Simcountry
Forum General STOP SPACE WARS (Little Upsilon)

STOP SPACE WARS (Little Upsilon)

C
Crafty (Kebir Blue)

All worlds
13 Aug 2011 19:45Link
meh, Josias, you cant have everyone getting the same amount of military, cut it like that and you make it completely level. Mind you, thinking out aloud here, it would make the smart fighter, the one who uses good tactics as opposed to overwhelming firepower, the victor...
J
Josias (Fearless Blue)

All worlds
13 Aug 2011 20:24Link
i agree with you. the point i was making was about military size, and production.

but yes, it would be silly to start a fight that you have no advantage in. but much of the past of sim country, has all been assets. the war that happened about a year ago, proved that skill over comes assets. at least to a degree. you aren't going to take 100 i wings down, with 1k bombers.

but prior to war, their is RL weeks and months of preparation. during which time, you come up with a plan...

so by the time you declare war. you've put allot of effort into being ready. and you should have an advantage that you are comfortable with. oddly enough, it often seems that any advantage that a player works for, is "unfair," but thats beside the point i'm making.

i'm not suggesting that every one be reduced to the same amount of military. far from it, i was painting a picture, if have 100 bombers, being
C
Crafty (Kebir Blue)

All worlds
14 Aug 2011 01:16Link
I cant see it. People would still want bigger armies than the next guy, so it would still escalate. Put a cap on armies and lots of people would get max army, all the same. You are just taking a 0 or two off the numbers. The only way to improve in the direction you want would be to have far far quicker server access speeds. (or maybe more efficient programming).

I have always tried to make ammo/weaponry unavailable to my adversary anyway, up to them to have stocks or friends to sell it them. Thats so easy now with space centers and shuttles.

SC is like UK nowadays, "you cant touch me, thats the law, so I can do what I like...", sucks, but I'll deal with it some way.
J
Josias (Kebir Blue)

All worlds
14 Aug 2011 02:46Link
the escalation of military is of course going to happen, thats a no brainer. the point is, making it harder, means that what is possible now, will not be possible in the future. because its HARDER.

but its ok. W3C for YEARS has been trying to reduce the size of militaries. they have said this many times. increasing the man power of weapons, increasing base cost, increasing monthly costs, and ironically, nerfing the supply system... all have an effect. but it hasn't made the war game playable for more than a handful of hyper active players. the time and tedium of war isn't the only thing holding back the popularity of war. but its the current subject. their are 2 other magor problems with the war game, that will not be solved by rules.

in the past they wanted to reduce the amount of game cash. to do this they intoduced Finincial Service fess for high levels of cash reserves, and they lowered the interest rate of loans
J
Josias (Fearless Blue)

All worlds
14 Aug 2011 03:29Link
as far as a cap goes, i favor a max UNIT cap. but i also would tie in number of bases with it...

for instance, (an example only, just to get you the jist,) say a defensive airport can support, say 20 units, and create 5 units per game month... that means if you have 6 defensive airports, you'd be able to have 120 total i wings, and h wings... and could replace 30 of them a game month... for an offensive base, try taking the same numbers, 6 o airbases could support up to 120 wings, and create 30 new wings a month, (or maybe a smaller number would be more appropo for O, shrug,)

that change would leave it possible to have hundreds, and hundreds of units, but with some draw backs. you can have more if you increase your number of bases, but then you have to defend them. and, of ocurse they can be destroyed, dramatically reducing your fighting capability.

keep in mind the numbers i suggested, may not be
J
Josias (Fearless Blue)

All worlds
14 Aug 2011 06:59Link
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Tom Willard

Thursday, March 24, 2011 - 11:28 pm
Reducing the number of weapons in general is an old issue.
this applies not only to aircraft but to all weapons.

Today, the numbers are much smaller than they used to be. we had wars with millions of weapons.
we have reduced and want to reduce more.

when we reduced the size of mil. units by 10% there was a lot of shouting. but we want to do so again and again.
this will reduce the cost of war. just smaller numbers of weapons and smaller numbers destroyed in each attack.

this will also reduce shortages.
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C
Crafty

All worlds
14 Aug 2011 20:32Link
There's already a limit to how many weapons a base can hold.

At least we are both on the same page Josias, looking for ways to spice the game up, get more involvement. The negativity here sometimes drives me to screaming point.