Andy, larger units will allow them to engage in multiple attacks before requiring resupply. Units should be large enough so that you only need 10-20 of them rather than 100-200 that you need now. Having more expensive weapons will reduce the number of weapons that players have. When you combine larger units with fewer weapons in player's inventories, they work together to drastically reduce the insane amount of unit micromanagement that goes on today. Ammunition and maintenance should be very cheap so that players can maintain standing armies. There should be a benefit to maintaining a standing army, and a penalty for disbanding units. Every month a unit is deployed, it should gain 1 fighting level, to a maximum of 100. This could be called professionalism or training level. The hope is that when a unit has maximum training level, a player may choose to withdraw the unit, or wait for resupply, rather than disband and reform it to get maximum weapons bac
John is right, weapons need to be much more expensive while ammo and maintenance should drop many times.
units should be large enough to avoid disbanding them after each attack. now there is no penalty for disbanding and no bonus for standing army. standing army could get weapons quality increased by 1 every day up to 150+ on top of weapons original quality and players would lose that when disbanding.
I think the point of preventing the need to disband units is made.
even using a different unit for each attack is not what we intended.
It is not always needed. I just used the same attack unit against an interceptor unit many times before the attack unit became depleted.
It became less forceful with each attack but so did the defensive wing that also became weaker.
Limiting the attack size and allowing the unit to have more weapons seems like a good idea.
changing qualities can be done with upgrades.
We would like to prevent all kinds of tweaking of things as a bonus.
we have a feature that can limit the max number of weapons, per weapon type per attack.
The unit could have more weapons than this max number and will be able to attack several times before you need to switch to another unit.
Andy, reading the last posts of yours in different threads I feel that you understood what is needed, so probably we need to let you focus on the fix

Only you know how to best implement having the code in front of you.
Hi Andy please check out a possible supply unit glitch. I have 300ish Q ammo. My supply unit is 343Q. But for some reason the long range division that got resupplied its ammo is now 120Q. Smokes wrath on WG.