Simcountry
Forum General Andy Please Read This

Andy Please Read This

S
SirSmokes

All worlds
11 Oct 2020 20:05Link
It's true you can only attack once then disband and make a new one. Because once the bombers take the hit there's not enough left to attack again or your in danger of losing the whole unit on the 2nd attack.
Z
Zentrino

All worlds
11 Oct 2020 20:54Link
I agree that you never get to use the unit twice. Always disband it and build a new unit so it is full strength. It is also why I don't upgrade units anymore because it is so hard to keep everything upgraded. You essentially have to upgrade every bomber, fighter, or whatever weapon that you have because when you disband the unit, the experience level gets averaged among all the weapons of that type in the country. I never upgrade ammo for this reason too but also because of constantly having to buy more ammo even when I am not fighting. The drain on ammo while the weapons are in the country is huge and makes upgrading the ammo a waste of money and time.
A
Andy

All worlds
12 Oct 2020 08:40Link
This makes sense.
repeatedly disbanding units is a problem. it is not intended at all.

but it seems that you are saying that the current full power of the unit is exactly OK to use in an attack.

if the number was doubled.
will you use the same number you use now and have a reserve within the unit?
or will you use the double number?

you can limit the numbers yourself
but you want the game to limit the numbers?

You think that we should limit the max number of weapons used in a single attack.
Z
Zentrino

All worlds
12 Oct 2020 19:24Link
We are saying that if you use an air unit once in an attack, you lose 30-40% of the weapons. In a second attack, the unit is weakened enough that you are likely to all or nearly all of the unit (much more than the 30-40% in the first attack). I try to avoid dismantling the units by creating many more units than I need. This way I can use a unit one time and then it gets resupplied before I have to use it again. It does make for many extra clicks though and it also increases the size and cost of my offensive army.
After I have beaten the defenses, I will use less than the full units because it saves ammo. You don't need the full unit to take out a corp, a fort, or a city.
J
John Galt

All worlds
12 Oct 2020 21:24Link
Andy, larger units will allow them to engage in multiple attacks before requiring resupply. Units should be large enough so that you only need 10-20 of them rather than 100-200 that you need now. Having more expensive weapons will reduce the number of weapons that players have. When you combine larger units with fewer weapons in player's inventories, they work together to drastically reduce the insane amount of unit micromanagement that goes on today. Ammunition and maintenance should be very cheap so that players can maintain standing armies. There should be a benefit to maintaining a standing army, and a penalty for disbanding units. Every month a unit is deployed, it should gain 1 fighting level, to a maximum of 100. This could be called professionalism or training level. The hope is that when a unit has maximum training level, a player may choose to withdraw the unit, or wait for resupply, rather than disband and reform it to get maximum weapons bac
L
Lord Mndz

All worlds
12 Oct 2020 21:42Link
John is right, weapons need to be much more expensive while ammo and maintenance should drop many times.

units should be large enough to avoid disbanding them after each attack. now there is no penalty for disbanding and no bonus for standing army. standing army could get weapons quality increased by 1 every day up to 150+ on top of weapons original quality and players would lose that when disbanding.
A
Andy

All worlds
12 Oct 2020 22:58Link
I think the point of preventing the need to disband units is made.
even using a different unit for each attack is not what we intended.

It is not always needed. I just used the same attack unit against an interceptor unit many times before the attack unit became depleted.
It became less forceful with each attack but so did the defensive wing that also became weaker.

Limiting the attack size and allowing the unit to have more weapons seems like a good idea.

changing qualities can be done with upgrades.
We would like to prevent all kinds of tweaking of things as a bonus.

we have a feature that can limit the max number of weapons, per weapon type per attack.

The unit could have more weapons than this max number and will be able to attack several times before you need to switch to another unit.
L
Lord Mndz

All worlds
13 Oct 2020 20:35Link
Andy, reading the last posts of yours in different threads I feel that you understood what is needed, so probably we need to let you focus on the fix :) Only you know how to best implement having the code in front of you.
S
SirSmokes

All worlds
14 Oct 2020 04:38Link
Hi Andy please check out a possible supply unit glitch. I have 300ish Q ammo. My supply unit is 343Q. But for some reason the long range division that got resupplied its ammo is now 120Q. Smokes wrath on WG.