as far as a cap goes, i favor a max UNIT cap. but i also would tie in number of bases with it...
for instance, (an example only, just to get you the jist,) say a defensive airport can support, say 20 units, and create 5 units per game month... that means if you have 6 defensive airports, you'd be able to have 120 total i wings, and h wings... and could replace 30 of them a game month... for an offensive base, try taking the same numbers, 6 o airbases could support up to 120 wings, and create 30 new wings a month, (or maybe a smaller number would be more appropo for O, shrug,)
that change would leave it possible to have hundreds, and hundreds of units, but with some draw backs. you can have more if you increase your number of bases, but then you have to defend them. and, of ocurse they can be destroyed, dramatically reducing your fighting capability.
keep in mind the numbers i suggested, may not be
J
Josias (Fearless Blue)
All worlds
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Tom Willard
Thursday, March 24, 2011 - 11:28 pm
Reducing the number of weapons in general is an old issue.
this applies not only to aircraft but to all weapons.
Today, the numbers are much smaller than they used to be. we had wars with millions of weapons.
we have reduced and want to reduce more.
when we reduced the size of mil. units by 10% there was a lot of shouting. but we want to do so again and again.
this will reduce the cost of war. just smaller numbers of weapons and smaller numbers destroyed in each attack.
this will also reduce shortages.
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There's already a limit to how many weapons a base can hold.
At least we are both on the same page Josias, looking for ways to spice the game up, get more involvement. The negativity here sometimes drives me to screaming point.