I do not agree.
Jeeps price is set at a huge margin above production cost. Including the US market.
They sell in Europe at a price that is 30 - 50% higher than in the US (excluding taxes) and people buy them.
there is no reason to reduce the price as long as they buy them.
once there is competition, and there are others, selling for less, the price will decline. Including the price for Jeeps.
The best way to create such a situation in the game is by adjusting the price, depending on the amount of product available.
everybody wants to sell, an the price declines.
These comments here, do not take into account that for every seller, there must be a buyer.
We are not buying nor selling. we are not in the market.
Orders and offers are being matched and transactions are sometimes exact matches and sometimes, mainly because of quality mismatches, the transactions are "forced" a litt
In the current market, there is no way to let the price fluctuate much more.
you hope to get a much higher price but you do not realize, that you will pay a much higher price for the raw materials.
we had some errors in the past when a single product was not held within the low and high limits but went out of control for a prolonged period.
In all these cases, it caused major trouble in the market and it was corrected when players complained about absurd pricing for their materials.
there were no more than 3 such cases, all causing a prolonged price increase.
Nobody ever asked for these absurd prices to be left alone.
my posts have been deleted, so either they are too true or w3c don't want to hear about anything that will make sc better.
again, if every product has consumption, then players will either have to buy or produce the product.
gm already control the material costs, the number of workers, the max production for the product. controlling prices that players can buy or sell means there is no free market in this game. might as well just watch on the sideline, since everything has been decided already?
the beauty of this game is you have to guess what others are doing in order to make money, but if gm/w3c already decided how much money you can make already, then why bother doing anything but set everything on automatic?
you do not agree with basic laws of supply and demand? o well i give up
the reason to lower the price of jeeps is so more people buy them.... if the demographics do not suit the lowering of the prices then they will not lower it. for example a price reduction of 5000 dollars in europe may not attract new buyers because this puts people of a lower pay scale into the market..... these people will not buy the jeeps regardless of them being a target market because gas prices in europe are high while in the US they are lower and these "poor" people may still be able to afford long term costs of a jeep.... this is just an example... im not sure what reality is
i concur with xon he is elegent with the keyboard as he is rational
@thewhy,
this game needs to be challenging in a logical/rational way
at the moment, it's kindda shoot onto the walls and see what stick then keep that?
supply and demand are inversely proportional to each other, wherever they have equilibrium then there is a price agreement
if there is too much supply, then price has to fall in order to make a sale?
there is no demand for a product because it is not needed or has no consumption requirement.
isn't the purpose of the game/life is to create product that sell and make money?
@andy,
would you say that "players complained about absurd pricing for their materials" because these players just want to buy instead of producing?
i have always known that's how things work on earth, if i am the only one making a specific product then i can price it at whatever price i want? until these "dumb" buyers realize they can produce that product much cheaper than they are buying from me---isn't this called competitive advantage?
competitive advantage is having something or knowing something that others do not have or do not know....and take advantage of the situation?
i have posted else where on this forum that perhaps the products at higher game levels should be made to be more profitable to encourage players to climb the game levels.
what i'm experiencing so far is that oil, chemicals, etc at game level 1 are much more profitable than advanced effectivity products which i
i'm wondering if demand could ever be met by supply for any product
say fb oil at the moment has about 17B tons shortage, and if an oil corp can max produce at 2.5M tons per month, then 6,800 oil corps should produce enough oil to meet this shortage at an instant?
though the complexity is that an oil corp consumes chemicals, and a chemicals corp consumes oil...so basically it's similar to a dog chasing its own tail?
ive asked the GM if they have a model that represents the perfect amount of corps needed in the mosaic of the economy to ensure there are no severe shortages or oversupplies but they never answered so im assuming they just winged it and made corrections to problems as they arose.... probably explains why some products are always in demand
@thewhy,
i'm theorizing that of the current 222 products in sc, these are 222 variables.
every country, corp, and enterprise you have is one equation each.
if you can mathematically solve these equations and variables, then you may have your answer in an instant of time.
i'm working on a spreadsheet that has all the products of sc as the columns and all my countries, corps, and enterprises as rows. if every thing do not change significantly, i think there will possibly an equilibrium, or when consumption is equivalent to production ===> this is what i would call self-sufficiency as i posted in another post on this forum.
though, with the added dimension of a product's quality ranging from 100 to 273in this game...it becomes more challenging
well good luck and let me know what you find
Yeah I'm looking for some price movements but the market in this game is so stagnant with the lack of price fluctuation. There is almost no room for opportunities to jump into certain sectors of the market to capitalize on the MASSIVE shortage. I understand some products will also be in a shortage, the price fixture makes sense here. But I have seen no movement in products with massive shortages and that's just frustrating, bad economics.
@thewhy,
with this game's injection of its "quality" concept into the equations, it's like a different price for each different color of the product
perhaps this game is not designed for countries to be self-sufficient but nothing more than players just to buy and sell products.
if only if some concepts of Adam Smith's "Wealth of Nations" would be included in this game, it would greatly improve the game....
simple concepts such as ""The value of any commodity is equal to the quantity of labour which it enables him to purchase or command. Labour, therefore, is the real measure of the exchangeable value of all commodities" and "that the price of any product reflects wages, rent of land and 'profit of stock' which compensates the capitalist for risking his resources."
or even a simpler concept such as "when demand exceeds supply, the price goes up. When the sup