John I've been saying this months ago. I think it's going to take the complete breakdown of the entire mining sector for them to see it. Don't worry though, it's only about a week away now. Once all those original CEO mining corps close down, the entire mining sector will be in massive shortage, forcing them to create resources to keep the world economy from crashing. To give you an example. FB only has 1200 oil corporations left. I own 800 of them, and they will be gone in around 7 days. The situation on LU is similar. I own over 50% there and will be losing them all soon. I imagine the other worlds have the same issues.
Waging C3 wars that escalate in difficulty and eventually reach a maximum point where you can't wage C3 wars anymore is not a sustainable solution for players to acquire resources. What happens when I reach WL25? I can't get resources anymore. That's stupid. Also when I took WL20 down, it cost I think a
I just want to add, you guys always bring up the massive gold coin rewards that war levels provide to players. I would be willing to give that up if it meant having war levels removed from this game. You guys shouldn't be giving away so many gold coins anyways. It is a source of revenue for you. Players that want to have massive empires on every world should probably have to pay more than someone that plays on a single world. It is fair in my opinion. Anything that generates some revenue for you guys is good for the game in my opinion. I've been playing for 3 years and I have so many gold coins from getting to WL20 on one world that I won't need to buy any gold coins for 3 more years probably. That is all from a single world too! I can do the war level grind on 4 more worlds and pretty much never have to buy a gold coin ever.
Also sorry if this seems off topic, but in my opinion war levels are tied into the problem with natural resource
Everything John just said. Ditto here. People leave the game when it gets boring. I understand there was a time when several strong econ only players had large influence here, but those players are gone. The war players they chased away want to come back. Let us.
Also, just because war levels are removed it does not mean this game is going to degenerate into massive world war. That is an unreasonable assumption. I have one of the largest arsenals in the game, but I consider myself to be an Econ player. I have no intention of waging aggressive war on active players. I just want to get rich. Removing war levels is not about wars anyways. It's about the prospect of war. It is the possibility that war could happen at some point. That is what keeps people engaged. That is what keeps people checking out other countries to see what they are up to. It encourages players to message their neighbours and to form alliances for protection. At the end of the day, humans are tribal and territorial. Designing a game that fits our nature is a better path to success than creating some kumbaya fantasy land where nothing bad ever happens. That is boring.
And for the kumbaya peace loving players, there is secure mode for th
I think we already proposed all posible and logical options to fix this. I am now just waiting for a crash too see what options are gonna be used.
On FB, if a large veteran war player went and wiped out a newbie, I am pretty sure NSA and LDI would intervene. Of course, I think all the large war players are in one of those feds... But let the game work it out. Players want the game to grow so we aren't going to let someone go crazy on new players. What would they even gain from that?
Agreed, Zentrino. Let the game work it out. Well said!
Any news on the next steps to restore the mining market? I see that if nothing happens soon we will be counting the remaining corporations on our fingers.