Simcountry
Forum General W3C - Game News Feb 21, 2017

W3C - Game News Feb 21, 2017

J
Jonni

All worlds
21 Feb 2017 14:41Link
1. The War Game - Attacking targets from Military bases
As announced before, we have now made it possible to launch attacks by Medium range missiles from bases in your country. This is of course in addition to the use of the same missiles as part of military units.
There are more weapons that were always used in this way; these include strategic conventional missiles, and nuclear weapons.

2. Easier Messaging another player
When you look at a page of a country, and you want to contact the president, you can now use the button on that country page and sent a message.

This feature comes in response to a voted request very recently.

3. Medium level & High level workers
Many countries continue to have relative shortages of Medium level workers & High level workers. The number of available Low level workers is frequently much higher.
As a result, players need to repeatedly convert large numbers of profession
P
Porter

All worlds
21 Feb 2017 15:08Link
Amazing, thank you for being active and listening to the community. It means a lot. The future of simcountry looks bright.
A
Andy

All worlds
21 Feb 2017 16:46Link
Thank you.
E
EMPEROR VESPASIAN

All worlds
22 Feb 2017 06:27Link
1. OK I guess. Won't really make any impact on the war game.
2. Good idea.
3. I know there are players having an issue with MLW and HLW, but I always seem to have an abundance of LLM and HLM. My problem always get solved by demoting them to LLW. It's also easy to solve by taking an occasional C3.
4. It's about time this problem was fixed. People have been complaining for a long time. I don't know why it takes the GM months if not years to fix things.
5. Does anyone garrison anymore? Just build lots of forts. The GM loves forts.
6. Excellent change.
7. So nothing is being done about the fort issue and we will continue to see players abuse this. I don't know why the GM allows this. It makes no sense. Why can't we return to a 150 fort limit? I don't recall any players clamoring for unlimited forts prior to implementing this very bad GM idea.
8. Nukes don't have the punch they use to deliver. I reco
A
Andy

All worlds
22 Feb 2017 11:32Link
Fortifications are limited to 150 as before. You need your own corporations, at high cost to increase the number and they are now more expensive to maintain.
In view of requests to relax war limitations, fortifications are one of the ways to improve your defenses.
It should be possible to use them in this way.

There are very few corporations producing nukes and it is close to impossible to keep them up. When nukes are needed, nobody produces them.
The maintenance products will support these industries, like they helped with other types of products.

The cost for the country will however NOT increase.

Currently, the maintenance uses services, hightech services and military supplies. All of them is severe short supplies on the markets.
The new products will gradually replace the use of these materials. The total cost will not change at all.
If the GM wants to increase the cost of maintenance he does not need to
S
SeizeForce

All worlds
22 Feb 2017 18:21Link
I agree with Emperor on the Space game needing to go, and nukes don't have the punch they use to deliver. They're a joke now. I haven't tested navies, yet. But I hope they're not a joke either. A single US navy carrier strike group could take out a whole country realistically in the real world. I'd be fine if they were more effective and more expensive.

What would be the effect if we were able to upgrade units to a fighting level of 500? And then perhaps increase mobile units a bit more. And it should be exponentially more expensive to maintain more units. There should a higher level of disparity in technology and training. Either go with a bunch of military assets at shitty quality, or fewer military assets at higher quality or a mixture in between. Let the players choose.
K
Khome

All worlds
22 Feb 2017 18:56Link
Space trading shouldn't go, but more opportunities/incentive to increase trade would be needed somehow. It's something that has been discussed before; finding ways to expand on it so that the space stations see more traffic in addition to interplanetary trade.
(I imagine the stations look like ghost ships, like from Event Horizon, haha)

Navies were once raider favorites; there was an imbalance that made them almost unstoppable. ZeizeForce makes an interesting point about how navies in the modern world could effectively ruin a less advanced country overnight. (Forecast of clear skies, followed by a hail of Tomahawks.) On the same token, the US is the dominant naval power in the real world; so it's hard to see how a clash of navies would look today.
The correction in SC kind of swung the pendulum in the other direction too far. Navies now seem more like luxury items; too costly and the maintenance requir
A
Aries

All worlds
22 Feb 2017 20:09Link
Why should space trading go? I don't see an argument there other than "not realistic". This is a game. If everything had to meet the realism bar, space would not be the only thing to go and many other things would need to be reworked at the expense of fun.

I believe the fix to more space trade is simple. Lower the cost of space docks to 100 gold and refund current dock owners the other 100 gold. Docks are simply too expensive to introduce new buyers. At 100 gold, I can conceivably see space sellers purchase docks and lease them to their customers, offering deals on their wares to their dock leasers.

Nukes are fine. They have a role and are balanced with other weapons available to players. Navies are fine too. As a player that has many strategic weapons and likely the largest navy in the game, I see no glaring problem with either weapon type. No weapon should excel to the point to making other choices redundant. As far as milit
E
EMPEROR VESPASIAN

All worlds
23 Feb 2017 06:49Link
Andy said, "Fortifications are limited to 150 as before. You need your own corporations, at high cost to increase the number and they are now more expensive to maintain.
In view of requests to relax war limitations, fortifications are one of the ways to improve your defenses.
It should be possible to use them in this way."

Forts can't be limited and not limited at the same time. The player "Roving Eye" has 5 of 7 countries with thousands of forts in each and has had them for years now and none of his countries have gone bankrupt. If you are serious about making it expensive to maintain all these forts, start bankrupting some of these countries.

Andy said: "There are very few corporations producing nukes and it is close to impossible to keep them up. When nukes are needed, nobody produces them.
The maintenance products will support these industries, like they helped with other types of products."
A
Andy

All worlds
23 Feb 2017 14:47Link
Another update on aircraft fuel, I hope it is the last one.

The use numbers where corrected but not used in all ordering, now they are used.

so now we had a peak in purchasing of aircraft fuel, and all automatic ordering is on.

The problem occurred with all products the country needs but "people" in the country did not use.

The number of products used is difficult to compute. Aircraft fuel was used by the country itself in the maintenance of some military, and also by military units.

This was a very old bug and it seems to be OK now.
K
Khome

All worlds
23 Feb 2017 16:43Link
Thank you on the aircraft fuel correction.

Aries- I think one of my issues was the amount of supply ships (or lack of); perhaps I didn't have enough per fleet. What is a good ratio?

On the navy weapon balance, I think we are referring to the Navy Cruise missile "exploit". It did make an unfair advantage; I just didn't like the adjustment, Imo.

Yes, please lower the dock lease amounts; that alone scares off potential traders.

Having thousands of fortifications just seems outlandish... unless your Enver Hoxha :p
A
Aries

All worlds
23 Feb 2017 16:57Link
It indeed looks like proper orders are being placed for aircraft fuel and military supplies. thank you!

I think dock lease amounts are okay. Just lower the buy amounts, and refund current owners. That would encourage sellers, I could see doing this, purchasing additional docks and leasing them to buyers. This would keep those leasing fees in the hands of players and encourage those same sellers to offer deals to offset the sellers expense to lease.
A
Andy

All worlds
27 Feb 2017 22:30Link
The next game update will be later this week.

It will include a relaxation of the purchasing of nuclear weapons on FB.

The new maintenance product for nuclear weapons requires access to these nuclear weapons.
S
SeizeForce

All worlds
28 Feb 2017 01:09Link
February 9 4065, a Major Earth Quake occurred in your country.

551539 people died immediately and 1377778 people were wounded.
More details will be reported later.

Andy, can you perhaps make earthquakes a little less devastating. Half a million dead and 1.5 million wounded. I don't think I've ever seen earthquakes this devastating in even the real world.
C
cren189

All worlds
28 Feb 2017 04:56Link
The Haiti earthquake in 2010 killed nearly 200,000; so couldn't it be possible for 500 thousand?
A
Andy

All worlds
28 Feb 2017 09:22Link
Not all earthquakes are that large.
Most are smaller.
Everybody wanted natural disasters to be implemented.
we implemented many but after the introduction of the earthquakes, we kept the others inactive.
Y
Yankee

All worlds
28 Feb 2017 17:34Link
LMAO .. just who was the "everybody" that wanted natural disasters implemented?

FYI, I don't want trains, prisons or private security corporations :)
A
Andy

All worlds
01 Mar 2017 14:08Link
You? among others?

I am joking.
There were many such requests. It was long ago.
We would not have done more than just earthquakes now.
J
Johanas Bilderberg

All worlds
02 Mar 2017 12:23Link
I suggest you really bring down the wrath of our Dark Lord on them all Andy.

Smite these heretics with plagues, pestilence, asteroid strikes, famines, hurricanes, tsunamis, and tourists.
K
Khome

All worlds
02 Mar 2017 14:53Link
basically be Moses?
A
Andy

All worlds
02 Mar 2017 16:18Link
OK
I'll thing about it.
T
The_Wicked_Lady

All worlds
02 Mar 2017 22:06Link
A note from the Gamemaster's Mother:

The only LARGE earthquakes in Simcountry are the ones that I personally send to various lands of those people who do not ummmmm see things ummmm my way (if you get my drift). I have complete and total control of the earthquake button. I have taken it from Andy, my darling son. I took it from his room whilst he slept. :-D

I have been known to send out a tremor or two, I possess this talent of knowing how to shake things up!!! he he he