo reorder at the 24 mos. create a buffer.
+1 orbiter: only reason to collapse the market is to be evil or drain someone in vendetta. greed would be a motivator as well. it would be a i don't care player. add to that the extra you get from wars and it builds up and gets dumped in the market. while that goes on, you lose corps and supply changes, they don't need supplies. after a while a big draw in the market for the new corps comes. That takes time. it happened when people realized they were over contracted when the GM changes the required supplies in corps a while ago as well. people realized some thing was wrong and mob mentality can collapse a market. many selling all at once could change supply/demand by billions of u
Wow 24 months watermark. Really? So your corps have more than 2 years of supplies in them? or am I just stupid and not understanding the whole watermark thing?
how many businesses by 2 years of back printer paper, or computer chairs, its allot of money, and then they aren't stored in a "bag of holding" but we can do it in SC, and pretty much have to!
you understand it jock, but try as we may, we play a game, that just can't imitate real life completely, i guess another way of looking at it, 24 game months, 2 game years, is 4 real days. so really he's just stocking up on 4 real days of stuff
as far as "corporate protection," for newbs, i don't know, the GM are the ones that make those decisions in the end, i'll have to pass on that one
Its a lot of money for sure. Seems unsustainable? I'm guessing here but 2 year supply is upwards of 10B probably. Most corps don't make that in a year. Plus those supplies aren't completely safe. If I remember right quakes wipe out corps. Radiation damage can close them aswell. My memory's a little fuzzy so I could be wrong. Plus there's hostile bids to take into account or sneak attacks.
one thing that i calculate into my planning, is game level, i make sure i've got a high enough game level to counter bid on my own shuttle corps, they hold more value in supplies than the corp value, like double
@jock, yes, remember the game will get it up to 24 mos. So yes there is a start up cost to it. after its over 24 mos supply it will order like normal. yes I said 24 mos, my main is higher since secured. I think i used 9 mos reorder. so it still works the same once the start up is done. Mostly the corps pay the bill.
TY orbiter, you're right on the money. stockpile it some to give it time. higher low level mark give your corp time to order goods and never run out. usually the only shortages I get is a corp you must sale to directly, like space corps.
i've had about 100 earthquakes, some losing 3 corps, that is life. All life is a risk. Yes you can lose some stuff. I have had less than 100 corps lost in EQ. If you in war danger I can understand less of a buffer, but a fully upgraded corp, 24 months goes fast and the default settings are 4 LWL and 12 Reorder. 4 mos for a fully upgraded corp is really 2.8 mos, 24 is like 18-20 mos.
point
Personally I am trying 6 and 12 Months. Seems to be working, mostly. Aside from having to sell Plastics from personal stock, I have had no real annoying issues during this. My only issue was how long it took me to remember I had I had the Plastics
My only concern with the Huge stock purchases is products bought at max price all at once, instead of being split it up. NOt a huge concern mind you, just something nagging at the back of my head.
The shortages are now smaller than they have been several days ago. I see corporations and countries that are waiting for supplies but what we see is a single order in nearly all cases.
Multiple orders are placed automatically when shortages get out of hand.
We think that there are three main reasons for the shortages and there might be a connection between the first two:
1. More players are buying to influence the markets.
2. More players are offering products on space stations. The reason is that such trades earn them gold coins.
The third reason is unrelated.
The increase in storage in corporations that follows the new feature that allows you to set the order size of raw materials for your corporations.