Simcountry
Forum General W3C - Expected New Features

W3C - Expected New Features

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Gringo

All worlds
19 Sep 2011 23:18Link
Matt Patton coughs around ignorance. Ignorance composes. Why won't the shed invalid swing? Matt Patton colors outside the pant.

Sorry, but thats what your posts sound like to me! I cant understand them at all.
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Accordion_This (Little Upsilon)

All worlds
20 Sep 2011 03:34Link
Tom - why are War Levels being used as the standard for Game Levels? Reaching a new War Level is easy - all you have to do is pay for an army big enough to take a level "x" C3 for as long as it takes to fight a war against the C3. In contrast, reaching a new Game Level through Peaceful indices or the defensive indices is a great deal harder, because they require long-term effort. Peaceful requires a *lot* of corps, and keeping a *lot* of cash in one's countries. The defensive indices require a *lot* of money to be spent on the upkeep of the defence. How is this balanced?
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Tom Willard

All worlds
20 Sep 2011 10:53Link
In the past, and even partially now, your game level depended among other indexes, on the defense indexes.

this is not a good indication for your warring qualities. it is a measure of your capacity to purchase weapons. (and pay for their maintenance).

long time ago, we have introduced the war levels and announced that your war level will become one of the indicators for your gaming level. The dependency on the defense indexes will be reduced.

A high defense index however will be required for high game levels. holding a large army is a major cost for a country.
It is economically very difficult to keep a very high game level when you need to have a high defense index and with it a very large army.

economic players do not have this cost and their work force is working and not recruited into the army.

also, achieving a high war level is not easy and more war levels with increasing complexity will be in
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Accordion_This (Little Upsilon)

All worlds
21 Sep 2011 11:59Link
I don't think you're following me :P

Imagine this: it takes $10 worth of weapons and ammo to take a War Level 15 C3. On the flipside, it costs $5 a month to maintain the defence index required for Game Level 15, and $5+ to purchase the weapons and ammo.

Player A goes with the War Level option to get to GL 15. He pays $10, fights a war against a C3, and moves *permanently* up to that Game Level.

Player B goes with the Game Level option. He pays $5 for the weapons and ammo and $5 to maintain them for a month so that he can move up to the next Game Level. He's now moved up to Game Level 15, but if he wishes to stay there, he has to pay $5 a month - which means, after the first month, he is paying way more than Player A.

It doesn't really matter how much the weapons cost to maintain - if the cost is above $0, Player B always ends up paying more. Now, considering that Game Levels help determine sco