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Forum General W3C - The Navy

W3C - The Navy

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Space313

All worlds
13 Oct 2013 03:42Link
Where are the battleships, landing craft, and submarines? I am very patient towards these, but when they come, it will be epic. And why is the world flat?
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Star Foth

All worlds
13 Oct 2013 03:57Link
It's not flat, I can send things over the edges and they end up respectively. It gets weird at the bottom, though.
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Erin

All worlds
13 Nov 2013 00:12Link
if i understand both sides correctly... both have a valid point. The drawback seems to be that wile plane for plane the navy is stronger more adaptable and in general better.

But the problem is with them stuck in 250 unit wings they are way out numbered in any given battle so their over all effectiveness is not so great. On top of that a damaged wing would have a much harder time rebuilding up to full strength far from home and supply ships.

So seeing as the actual cost per plane is close enough to the same on any given match up they are just out numbered.

This would mean that if you had a large fleet of navy to toss at an enemy your costs per loss would be better in the long run than the non navy planes, but you would need a sickly large navy fleet as each wing would only be good for one attack before effectiveness falls to greatly.

Is this about right?
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thewhy

All worlds
13 Nov 2013 03:01Link
id say Erin just about hit the nail on the head and I've am quite impressed with Aries and Supersoldiers sparring so many facts so much research and insights.... what it comes down to is obviously super cant find a purpose for a navy... if Aries can that would settle this debate..... as far as im concerned looking at the numbers i as a smaller player have no reason for a navy as i can barely maintain a decent land force (in comparison to giants like super and aries) will these navies simply be "toys for the rich"........ also i dont see much threat from navies before and now...... before it was because you couldnt even navigate them on the maps and now because the only defense required from me against my peers is a division with anti ship batts
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thewhy

All worlds
13 Nov 2013 03:03Link
and dont forget supers point erin is that fighter wings can be mixed with other weapons in a unit to make them more adaptable while navy fighters cannot...... so in adaptability i would give the win to regular ground based air force..... simplicity of use obviously goes to navies... but i imagine most simpletons cant afford huge navies anyways
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Erin

All worlds
13 Nov 2013 08:28Link
There is a use....

In pvp. You strike at the air defense of your enemy. Both sides take heavy losses. Finally after 500 traditional wings engage and the attacker is taking heavy losses due to allied air support and perhaps some mobile units the defender is using. Most forces on both sides are showing weakness and less than optimal. In comes super effective but smaller navy wings. No longer so out manned to push the losses back on the defender and save the battle.

If the attacker can get some cracks in the walls with traditional forces the navy will really clean up any defenders that are not at top Q and size. Just most likely not a first strike weapon...then again plane for plane the navy will do more dollars in damage than traditional just the resupply part really sucks. Useful but not in every situation. As all units should be.
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thewhy

All worlds
15 Nov 2013 01:40Link
according to super the navies are pretty poor at clearing a garrison if thats what you mean by "defenders" .... and i imagine bombers would do a better job anyways even if navies were good
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SuperSoldierRCP

All worlds
15 Nov 2013 02:32Link
The BIGGEST problem is the damage plain and simple.

Lets think for a min a garrisons of...
200 Anti air
200 Missile def
200 Missile interceptors

In an event of matching quality the losses are around 80 planes give or take. Then next attack lets say you lose 100.

In 2 attacks you lose 180 of your 250 planes.(we are being optimistic here)
Now you have to wait for a resupply well.

Also look in the docs some navy weapons fire LESS missiles per round then land based weapons meaning they do less damage overall and they are already limited in size. The GM should allow them to fire double the missiles. 10 cruise ships firing double the missiles per round, would make them fight as if they where 20 land based cruise which wouldn't do anything as you can have HUNDREDS in a land based force.

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"King Louis Emunne Thermopalis Gernaldi

All worlds
15 Nov 2013 03:56Link
SO MY COMMENTS WHERE DELETED BY ADMIN GUESS I AM NOT ALLOWED TO COMMENT ON POST....AND AT THE SAME TIME lenpeat POST ARE STILL LEFT IN THE CONVO
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RAM

All worlds
15 Nov 2013 05:19Link
lol
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RAM

All worlds
15 Nov 2013 05:21Link
navies allows u to touch far away targets, but unfortunately the touch is not tough enough to be worth stretching your hands there
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Erin

All worlds
15 Nov 2013 07:21Link
Super i like the idea of allowing the navy to have a larger inventory even if Andy keeps the wing size at 250 that makes a lot of sense. Even 500 or something so you have a few full force attacks.