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Forum General W3C - The Score

W3C - The Score

A
Andy

All worlds
18 May 2013 14:03Link
There were two reductions recently in required cash levels, mainly in the high levels but also in the mid levels and more will follow as all numbers keep declining although at a slow pace.

I think that when the relation between income and cost (this year and last, during a prolonged period, and one of the two counts heavier) reaches a factor of about 2, the index could reach about 180. It is linear up to about 130-140.
S
Scarlet

All worlds
18 May 2013 15:55Link
<!-Quote-!>Quote:

I think that when the relation between income and cost (this year and last, during a prolonged period, and one of the two counts heavier) reaches a factor of about 2, the index could reach about 180. It is linear up to about 130-140.<!-/Quote-!>

Unless you're talking real years, this is not the case. My main on KB has been doing 2:1 income:cost ratio for quite some time and the index is like ~152 right now.
O
Otto Ozgard

All worlds
18 May 2013 20:00Link
is it even possible to maintain that high an index without killer taxes?
A
Andy

All worlds
24 May 2013 16:36Link
Scarlet,
As always, we need the country name to look into it.
If the income is twice the cost, for this game tear and last, the index will increase to about 180 but the increase takes time.

I don't know what killer taxes are.
There are no taxes on the difference between income and cost.
S
Scarlet

All worlds
25 May 2013 19:02Link
I let it slip this week, but my country is Snow on KB. At the time of that post, the income was like 195% of the cost. Income is like 190% of cost right now. FI is ~152.

The FI is dropping, but from like 151.8X to 151.5X

If you were saying that I specifically needed to break 2:1 income:cost ratio to get out of the 150-something FI sinkhole, then I'll admit that I've been hovering just below it. Otherwise, I figure based on what you said, I should be able to get at least 160 if not 170.
A
Andy

All worlds
26 May 2013 10:11Link
Obviously, the FI is what it should be as computed by this formula.

as I said before, it is not linear.
a liitle less that 2 or 1.9 does not mean it will be a little less than 180
L
Laguna

All worlds
26 May 2013 11:40Link
151 is not a little less than 180.
S
Scarlet

All worlds
26 May 2013 22:20Link
Country (KB)Finance IndexIncome YTD (M)Cost YTD (M)Ratio
The Independent State of Inttera Dos168.08305807.5457279.365.3388784372
The Independent State of Corason167.91289455.9855117.945.2515747141
The Republic of Sanegoria167.92291902.1855946.55.2175235269
The Independent State of Xasilon167.84289026.5154272.955.3254247282
The Democratic Union of Sanoko166.78285613.0356753.765.0324952919
The Empire of Pomadre166.48287047.157153.545.0223853151
Freedom Empire166.51308204.4163568.284.8483993904
The
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Andy

All worlds
27 May 2013 09:06Link
I checked the first one.
The country is new and receives support from the GM as all countries in the first period.

out of the 372B YTD income, 200B+ is a gift.

there are no countries with a ratio of 5.

Obviously, it is taking place as in the formula I can see on my screen.
I also do not see why the level of the FI matters so much.
If it was higher, all other factors that depend on it would be updated too. so what exactly is the point.

The only issue is:
should it remain linear or not and if not, at what level it bounces. currently, it bounces at about 130-135.
B
Borg Queen

All worlds
27 May 2013 13:51Link
Andy, obviously the Level of the FI matters as it is one factor of the game level
S
Scarlet

All worlds
27 May 2013 15:54Link
Man up and just say it's working as intended.

There's no need for giving false information and deleting my posts. I'll call you on false information every time.

There is an OBVIOUS wall past 150 finance index where the FI barely budges despite dractic increases in income/cost ratio.
B
Borg Queen

All worlds
27 May 2013 16:39Link
Btw Andy, about the effect of the beginners boost on the FI: I just looked up 'The Independent State of Alexandra', one of the newer countries that still receive gifts, I come to realize that either if the formula is calculated with the beginners Booster it is running at a Ratio of better then 4:1 (Income:Cost) and the Index of 164.68 at the Moment is too low, or if the FI is calculated without the Beginners Booster it is having a minus total, which both wouldnt follow the numbers you said. So does Beginners Boost affect the FI just like any other income or is the effect lower?

I know, game programmers dont like to do it, but why dont you just tell us the formula so we just can see that it does what it should do? Not the code, just the formula. Would be very nice
L
Laguna

All worlds
28 May 2013 00:43Link
Quit deleting posts. It harms the game.
S
Scarlet

All worlds
28 May 2013 17:21Link
Beginner's Boost affects the FI just like any other income. All the highest FI countries fit the pattern of high beginner's boosts with the low costs of a starting country. The list I posted was the highest FI countries and they all fit that pattern.

Andy deleted my post with the list of countries not fitting that description, but the general information was that it was close to linear (income/cost ratio) up to 150 FI, then afterward, it appeared to jump from 1 FI point corresponding to a .01 increase in ratio to 1 FI point corresponding to a .2 increase in ratio. Meaning after 150 FI it looks to take 20x the increase in income as it did before to raise the index by 1 point.
B
Borg Queen

All worlds
28 May 2013 21:31Link
As far as I can check those numbers you seem to be right about the increase Scarlet. Seems linear before 150 with 1 FI/ 0.01 Ratio increase and afterwards 1 FI/ 0.2 Ratio increase.
So, what does that mean for the game if it is correct:

1.5:1 Ratio = 150 FI (required for highest war level)
2:1 Ratio = 152.5 FI
3:1 Ratio = 157.5 FI
5:1 Ratio = 167.5 FI
10:1 Ratio = 192.5 FI
15.5:1 Ratio = 220 FI (required for highest peacefull level)

So lets say if you have a country that does fit all other Indexes for peaceful game lvl 16 that would mean you have expanses of lets say about 150B per Game month, so you would need to produce about 2325B income to reach that game level. o.O

So maybe Andy you see why we wonder about the FI.
C
Crafty

All worlds
29 May 2013 02:34Link
I dunno what you lot are complaining about. The FI has always been this way.

Try getting ratios over 2:1 with minimum costs of 100B for an long period and you will see your FI climb closer to 200.

You may be right that the devaluation of currency may ask questions of the cost/income numbers but it wont have changed the ratios.