I'm with Solomon Grundy on that one.
games like WoW are so big because of word of mouth advertisement (...you often hear about how you can go an sell your account on ebay~ wow~ must be some game, I should check it out.)
Can't get better publicity than that.
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On side (negative) note (since this thread is about complaining, afterall...please don't read further if you don't want to get grumpy)
The Status Quo: players can ~see~ w3c is being greedy. It's so visible that you have to be in a coma to not ~see~ w3c trying to scam people for as much money as they possibly can. everyone can ~see~ that practically everything they do is out of greed and ~not~ for players (without the players there is no game). furthermore, when everyone can see this, many people complain, so when they make their greedy little game changes, it creats a re
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Zdeněk Pavlovský (Fearless Blue)
All worlds
your ~ scari! :P
stop boycotting us and come back, or X will get lonely.
Err. Uhm wow. Nice thread.
Please come back Alexiel iki-ryo! The game needs you back. Me likes you. : D
red
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Christopher Michael
All worlds
Wow; what would she think of the game NOW??????
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Jiang Hu Warrior
All worlds
pfft....sush now or should that be eat some more sushi.....if i could id write a song id make you fall in love hey hey....then again all sing where's iki
on regaining profitability.
Since corporations are not being paid for high end quality goods correctly
and
since Enterprises are supposed to have a comparative advantage in the production of marketable goods (unless I'm reading things wrong)
What would be the thoughts of soft-capping quality upgrades at 200, and giving enterprises a +25 qualitative advantage (no upgrades or upkeep required) and a further +5 advantage to those corporations who have 10 shareholders. (That could also be broken down into smaller discrete units if it is considered wise to implement game levels for Enterprises.) That would allow some corporations to still top out quality - for both market share dominance (which really has too high a cost) and pass on embedded quality. Albeit in an Enteprise, not a state run industry. The free market has historically produced better products more inexpensively than
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Gunther Shamus
All worlds
we need to give quality a more important role in the game why buy 200 quality school when you can buy 100 quality school
That is it red! Over my knee now!
What I am seeing is that the cost of running a corp is much too high to the possible profit a corp can make.
The result of this, particularly in CEO corps is that on a good month with product in red and selling all immediately a corp can generate say...$0.5T. Once the product goes green for a month or two though, as they all do, the corp will easily lose 1.5 - 2T a month. So it needs to do well 75% of the time to just break even. If an ent or country has many of the same type of corp that goes green (product price falls) then the losses can be very large.
Because of the many different supplies a corp uses the reduction in the received price is not off-set by the price of its supplies reducing. With me having thousands of corps it would be a real economists 12 hr day 7 days a week to manage this balance of cheaper supplies to product prices, I mean a REAL full time job.
Conclusion, the reduction in monetary numbers has
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tampabayrays
All worlds
Queen u must really be blonde.
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Christopher Michael
All worlds
It wasn't muddled at all Crafty.....and I believe that you are absolutely correct.
I'm seeing it more and more, especially in CEO's; high demand + good quality + recommended sales strats = losses.
I've been tinkering around with sales strats; same result......corps loosing $$ when there is a huge demand.
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tampabayrays
All worlds
Shhhhh Redman that is ONE persona that doesn't need to be resurrected.
The joys of a recession.....took a bit to put all those unemployed back to work in the Duchy, and am still working on satellite states. Many thanks to the CEO's who assisted.
And kind of a weird thought. With corporations at 225 or 230 quality in a country, why isn't the country's consumption of products in that industry's sector going up? The corporation is gaining market share but not more of a market. Maybe I should have been paying closer attention, but I assumed the consumption was tied to population, and the per centage never varied. (for example - the consumption of chocalate per capita in the Duchy has not varied by much at all - whether at 10 millions of population or 50).
There are the pop ups on several features not implemented yet talking about secondary markets. Perhaps it's time for us to go after them? And let the country's get out of the way of the consumer. That would lead to increase
Totally agree crafty. Profit is not falling proportionally equal to market prices. That is why I get so bent out of shape when the gm says that "this price and that price have gone down" when speaking about the market things(example weapons and ammo) when they have not. Not at all. Then boom another change before the last change has allowed the game to settle. Prices eventually fall but no where near as fast as profit.
Quality of goods has go to find it's place again in the game. Weapons is where it will be. Weapons and ammo corps are the only place I can see where true parameters exist concerning Quality of goods. Demand is there for both low and high quality. High Quality now more then ever. You can tell because the game has made it almost impossible for weapons corps to ever make profit. It's always negative profit with weapons corps and with the high quality demand that should not be the case. Again, it's just incr
from Tampabayrayz.
"Redman you remind me of EO. "
Eo? What do you take me for a wild angry beast or something?
Sigh.
Muahahaha!
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tampabayrays
All worlds
You people sigh too much. lol