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SuperSoldierRCP
All worlds
10 Nov 2013 03:03Link
So after a discussion with a few players we had an idea.
Most people want to see navys made a bit stronger, but most people dont want them to take on a large amount of extra weapons systems or see there stats increase past land based units. A simple idea would be to increase the amount of missiles fired per turn.
After some investigating in the docs if you compare a few weapons (for example) Attack Helis / Navy Helis... They the same in terms of damage (stats identical). If you look youll notice navy Helis fire 1 missile less than the land based. Well 1 missile doesnt seem like a lot when you compare the numbers it drastic.
250Navy Helis * 5 = 1000 missiles--------------------250attack Helis * 6 = 1500 missiles
(in land based units you can have 400 in a unit meaning it can fire up to 2400missiles)
The amount of missiles fired means the damage done per unit is increased. Now if the GM where to increase
Most people want to see navys made a bit stronger, but most people dont want them to take on a large amount of extra weapons systems or see there stats increase past land based units. A simple idea would be to increase the amount of missiles fired per turn.
After some investigating in the docs if you compare a few weapons (for example) Attack Helis / Navy Helis... They the same in terms of damage (stats identical). If you look youll notice navy Helis fire 1 missile less than the land based. Well 1 missile doesnt seem like a lot when you compare the numbers it drastic.
250Navy Helis * 5 = 1000 missiles--------------------250attack Helis * 6 = 1500 missiles
(in land based units you can have 400 in a unit meaning it can fire up to 2400missiles)
The amount of missiles fired means the damage done per unit is increased. Now if the GM where to increase
A
asurfaholic
All worlds
10 Nov 2013 13:15Link
I like the idea. I know I wouldnt want to invest the T's into a navy if I ended up in a position where I couldn't finish a war that I started. With the extra personnel required, it seems that the navy should be powerful, not overpowered, obviously, but powerful.
Really what I need to do is get a navy and test it out at my war level.
Its really cool of you to do all this work and make it public. I think it serves everyone's interest.
Keep it up
Really what I need to do is get a navy and test it out at my war level.
Its really cool of you to do all this work and make it public. I think it serves everyone's interest.
Keep it up
A
asurfaholic
All worlds
10 Nov 2013 18:49Link
Started purchasing a navy.
Not cheap. Hope im not disappoint.
BTW. Do I need both a Aircraft Carrier and a Helicopter carrier group? I have started towards just getting the Aircraft, I don't understand what the real difference in the two units are, theres nothing in the documentation, except the info on the individual planes and stuff.
Not cheap. Hope im not disappoint.
BTW. Do I need both a Aircraft Carrier and a Helicopter carrier group? I have started towards just getting the Aircraft, I don't understand what the real difference in the two units are, theres nothing in the documentation, except the info on the individual planes and stuff.
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SuperSoldierRCP
All worlds
10 Nov 2013 19:04Link
The difference is...
The Aircraft carrier houses the interceptors to protect the fleet but has less weapon systems.
The Heli carrier fleet has more weapons in terms of ships and SEAL teams, but because helis are much weaker then planes, ACC fleet is stronger on a combat basis.
These are the numbers asked for the Game for a Default Air Craft carrier Fleet all prices are based on the base price values.
12 Destroyers(12.4B) / 7200 torpedoes(72.7B)
200 navy missile inters(8.1B) / 12000 missiles(123.3B)
250 navy inter(55B)/ 25000 missiles(125B)
200 navy missile bat*(8.3B) / 12000 missiles(124.8B)
2 Air Craft Carrier (20.2B)
10 guided ship(15.7B) / 6000 missiles(73.8)
250 planes(92B)/ 25000 missile(497.5B)
20 SEALS(3.2B) / 1200 ammo(1B)
8cruise ships(10.6B) / 4800 missiles
The Aircraft carrier houses the interceptors to protect the fleet but has less weapon systems.
The Heli carrier fleet has more weapons in terms of ships and SEAL teams, but because helis are much weaker then planes, ACC fleet is stronger on a combat basis.
These are the numbers asked for the Game for a Default Air Craft carrier Fleet all prices are based on the base price values.
12 Destroyers(12.4B) / 7200 torpedoes(72.7B)
200 navy missile inters(8.1B) / 12000 missiles(123.3B)
250 navy inter(55B)/ 25000 missiles(125B)
200 navy missile bat*(8.3B) / 12000 missiles(124.8B)
2 Air Craft Carrier (20.2B)
10 guided ship(15.7B) / 6000 missiles(73.8)
250 planes(92B)/ 25000 missile(497.5B)
20 SEALS(3.2B) / 1200 ammo(1B)
8cruise ships(10.6B) / 4800 missiles
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XON Xyooj
All worlds
10 Nov 2013 21:30Link
let's hope these awesome stuff will not be deleted or edited by gm
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thewhy
All worlds
11 Nov 2013 01:51Link
do navy interceptors participate in fed air defense?
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SuperSoldierRCP
All worlds
11 Nov 2013 02:55Link
No but allied air assists the navies
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thewhy
All worlds
11 Nov 2013 18:29Link
thanks very good to know.... and have the maps been improved... allowing allied air to assist is good but it doesnt matter if you dont even know exactly where your navy is in the first place
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Space313
All worlds
12 Nov 2013 00:24Link
It's asham it costs that much, even more that the time I spend on raiding is worth less than 250B. It would take forever to build up.
M
Mute
All worlds
12 Nov 2013 00:53Link
Are attack destroyers now a relic of the ancient past?
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"King Louis Emunne Thermopalis Gernaldi
All worlds
12 Nov 2013 03:25Link
these new navy is expensive to build sure i spent nearly 2T forming a carrier group
M
Mute
All worlds
12 Nov 2013 03:40Link
Well King, I got several carriers and I can't form a group cause they are in different Countries and I can neither sell them to another country nor may I transfer them. I'm going to turn them into party boats and have a hoe down.
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"King Louis Emunne Thermopalis Gernaldi
All worlds
12 Nov 2013 04:57Link
turn one into a museum
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RAM
All worlds
15 Nov 2013 14:34Link
"Most people want to see navys made a bit stronger, but most people dont want them to take on a large amount of extra weapons systems or see there stats increase past land based units. A simple idea would be to increase the amount of missiles fired per turn."
i agree with this , since the number of weapons in the current fleet is reasonable(except for cruise and frigate ships that may need to alteast be doubled), but the investment is so high compared to power output of the navy units and so an increase in number of missiles fired per turn is most suitable
i agree with this , since the number of weapons in the current fleet is reasonable(except for cruise and frigate ships that may need to alteast be doubled), but the investment is so high compared to power output of the navy units and so an increase in number of missiles fired per turn is most suitable
A
Andy
All worlds
24 Nov 2013 10:37Link
A new update of the navy will be available coming Tuesday or Wednesy.
As we said before, there will be more to the navy, with additions and tuning.
The next update will include a new Strategic Carrier Group that will include nuclear submarines and will be larger than the other navy groups.
All existing navy groups are slightly tuned and Attack destroyers are now added. (Attack destroyers were left out in the initials release last week).
As we said before, there will be more to the navy, with additions and tuning.
The next update will include a new Strategic Carrier Group that will include nuclear submarines and will be larger than the other navy groups.
All existing navy groups are slightly tuned and Attack destroyers are now added. (Attack destroyers were left out in the initials release last week).