war continent Idea.. misses the whole point. I posted and started threads on this topic many times that got no where, exepet for exemptions on FB. You see, for those that started after war levels, you dont see what it was like. It was so much better. As I have stated before, wars rarley happened, except for some noob against noob. Those players didnt last in the game anyway. Large wars with vet against vet happened as much as they do now, hardly ever. The thing that was awsome was the fact that the threat of war existed and anyone was at risk. Through diplomacy and federations and coalitions war was avoided. Large very active feds where the norm. Not so much today, whats the point other then to learn a few econ tips? Large feds kept newer players safe, newer players learned from vets and stuck around alot longer to become vets themselves. Most federations had rules that stipulated not to instigate war. Rules where in place for behaviour.. ect.. Now, you c
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Tom Morgan (Kebir Blue)
All worlds
Ok GMs, its quite obvious that the War Levels Idea didn't work. Sure- it was good to try something different, now change the game back so the game can go back to its roots.
The war continent idea sucks. Sorry...
Tabula Rasa, why not go and play civilization then? You may as well seeing as you want to play a single player game.
I think its clear that the majority of players want the war game to return, at least to a degree. So.....
Keep war levels, but x100 instead. You can fight anyone who is +/-25 places away from you. This stops vets going after newbies and will help to allay some fears. It would also encourage team work as if you are too high or low a rank to deal withsomeone, you would have to get a fed mate to help.
There you go... war returned and feds are back in one paragraph!
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Sunny (Kebir Blue)
All worlds
War Cont Idea:-
This game is trying to be as realistic as possible. So, in this day and age when a war is declared, do the two opposing countries say 'lets go to Honolulu and all attack one another on there instead of on our own continent'?
Stupidest idea mentioned yet, no offense Maestro.
War levels need to be removed all together. Fact. No one likes them. Not sure what we have to keep saying until the Gms understand this....
Raging - 'many years ago, econ players would be vital to federations and in turn would be protected by the group. Supplying own fed with weapons and could turn high profits due to demand and reasonable product prices. ' I remember this, i was part of the eco players in a fed (was not fully cut out to be on the front line in case of war). I'll tell you something now, if someone needed weapons / cash for any reason / were being threatend / sneak attacked, click of the fi
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Jojo T. Hun (Fearless Blue)
All worlds
War levels did not kill the war game. It was already dying, and war levels was one thing the gms came up with to try to fix it.
Lots of things helped kill the war game the way it was played a few years ago. The worst, in my opinion, was that harassment became a common war technique. Players with no prospect of winning a conventional war would harass their antagonists by constantly declaring war from small worthless countries. It saps the fun out of the game very quickly.
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EC (White Giant)
All worlds
The war continent idea is absolutely idiotic....always has been...always will be. Maestro, you have never even so much as fought against a C3. You have absolutely NO knowledge of what you are speaking about. Give it a rest.
War levels, the way they are set up currently, have indeed killed the war game. In the past, if you didn't want to go to war, you didn't have to. It was called war protection. Not even pesky C3 fighting can get through war protection...it was simple and straight forward.....don't want to fight, or set up a realistic country defense or join a federation capable of defending you???...enable war protection...done...end of story. Even a decent econ player can afford war protection, especially considering the diminished cost of gold coins.
War has been replaced by the "awe-inspiring" space program. I find it funny that half of the benefits of the space program are supposedly going to benefit the war ga
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Maestro2000 (Golden Rainbow)
All worlds
"Players with no prospect of winning a conventional war would harass their antagonists by constantly declaring war from small worthless countries. It saps the fun out of the game very quickly." Jojo T Hun
This was one of the major reasons for war levels.
And a reason why war levels are a permanent feature of the game.
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EC (White Giant)
All worlds
Can't declare war on someone in war protection.
Get back to your economics Maestro.
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Maestro2000 (White Giant)
All worlds
"The war continent idea would at least show if there is an appetite for war left in the game.... " ZentrinoRisen
Most players don't want war but the few that want it seem to be the ones posting here on the board.
So the war continent on each world idea would allow you few to relocate to an isolated place. A contained environment where you could live and fear each other. I would even suggest giving your countries some economic bonuses to live there.
Maestro, how do you know most players dont want war? Have you conducted a major in game market research campaign?
No, now go play Farmville and let the big boys talk...
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EC (White Giant)
All worlds
Face it Maestro....it saves you money...that's why you want war levels. Now you have no need to pay for war protection. For you, it's all about the bottom dollar.
You need to be evicted to your own "econo-bliss" planet where the only thing you have to fear is the rising cost of factory maintenance units.
You've never been part of a big federation, where teamwork and strategy was part of the game...where federation-wide defense was critical...where you had to have your fedmates back as well as them have yours. You have no idea what THAT part of the game is about. Your ideas are solely based on your bottom line...will this make me more money??...stop blabbing about what you know nothing about.
You quote other players to twist things for your benefit. Here is a quote from EC...."stick to games you are more suited for like Monopoly or Payday...that's all your one sided style of play is good for....now shut
EC, I think you pretty much nailed it on the head.
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Crafty (Fearless Blue)
All worlds
It is true that the pre war-level situation of long term harassment from C3 countries while keeping all your assets secured, was becoming so abused that it was a problem that needed to be fixed. In fact, if you look at the very first war level proposals by players they seemed to have a good solution. The GM decided to modify the original ideas and our current situation came about.
Anti war players posting here are missing the point. Its not about being aggressive and beating up on the little guy, (asshat vets get put in their place just as easily as noobs), its about the interaction between players. Thats what the game has lost, simple as that.
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ZentrinoRisen (Fearless Blue)
All worlds
W3C needs to do something to find out what their player base wants and how they want to play the game. There is obviously a big divide between the econ only and the war mongers.
Maestro says "most people don't want war" but has no way to prove that. He is an econ only player and doesn't ever war himself.
Sunny says "no one likes war levels." We know this isn't true just from reading this thread. It seems obvious that most war players don't like war levels.
I believe several years ago before WL's, large war-mongering vets had a huge advantage and used it. That was driving away a significant segment of the game so the GM's made WL's. It seems this pendulum has swung far to the other direction and these massive restrictions are pushing away another segment.
The task is to determine how much of the player base wants more war options and how much never wants to deal with war. I b
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EC (White Giant)
All worlds
It's very simple....use war protection and you will never fight a war.
War continents????.....seriously??? You are still putting a quarantine on the players who like war. How about an econ only continent on each planet? That makes just as much sense. No war on that continent. I'm sure the econ players won't like that, but it's the same idea.
You are taking away half of the strategy of war when you cluster everybody together like that...it won't work. Half the battle is setting up forward operating bases or determining whether or not to use navy...I could go on. A "war" continent would basically mean lining up LRD's and smashing into each other. Seriously??....that takes away nearly every strategy of war.
However, putting all the ecomites on a continent has no effect on them. Doesn't matter if you sell FMU's to your neightor or to someone on the other side of the world....same profit.
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ZentrinoRisen (Little Upsilon)
All worlds
I would agree that an econ-only continent would serve the same purpose as a war continent. I only believe this is suggestion for the GM's to see the appetite for war. They could try and see how either or both work.
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Maestro2000 (Little Upsilon)
All worlds
EC,
You know very well that I was part of federation early in my career. Twist something else but not that fact.
Maestro
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Tabula Rasa (White Giant)
All worlds
I love all this "go back to Farmville" talk, coming from a bunch of people who think extortion is the only fun part of the game. The "problem" here seems to be that the big-mouthed bullies are too cowardly to fight each other. They need other people to pick on, people who most probably packed up and left after they were mugged the first time. W3C would learn more by asking ex-players what they didn't like about SC.
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Maestro2000 (Little Upsilon)
All worlds
and EC
It was you that convinced a few elite war players to attack your old federation on WG world. I remember, I was around when your group butchered that paper tiger. The largest federation on WG.
Your group leader walked away feeling guilty. In fact he was one of the champions of the war levels movement at it's inception.
So you can thank yourself for war levels.
The game needs it and it's here to stay. Thank you EC.