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Inanna (Little Upsilon)
All worlds
09 Apr 2012 23:14Link
Actually AssHat numero uno, David has been responsible for one of the longest standing federations in this game, for many years. He has also brokered many peace deals between his federation and other powerhouse federations of that time. I could go on, but you can't hear very well. I don't judge David's success by his real life profits. I have not known how much he has made nor have I asked or cared, until you brought the issue to light now. My evaluation on David's long time success has been measured by nothing more than the things he has accomplished in the game with no financial gain in mind.
Your whole tone is condescending to David with relation to his selling coins for real money. All you have done is criticize him and based the backbone of the argument you pose on that very insignificant fact.
Your whole tone is condescending to David with relation to his selling coins for real money. All you have done is criticize him and based the backbone of the argument you pose on that very insignificant fact.
<!-Quote-!>Quote:I'm sure I read somewhere that you make a whopping $600 per year f
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SadHappySucker (White Giant)
All worlds
10 Apr 2012 00:48Link
OMG Inanna you are so off-topic, we've supposed to be campaigning for transparency!
Perhaps my understanding of an "AssHat" is wrong but I've been led to believe that it is essentially someone that pays to play this game. Ergo, any "AssHat" is good for the game, as, well--you know--if the game doesn't earn money and can't pay server/hosting/staff, then there is no game. The irony is you either play this game without paying and get called a "n00b", you or pay to play this game and get called an "AssHat." In fact, you could argue that people that take money out of the game are very bad for the game- akin to "golf farmers" on World Of Warcraft.
As condescending as it may seem I will quite happily pay David £31.50 per month towards his not-for-profit cause if it shuts him up for a while. He can message me and it can be arranged- surely if he's really doing this for the
Perhaps my understanding of an "AssHat" is wrong but I've been led to believe that it is essentially someone that pays to play this game. Ergo, any "AssHat" is good for the game, as, well--you know--if the game doesn't earn money and can't pay server/hosting/staff, then there is no game. The irony is you either play this game without paying and get called a "n00b", you or pay to play this game and get called an "AssHat." In fact, you could argue that people that take money out of the game are very bad for the game- akin to "golf farmers" on World Of Warcraft.
As condescending as it may seem I will quite happily pay David £31.50 per month towards his not-for-profit cause if it shuts him up for a while. He can message me and it can be arranged- surely if he's really doing this for the
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Jo Salkilld (Golden Rainbow)
All worlds
10 Apr 2012 01:20Link
Why do so many threads in this game go completely off-topic and end up in flame wars?
That's a rhetorical question and does not require a response ... back to the subject under discussion please.
Gamemasters: it would help many of us to understand how Government costs are calculated. You have given us the actual algorithms for other things in the past, like Finance Index. This one would really help us to understand and play the game better!
Hugs and respect
Jo
That's a rhetorical question and does not require a response ... back to the subject under discussion please.
Gamemasters: it would help many of us to understand how Government costs are calculated. You have given us the actual algorithms for other things in the past, like Finance Index. This one would really help us to understand and play the game better!
Hugs and respect
Jo
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Laguna
All worlds
10 Apr 2012 01:22Link
Hahahahahahaha!! I missed reading these.
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Madhatter 2.0 (Fearless Blue)
All worlds
10 Apr 2012 06:45Link
First off just wanna say. I dont like you one bit Sucker. Come to Fearless Blue some time. Just wanted to put that out there.
Being able to understand how the government cost are computed not only will help the older players. But all players to understand how the financing of there country works. Its simply economics. Having all the information at your fingertips to better understand the situation of your economy. I could care less about transparency. All i want is the information in order to come up with a better strategy of running my empire.
Being able to understand how the government cost are computed not only will help the older players. But all players to understand how the financing of there country works. Its simply economics. Having all the information at your fingertips to better understand the situation of your economy. I could care less about transparency. All i want is the information in order to come up with a better strategy of running my empire.
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Andy
All worlds
10 Apr 2012 20:58Link
It is clear that everybody wants to have government costs reduced.
this is an old discussion going on as long as the game is running.
having a complex formula published on the forum is not going to help in any way.
There are probably more opinions on this than people in the game and there is no need for a complex discussion arguing that some parameter should be reduced or increased to have government cost lower or much lower etc.
The parameters are known:
The number of countries in the empire (not in the account).
The population.
The government salaries.
The quality of materials used by the country.
Government cost is now reduced with other costs but other costs like education, health and defense are down more sharply.
This resulted in government cost remaining relatively high.
If you compare government cost between your countries, you will see that the percentage of gov. cost of
this is an old discussion going on as long as the game is running.
having a complex formula published on the forum is not going to help in any way.
There are probably more opinions on this than people in the game and there is no need for a complex discussion arguing that some parameter should be reduced or increased to have government cost lower or much lower etc.
The parameters are known:
The number of countries in the empire (not in the account).
The population.
The government salaries.
The quality of materials used by the country.
Government cost is now reduced with other costs but other costs like education, health and defense are down more sharply.
This resulted in government cost remaining relatively high.
If you compare government cost between your countries, you will see that the percentage of gov. cost of
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Scarlet (Kebir Blue)
All worlds
10 Apr 2012 21:52Link
Yeah, those are the same parameters as they've always been.
:/
I've always assumed the number of countries and population of the country determined the number of Government Facilities and each of those required x number of workers to staff and x number of products to operate.
Quick check of two countries on same world with different populations and government salaries:
Population: 30.1M
Government Facilities: 413
Government Salaries: 226
Product Quality: ~120
Government Cost: 9.4B
Population: 14.7M
Government Facilities: 225
Government Salaries: 102
Product Quality: ~120
Government Cost: 4.1B
Notice how the government facilities are roughly half in number in the country with roughly half the population? Notice how Government Cost is clearly less than half as much in the second country where government salaries are lower despite having slightly more than half the nu
:/
I've always assumed the number of countries and population of the country determined the number of Government Facilities and each of those required x number of workers to staff and x number of products to operate.
Quick check of two countries on same world with different populations and government salaries:
Population: 30.1M
Government Facilities: 413
Government Salaries: 226
Product Quality: ~120
Government Cost: 9.4B
Population: 14.7M
Government Facilities: 225
Government Salaries: 102
Product Quality: ~120
Government Cost: 4.1B
Notice how the government facilities are roughly half in number in the country with roughly half the population? Notice how Government Cost is clearly less than half as much in the second country where government salaries are lower despite having slightly more than half the nu
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Jo Salkilld (White Giant)
All worlds
11 Apr 2012 00:23Link
Thank you so much for contributing to this thread, Andy. It's very reassuring to know that the GMs are listening to us. But wanting government costs reduced is not the issue that is being asked for here.
As players, we just want to know exactly how they are calculated, so that we know what we need to do to influence them. Yes, we want to reduce them, but we are not asking the GMs to implement a blanket reduction - or to do that for us. We are asking for the information to allow us to make our own decisions on whether it will be in our interests to change the factors that affect them.
This game has always been about the players having a variety of interactive elements that we can control. The more elements we can control, the more 'fun' the game is. The best players are the ones who understand the interactivity of those elements and configure their empires in the best way. Giving us this information will enh
As players, we just want to know exactly how they are calculated, so that we know what we need to do to influence them. Yes, we want to reduce them, but we are not asking the GMs to implement a blanket reduction - or to do that for us. We are asking for the information to allow us to make our own decisions on whether it will be in our interests to change the factors that affect them.
This game has always been about the players having a variety of interactive elements that we can control. The more elements we can control, the more 'fun' the game is. The best players are the ones who understand the interactivity of those elements and configure their empires in the best way. Giving us this information will enh
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Tom Morgan (Kebir Blue)
All worlds
11 Apr 2012 01:10Link
Thanks Andy for acknowledging our cries, but I do agree with Jo on this one too. We need the details.
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Gothamloki (Little Upsilon)
All worlds
11 Apr 2012 01:25Link
Agree with Jo.
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Scarlet (Fearless Blue)
All worlds
11 Apr 2012 01:39Link
I'm going to agree with Andy.
Sue me.
Sue me.
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Jo Salkilld (White Giant)
All worlds
11 Apr 2012 02:45Link
Thanks to everyone who agreed
/me blows a raspberry at John
One more thing to say: Andy, having a complex formula published on the forum is going to help. If someone doesn't understand the formula then it doesn't hurt them, but it does benefit the ones who do.
Most of us are very good at understanding complex formulae. Please don't underestimate your customers - this is not, and hopefully will never be, a game which appeals to imbeciles.
Hugs and respect
Jo
/me blows a raspberry at John
One more thing to say: Andy, having a complex formula published on the forum is going to help. If someone doesn't understand the formula then it doesn't hurt them, but it does benefit the ones who do.
Most of us are very good at understanding complex formulae. Please don't underestimate your customers - this is not, and hopefully will never be, a game which appeals to imbeciles.
Hugs and respect
Jo
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Steven Ryan (Little Upsilon)
All worlds
11 Apr 2012 02:54Link
You should not be restricted to how many countries you have in an empire i dont want to be forced to close countries down that i have had for years i have never had these problems before now i am in debt and not prepared to pay out of it everyone should be compensated and the problem fixed so things can be normal again.
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Jo Salkilld (White Giant)
All worlds
11 Apr 2012 03:04Link
With respect, Steve, that's not the point of this thread. We're not asking the GMs to change anything. We just want to know how it is calculated.
Hugs and respect
Jo
Hugs and respect
Jo
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Christopher Michael (Little Upsilon)
All worlds
11 Apr 2012 03:25Link
+1 Jo.
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Quarryman
All worlds
11 Apr 2012 04:07Link
I concur with Jo.
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Steven Ryan
All worlds
11 Apr 2012 08:42Link
Well we should at least get compensated for the costs to our countries since the new changes why should we wear it. fiances may have got slighty better but what about the losses since the updates and the current loss a lot of players have got.
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Andy
All worlds
11 Apr 2012 09:24Link
As I said, population is influencing the cost in a linear way. Scarlet gave an example.
You can reduce the quality or increase it and see the results. You can also play with government salaries.
You can easily compare results between your countries and other countries. There are plenty of examples to learn from.
You can reduce the quality or increase it and see the results. You can also play with government salaries.
You can easily compare results between your countries and other countries. There are plenty of examples to learn from.
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Inanna (Golden Rainbow)
All worlds
11 Apr 2012 10:18Link
They don't want to publish the exact formula because when you think something is wrong, you can go use the formula and find out that something is not right.
We all know when you say anything is wrong, they deny some things until you can present proof.
So, if we never have the formula for how the cost is compiled, we can never present any real proof if we think it is too high.
The same applies for the welfare index. If we don't know how the game is supposed to apply this index to our profitability, we will never know if the feature is functioning correctly.
In this case players think that costs are too high while profits are going down. Some players think they are being overcharged. I think, as I have for a while now, that the welfare index is suppressing profits which is why the increases in Government costs are becoming noticeable.
In each and every case if we knew how to compile what these figures sh
We all know when you say anything is wrong, they deny some things until you can present proof.
So, if we never have the formula for how the cost is compiled, we can never present any real proof if we think it is too high.
The same applies for the welfare index. If we don't know how the game is supposed to apply this index to our profitability, we will never know if the feature is functioning correctly.
In this case players think that costs are too high while profits are going down. Some players think they are being overcharged. I think, as I have for a while now, that the welfare index is suppressing profits which is why the increases in Government costs are becoming noticeable.
In each and every case if we knew how to compile what these figures sh
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Crafty
All worlds
11 Apr 2012 15:05Link
Be careful though. If we all knew all the algorithms the game uses then it would, at least in theory, be possible to ascertain maximum/minimum values and run the 'ideal' country. If everyone could do that there would be very little experimenting, trying things out, discussing with others and scanning successful peoples countries/CEOs. In other words, no game play, what with PvP war about dead too.
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Inanna (Golden Rainbow)
All worlds
11 Apr 2012 15:22Link
Well then when problems are reported I would certainly like to have "Show us some examples or proof" to not be thrown in our faces every time something is wrong before I stop asking.
Even if we knew the min/max values knowing how an index is computed that does not give away the best settings. It will only tell you how what you do in your country is going to be used to compile x index. All inputs are generated by choices players make. Otherwise we have no way to provide the proof that seems to be required of us.
Even if we knew the min/max values knowing how an index is computed that does not give away the best settings. It will only tell you how what you do in your country is going to be used to compile x index. All inputs are generated by choices players make. Otherwise we have no way to provide the proof that seems to be required of us.
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Crafty
All worlds
11 Apr 2012 15:48Link
No Wenders, with some mathematical know how you can calculate optimum results from any given set of variables, providing you can define your optimum.
But, yes, I see your point of not being able to show a possible error if you cant see how a result is arrived at. But generally we must consider that all these indexes etc are derived by a computer and the chances of an error are extremely small. You and I both know that 99.9% of errors are player misunderstandings.
But, yes, I see your point of not being able to show a possible error if you cant see how a result is arrived at. But generally we must consider that all these indexes etc are derived by a computer and the chances of an error are extremely small. You and I both know that 99.9% of errors are player misunderstandings.
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Steven Ryan
All worlds
11 Apr 2012 15:51Link
done the playing with quality and reduction in salary still dosent rectify the obvious
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Inanna (Golden Rainbow)
All worlds
11 Apr 2012 16:36Link
Oh I know you didn't just say that CC. This game especially for as long as you have been around you know for %100 certainty that 99% of deviations from what things are supposed to do is NOT player error.
I would bet that in the last two years 99% of every major addition caused some abnormality or was bugged. Period and you know that just about sums it all up in a nutshell.
I'm not saying that they don't get fixed. Do a word search on "bugs" + "update" + "error" and tell me how many threads pop up.
I would bet that in the last two years 99% of every major addition caused some abnormality or was bugged. Period and you know that just about sums it all up in a nutshell.
I'm not saying that they don't get fixed. Do a word search on "bugs" + "update" + "error" and tell me how many threads pop up.
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Jo Salkilld (White Giant)
All worlds
11 Apr 2012 19:16Link
I'm sure that the GMs do get a lot of messages complaining that there is a bug when, actually, it is just player misunderstanding, although I wouldn't want to guess at the percentage.
But you would think that giving us more information would prevent so many misunderstandings and reduce those emails, thus making life easier for them and more fun for us.
Crafty - your argument doesn't really work. If the formula really can be worked-out by testing, then why not give it to us, the way the GMs have published the FI and DI formulas? If it can't be worked out by testing, then why keep us in the dark about it instead of allowing us the fun of controlling it, the way we do with all the other aspects of the game? IMHO the skill comes with balancing the way in which all the aspects interrelate and affect each other, not with working out a highly complicated formula.
Hugs and respect
Jo
But you would think that giving us more information would prevent so many misunderstandings and reduce those emails, thus making life easier for them and more fun for us.
Crafty - your argument doesn't really work. If the formula really can be worked-out by testing, then why not give it to us, the way the GMs have published the FI and DI formulas? If it can't be worked out by testing, then why keep us in the dark about it instead of allowing us the fun of controlling it, the way we do with all the other aspects of the game? IMHO the skill comes with balancing the way in which all the aspects interrelate and affect each other, not with working out a highly complicated formula.
Hugs and respect
Jo